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Mafia card game rules. The rules of the tabletop role-playing game "Mafia

The rules of the card game Mafia.

Board game "Mafia" - a team psychological turn-based role-playing game with a detective plot for big company... The number of players is from 6 to 20 people.

Plot: Residents of the city, exhausted from the rampant mafia, make a decision to jail all the mafiosi to one. In response, the mafia declares war until the complete destruction of all decent townspeople.

Rules:

You will need special cards to play. In a simplified (classic) game, you will need maps with the mafia and civilians - townspeople. In more detailed versions of the game, other characters can also be encountered, such as a commissioner, a doctor, a fallen woman (mistress), a sheriff, a maniac, a lawyer ...

Before the start of the game, the cards are dealt face-down to the players. It is then that it is determined who will play for whom. There are exactly as many cards in the deck as there are participants in the game. The host of the game is determined either also with the help of a map, or the person who wants to is selected in advance.

When opening your card, it is advisable not to show emotions. Very often, novice players rejoice violently when they see that they are a mafia - it becomes very easy to identify them. Rather, look at the map and immediately put it in your pocket or on the table, face down, so that no one can see it.

Characters (edit)

Civilians (townspeople)- play only "during the day", they can execute one of the players at this time of day. Until the end of the game, they do not know which of the players is playing for whom.

Mafia- during the day they pretend to be civilians, at night they kill the smartest citizen. All Mafiosi know each other.

Mistress (Fallen Woman, Girl)- plays for civilians, at night can save one of the players, spending the night with him.

Doctor (Doctor)- plays for civilians, heals the sick at night, does not know for sure which player is playing whom, so he can save the mafia from death.

Commissioner (Detective, Sheriff)- Plays for the peaceful, at night he tries to kill the mafia on his own. If it hits a city dweller, the presenter informs everyone that the commissioner missed. If at night he shoots and hits the mafia, the host announces one of the mafia killed.

Game plan

The host announces the first day of the game.

The first day.

Players get to know each other. You can come up with fictitious names and professions. On the first day, some conclusions can be drawn from the behavior of the players.

Poorly hidden joy, displeasure, ostentatious calmness - all this can become the key to unraveling who the mafia really is. But no discussions are allowed on this day.

First night.

The host says: "Night has come."

After the announcement of the host of the night, the players close their eyes or put on special masks.

The presenter says: "The mafia is awake."

After these words, the players who got the "mafia" cards open their eyes and greet each other. This should be done very carefully, as any movement can betray the players.

The host announces: "The Mafia is asleep."

The Mafia closes its eyes.

Second day.

The host announces: “The day has come. All residents of the city woke up "

Civilians wake up and decide which of them is the mafia. Mafiosi also take part in the discussion, posing as peaceful townspeople and trying to transfer suspicions to innocent players. Several suspects are selected, one of whom is executed as a result, and the player is eliminated from the game by showing his card before dying.

Second night.

An approximate plan for the night: Mistress, Mafia, Doctor, Commissioner - all wake up and fall asleep in turn, doing their nightly chores.

It looks like this:

The host announces: “Night has come. all residents fall asleep "

If you are playing with the "Fallen Woman" card, the leader announces it first.

Host: "The mistress wakes up." The mistress must choose the player with whom she will spend the night, and therefore, whom the mafia cannot kill.

Host: "The Mafia is waking up." The Mafia opens its eyes. On this night, they must get rid of the most intelligent and dangerous civilian. Maintaining complete silence, the mafiosi, after consulting, choose the first victim and gesture to the host.

Host: “The Mafia killed a man. The mafia falls asleep. "

Host: "The doctor is waking up." The player with the card, the doctor, wakes up and shows the leader at the player whom he wants to cure - to save him from death.

Host: "The doctor is falling asleep."

Host: "The Commissioner is waking up." The player with the commissioner card opens his eyes and points to the alleged player, who, according to his assumptions, is the real mafia.

Host: "The commissar shoots and misses because he is aiming at a civilian." (If the commissioner had pointed to the Mafia, the host would have announced the death of the mafia.)

Host: "Everyone falls asleep."

Day three.

Host: “The third day has come. Everyone wakes up. Mafia killed Vasya Ivanov. The doctor cured Vanya Ryzhiy, who was already healthy "or" The Mafia tried to kill a civilian, but the doctor cured him. "

The players again continue to find out and discuss who turned down the dark path and is the mafia. At the end of the day, a verdict is given and one player is executed.

This continues day after day until one of the camps wins.

The city mafia game implies that in the game for the victory are competing: a team of civilians, a team of mafia and an uncommandable lone player - a maniac.

The players even in the same team are not the same, each (of course, except for the maniac who plays alone, "for himself") has a certain role, depending on which card was caught in the distribution.

What are the game cards (roles)

Civilian... The most ordinary inhabitant, which, as in ordinary life, is the majority. Does not have any special features, can only take part in the day's voting and discussions.

Sheriff... Plays for a team of civilians. Every night, he has the right to check one (any) player for belonging to the mafia team secretly from other participants in the game. It looks like this: the presenter during the "night" (when all the participants are "asleep") says "the sheriff is waking up". The player to whom this card fell, removes the mask and shows the leader on his fingers the number of the player whom he would like to check. In response, the host either shakes his head negatively ("no, not the mafia") - if this player does not play for the mafia team, or also nods to confirm "yes, he is the mafia" - if this player got one of the mafia cards. After checking the sheriff, the leader announces "the sheriff is falling asleep" and after these words the sheriff must wear a mask.
The sheriff can check only one player per night.

Doctor... Every night has the right to cure one person from the "shot" of the mafia.
It looks like this: the presenter during the "night" announces: "The doctor is waking up. The doctor chooses whom he will cure that night." The doctor "wakes up" (removes his mask) and gestures shows the number of the player he wants to save from the mafia's shot. After the leader has accepted the candidacy, the doctor, at the command of the leader, puts on a mask and "falls asleep". If on this turn the mafia "shot" at the player whom the doctor was treating that night, then in the morning the player who was shot remains at the game table.
The doctor can only try to heal one player at a time. The doctor cannot heal the same player twice in a row, and the doctor can heal himself only once during the entire game.
The doctor plays for a team of civilians.

Putana... Each night has the right to choose one player with whom she will spend the night. What it looks like. The host announces: "Putana wakes up", while the player who got the Putana card removes the mask. The host announces "Putana chooses who she will spend the night with" - the player must show the number of the selected player with gestures. The presenter shows the same number to make sure that he understood correctly and announces: "Putana has made her choice, Putana is falling asleep." (The player to whom the Putana card fell silently puts on a mask and "falls asleep")
The player that Putana has chosen is subject to the following restrictions for one night:
- Mafia - does not kill. Wakes up at night and chooses a victim, but the presenter fixes a mistake.
- Don - does not check. Wakes up at night, but the presenter shows crossed arms that he is blocked and cannot make a check.
- Sheriff - does not check. Wakes up at night, but the presenter shows crossed arms that he is blocked and cannot make a check.
- Doctor - does not heal. Wakes up at night, but the presenter shows crossed arms that he is blocked and cannot heal.
- Maniac - does not kill. Wakes up at night and chooses a victim, but the presenter fixes a mistake.
The next day, the player to whom the prostitute went has an "alibi": if the player to whom the prostitute went is put up for the day's vote and gets the majority of votes, he will not leave the game, the host will announce this.
Putana cannot pick the same player for two nights in a row. If at night the victim turns out to be Putan, then the player of her choice leaves the game with her.
Putana plays for a team of civilians.

Mafia... All the players who drew the mafia card together wake up at night and jointly choose whom they will kill that night.
It looks like this. The host announces during the night: "The mafia is waking up. The mafia decides who it will kill that night." All the players who drew the mafia card, as well as the player who drew the mafia Don card, take off their masks and, within one minute, agree with gestures who they will kill that night. After the decision has been made, the Mafia Don shows the leader the number of the player they have chosen and the leader accepts the candidacy (repeats the number that the Mafia Don showed him) and announces: "The Mafia has made its choice - the mafia goes to sleep!"
The mafia can only fire once every night.
If the mafia is left without its don at the table, the presenter interrogates all the players who have drawn the mafia card, whom they kill. Candidacy is accepted only if all the players on the mafia team agree with the choice of the rest of the team. If Don is at the table, then Don has the decisive right to kill whom.

Don mafia... The player who pulled out the Mafia Don card, in addition to being able to wake up with the mafia team and shoot, has the right to check one of the residents every night and find out whether this player is the sheriff of this game or not.
It looks like this. The host announces at night: "The Don of the Mafia is waking up" (at this command, the player who draws the Don's card removes his mask), then the host announces: "Don is looking for the Sheriff." The don of the mafia shows the leader on his fingers a number - the number of the player he wants to check this turn. The host either shakes his head in response ("no, not the sheriff") - if this player is not the sheriff, or (also nodding) confirms "yes, he is the sheriff" - if the tested player is the Sheriff.
Each night, the Mafia Don has the right to check only one player. When Don is checked, the rest of the mafia team does not wake up.

Maniac... The player who pulled out the Maniac card has the ability to "wake up" at night and kill one player.
It looks like this. At night, the presenter announces "A Maniac wakes up in our city." The player who drew the Maniac card removes the mask. The presenter announces "The maniac chooses a victim for himself - whom he will kill tonight." The player shows the leader on his fingers the number of the player he has chosen. After that, the presenter accepts the candidacy (repeats the number that Maniac showed him) and announces "The Maniac made his choice - the Maniac falls asleep." The player who draws the Maniac card quietly puts on a mask and "falls asleep".
The maniac has the right to choose only one victim per night. Also, on any night, the maniac has the right to refuse and not shoot. In this case, the player who plays the Maniac wakes up and shows the presenter his arms crossed on his chest as a sign that he refuses to shoot that night.

These are the cards in the game and their main features.

This presentation is very short and beginners have certain questions about certain nuances. (As a rule, these questions concern "active" game cards - Sheriff, Putana, Doctor, Mafia, Mafia Don or Maniac cards.)

Let's try to answer the most typical questions or sort out non-obvious things.

Sheriff... The sheriff checks "for the mafia" - whether the player belongs to the mafia team or not.
What does this mean? If the tested player is mafia or Don mafia, then the host will say "yes he is mafia". But if the sheriff points to the presenter at the player who got the Maniac card, then the presenter will announce to the sheriff "no, he is not the mafia." Therefore, for the sheriff, the maniac looks just like an ordinary resident.
Also, if the sheriff checks Putana or the Doctor, then the leader in this case says "no, not the mafia." (Trivial, yes, but some newbies do not immediately remember who is on which team)
The Sheriff cannot check players who are not at the table.

Doctor... The Doctor does not cure Maniac's shots, only the Mafia.
The doctor cannot help but heal in his turn, he is always obliged to choose a player.

Putana... Putana cannot visit the same player for two nights in a row.
For example, if Putana was with player number twelve on the first night, then on the second night she cannot go to this player - but she can go to the third (or fourth). If Putana was with a player twelve on the third night, then she will not be able to go to the same player on the fourth night, and so on.
Putana cannot refuse and not choose any player.
Putana cannot "go" to herself.
The player to whom the prostitute went does not receive protection from the shooting of the mafia or a maniac: if the prostitute goes to any player, and this player was shot at night, he will leave the game table in the morning.
It is also possible a situation when Putana was shot at night and the doctor was treating the player to whom Putana went: in this case, only Putana will leave in the morning, and not both of these players.

Mafia... The Mafia can't help but shoot: every night the mafia team must commit one murder.
If Putana chooses any player of the mafia team or Don for the night, then the presenter fixes the mistake of the whole team.

Don mafia... The Don of the Mafia wakes up twice: once with the whole team (they jointly decide who to kill at night) and the second time - once (he chooses whom to check for sheriff).
The Don of the Mafia cannot check on the sheriff of players who are no longer at the gaming table.

Maniac... The maniac has the option not to shoot. This is the ONLY active card that can refuse its active role.

And a way of positive communication, and a show, and a comic struggle for survival. She develops observation, intuition, communication skills, can help to see hidden meaning and the motives of the behavior of others and himself. Usually the rules of the game of "Mafia" change depending on the company or club, and there is no single unbreakable template by which all meetings take place. To have an interesting evening, you do not need any special preparation, or skills, or tangible cash costs.

It is a living process, the essence of which is determined by the participants themselves. He is interesting precisely for his emotions, mood, and some intrigue of detective investigation. There are only recommendatory classic rules of the game "Mafia", which determine the essence of all meetings.

How to play "Mafia". Basic principles

The logic card game "Mafia", the rules of which are very simple, is based on a simple plot about a gang of insidious criminals who kill one person every night and who are tired of such civilians. A real war begins, where the main enemies are the brave Sheriff and the Chief Mafioso.

In the classic "Mafia" the number of participants is strictly 10, but now very few people adhere to this canon. However, if there are fewer people, it becomes uninteresting to play. With a very large crowd of 20 or more people, all discussions are excessively prolonged, and it is difficult for the presenter to keep track of everyone observing the established rules of the "Mafia" game. The cards need to be dealt with before starting. It is necessary to calculate how many people will participate, and prepare a deck according to the number of players. The ratio of Civilians to Mafia is about 3 to 1. Usually, special cards are used for this game, but you can take ordinary ones, having previously determined their value.

"The night of fate"

When does it start board game"Mafia", the rules of the game imply the distribution of roles. The presenter says: “The city is falling asleep. The night of fate is coming. " This is a sign for all players to close their eyes or wear a special blindfold. Each participant is invited to draw his card from the general deck, which will determine the further status of the player. You cannot show it to other participants, as well as reveal your role. After that, the first, quietest, day begins. All "wake up", get to know each other and their new role.

Description of classic cards and roles

  • Mafia. Any cards of black (spades, clubs) suit. The task of this gang is to eliminate all civilians. At night they do their dark work, and during the day they pretend to be civilians.
  • Leader, or Boss of the Mafia. Ace of spades or king. His goal is to remove the Commissioner, or Sheriff. To do this, at night, he asks the leader to open the card of one player in order to calculate the enemy.
  • Civilians. Any card of red (Diamonds, Hearts) suit. Their goal is to track down and eliminate all members of the mafia during the afternoon discussion.
  • Commissioner, or Sheriff. Ace of Diamonds or King. Armed or not. At night after the mafia can "kill" one participant or ask the leader to open his status.

In the classic version, these are all characters, but each club has its own "Mafia" game. The rules can be supplemented. To make the action even more interesting, new roles are added that provide more opportunities for communication.

Some additional cards and characters

  • Doctor. The Queen of Hearts or Diamonds. At night after the mafia can "heal" the "killed" player. All actions of the mafia against the participant indicated by the Doctor are canceled.
  • Maniac, or Lone Shooter. Joker. Plays for itself. Wins if there is only one left among the Civilians.
  • Prostitute, or Putana. Queen of Spades. At night, he chooses a "client" from among the players and does not allow him to complete the task. All actions of the Mafia, Commissioner, Doctor or Maniac are canceled if Putana has indicated him.

Night of acquaintance

Everyone "falls asleep." According to the remark of the host "Mafia wakes up to get to know each other," all participants with "black" cards, except for the Prostitute, open their eyes. If this is the classic Mafia board game, the rules of the game on this one night allow the gang members to agree on which of the residents they will kill in the future. Subsequently, they will not be able to remove the bandage at night. All communication is carried out with very careful gestures so that neighboring players do not notice or suspect anything.

The first day

Everyone "wakes up". Discussion begins. The goal is to identify the main suspects of belonging to a criminal group. Participants put forward their assumptions, arguments - true or not very good - and name the citizen whom it is desirable to remove. The basic rules of the game of "Mafia" (in the classic version) do not take more than a minute for each line. After an open general vote, the players "execute" the caller the largest number the participant's suspicions.

Night one and subsequent

It is on this night that the insidious "Mafia" will commit its first "atrocity". The presenter wakes up all the characters active at this time in turn.

If there is Putana in the game, she wakes up first and chooses a “client” for herself, who becomes powerless that night.

The gang members wake up (unless this is the classic Mafia game, the rules of which prohibit everyone from removing their bandages). Criminals indicate the "victim" with gestures. According to the canonical version, the Presenter starts counting to 10. Each number means a specific participant. Mafiosi raise their thumb when they hear the "victim" number. If at least one member of the gang does not vote, the "murder" will not take place: the rules of the game of "Mafia" state that the "villains" missed.

The Sheriff wakes up. If he is armed, he points to the player who needs to be “removed”, if not, he asks to secretly reveal his status. After completing the investigation, he falls asleep.

The Lone Shooter is the last to eliminate his "victim". His task in the game is to stay "alive" himself and remove all the peaceful townspeople. Based on complex tactical considerations, he chooses the player who hinders him the most.

The Doctor is the last to open his eyes and tries to "save" one player. If this is the "victim" of the Maniac, the Mafia or the alleged criminal killed by the Commissioner, his mission for this night is considered completed.

Second day

The city is waking up. The first "killed" appeared. They have to leave the city, but they are given the right to testament, the last word. These are the rules of the Mafia game. With maps, things are a little more complicated. Most often they are opened immediately after the "tragedy", but according to the canons of the game, their status should remain secret until the very end.

They are trying to figure out criminals by their behavior. Perhaps someone heard a suspicious rustle at night, someone thinks it is strange, too provocative or, on the contrary, a quiet demeanor of one of the players. As on the previous day, the fate of the alleged villain is decided by a vote.

Conclusion

All day and night events are repeated until one of the teams wins. The civilians have the upper hand if they manage to eliminate all the "mafiosi". The "villains" win if their number equals the number of ordinary townspeople.

The simple rules of the game "Mafia" allow almost instantly to be included in the process even for those who have just learned about the existence of this exciting entertainment. Just reading the text makes it difficult to understand the essence of the game. To understand everything, you must definitely take part in the fun.

On our website.

The deck contains the most popular characters and will bring a lot of fun to the game. For gourmets and professionals, there are a variety of additional characters that can be ordered separately.

ADDITIONAL CARDS (they can be ordered in addition to the starting deck). For example, if you are used to playing without a lot of roles, you can purchase several additional Peacefuls separately. We also recommend purchasing a Lawyer and a Supercharger, which can bring novelty to your game!

Civilian # 4

Immortal A character playing for the city. His uniqueness is that no shots act on him at night, he can only be killed during the day's vote.

Supercharger Plays for the mafia. Every night he wakes up and chooses a victim, which he will "drown" in the vote. If you can convince the residents to execute this particular player, then this night the Supercharger will gain immunity to all influences.
Wakes up twice on the first night. The first time with the mafia to get to know all of its members, the second time after it, to act.

Advocate Plays on the side of the mafia. Blocks one player every night. When the player with whom the Advocate has interacted wakes up, the host will show him crossed arms - this means that the player must fall asleep without performing his actions.
On the first night he wakes up twice: together with the mafia to get to know all its members, the second time after the mafia in order to act.

18 CHARACTERS IN THE "MAFIA" STARTER PACK

The starting deck "Mafia" consists of 18 cards: four Mafias, Don, Commissioner, Journalist, Doctor, Putana, Maniac, Werewolf, Lunatic, Cop, Immortal and four Civilians.

Mafia # 1 A group of people, knowledgeable friend friend in the face, and having a common goal - to exterminate all civilians. At night, on their turn, they agree who to kill. Mafiosi can choose a victim among themselves, if they deem it necessary (sometimes it makes sense to obfuscate the investigation).

Mafia # 2

Mafia # 3

Mafia # 4

Don This is the head of the mafia, endowed with special power in the selection of victims and the order of their murders. The card is introduced when playing according to the "Moscow" rules. See the Blind Mafia mod in the rules. When meeting the mafia on the first night, they come up with a certain gesture for Don (scratch his ear, cough, knock on the table with a pen), with which he can change the order of the victims or insert a new victim during the afternoon discussion. For example, if Don decides to move away from a previously planned murder order, then he shows a gesture and speaks or points out the victim with a glance. The rest of the mafiosi during the night voting must follow the new order.

Commissioner At night he checks one of the players, and gets an answer to the dumb question "are you a mafia?" The host nods approvingly if the tested player is mafia, and negatively if anyone else. When playing with the “No leader” modification, the tested player honestly nods “yes” or “no”.

Journalist Wakes up at night and checks two players for involvement in the same / different factions. He points to two people, and the leader informs him of these people from the same "clan" or from different ones. For example, a peaceful (or a doctor, or a commissar, etc.) with a mafia will be shown as "different", a mafia with a mafia (peaceful with a peaceful) will be "the same". A maniac with a representative of each of the clans will always be "different".

Doctor At night, the doctor saves the player from one attempt on his life. He can heal himself only once during the whole game.

Putana The player with whom the prostitute interacted receives an alibi for the next vote (he cannot be imprisoned). The presence of an alibi is said after the final vote. In the event that a player with an alibi should be seated, he is not seated, and the vote is considered merged. Putana cannot interact with herself.

Sleepwalker Wakes up in the course of the mafia, and pretends to be one of the mafiosi. The sleepwalker plays for civilians. At the vote, he must carefully dispose of the advantage that he knows all the mafiosi by sight, otherwise he will quickly become another victim. The sleepwalker has no right to play in the open and call the list of mafiosi. If at night the mafia decides to kill one of its own, and this choice fell on the lunatic, he must show them that he is a lunatic and the mafia can choose another victim. In the morning, the lunatic is out of the game (it doesn't matter if he was treated or not).

Maniac Lonely out-of-command shooter. Kills one of the players at night. Wins when left alone in the city. To win, it is beneficial for a maniac to keep the balance of power in the city.

Werewolf A civilian who dreams of becoming a mafia. While the mafia is in the game, the "werewolf" is on the side of the city and is determined by the commissioner, journalist, etc., as a civilian. After the entire mafia has left, it becomes the new mafia with all its functionality. Wins when there is one left in the city.


The Mafia is not only an Italian criminal structure. It is fascinating team play, built on a twisted detective plot. Our country was captured by mafiomania only a few years ago, although this way of having fun has been known in the world since the end of the last century.

By the way, did you know that the homeland of the game is Russia? Yes Yes! The mafia was invented by Dima Davydov, a graduate of the Faculty of Psychology of Moscow State University, and immediately became popular among students.

But, oddly enough, at that time (and these were the 90s of the twentieth century) the game did not receive wide distribution in our country and became more known outside the Fatherland. Graduates of universities who left abroad began to spread this intellectual entertainment among their new acquaintances.

So people in different parts of Europe and the USA began to play Mafia. Today it is difficult to find a club or a salon that does not know about the Mafia. It is played at home, in a cafe and even in social networks on the Internet.

Competitions are held between students from different institutes and cities, and Mafia-style parties are organized. The game has even "reached" Japan - there people are attracted to it, who are going to become a jury, to develop their logical thinking.

Although Mafia is a board game, it is by no means intended for children. If you want to know all the secrets and always lead your team to victory, first you need to know the rules of the mafia game.

Let's start by listing the characters.

All Mafia characters are divided into three groups:

  1. Civilians(second name Citizens) - play only during the day.
  2. Mafia- they play only "at night", and "during the day" they pretend to be Citizens.
  3. Additional characters: Doctor(or Doctor) - plays on the side of the Civilians. Saves one of the players, but does not know which camp he belongs to.
    Putana(or Mistress, Girl) - plays on the side of the Civilians. Can make one of them safe at night. But the rules are also not forbidden to play this character and for the Mafiosi.
    Commissioner(or Sheriff, Detective) - plays as Civilians, tries to destroy one of the mafia players at night.

The Leader also participates in the game, who deals the cards and monitors the correct execution of all the rules.

The main intrigue of the game is that the Citizens do not suspect how the participants split up and which of the players is in the Mafia team. But the bandits, on the contrary, know each other. The competition ends when there are no accomplices left in one of the warring camps, which means the second team becomes the winner.

Mafia is played with the help of special cards that determine what role each participant has in the game. In the absence of thematic cards, you can use a regular, playing deck.

Then you need to decide in advance which suit corresponds to each character. But it is better, nevertheless, to buy or download special cards for mafiosi on the Internet.

Note! The cards in the deck are left exactly according to the number of players, and there can be three or more of them. The traditional version of the Mafia involves the participation of 10 people.

The gameplay is divided into two periods - "day" and "night". On the first "night" the Leader finds out which of the participants is the Mafia, who is the Citizen, and who plays the rest of the roles (Sheriff, Putana and Doctor).

On command, the named players open their eyes, while the rest have no right to spy and, thus, cannot find out who is who.

After that, the game begins.

Game phase Townspeople Mafia
Zero night The townspeople are asleep. The host gets to know all the players and finds out their status Meet each other
First day Trying to find out which of the players is the Mafia Participates in discussion, trying to deflect suspicion from his team
First night The townspeople are "sleeping" The Mafia "wakes up", "kills" one of the Citizens and notifies the Leader about it
Second day The host announces which of the players was “killed” at night, and this participant leaves the game table. Citizens discuss next steps
Second night The townspeople are "sleeping" Additional characters wake up one by one, trying to save the Peaceful team by their actions
Third day The presenter reports on all the events that happened at night, the townspeople are trying to figure out the mafiosi and "execute" him
This continues until the complete victory of one of the teams.

Some clubs offer their visitors original masks, which make it difficult to determine the players' belonging to a particular team.

The rooms where the tournaments are held are decorated with themed items. This is done to add mystery and mystery to the atmosphere, and thereby enhance the "spirit" of the game.

Classic mafia tactics and strategy

The tactics of the Mafia members' behavior is the most important factor in the game. After all, the final victory or defeat of his team depends on the ability of each player to analyze, generalize and draw conclusions.

Let's take a closer look at examples of strategies for each character:

  1. A civilian. It is necessary to conduct a calm dialogue, carefully looking at the rest of the team in order to identify "enemies" among them. It is recommended that you write down all your moves and gestures or statements that alert you. This will simplify the task of further identifying the mafiosi. The suspicions that have arisen must be supported by facts in order to avoid baseless accusations. If you yourself have come under suspicion - do not behave aggressively, this will confuse the players even more and your candidacy may be put up for a vote to "knock out" the game.
  2. Mafia. Your goal is to confuse the participants as much as possible in order to deflect suspicion from your team. With all your behavior, copy Mirnykh to try to "join" their company.
  3. Doctor. This character has heavy weight, as it can save any player from elimination. The doctor must have good analytical skills in order to accurately identify the civilian and help him. The main task is to hide his role to the last, otherwise the "bandits" will quickly remove him from the game.
  4. Confused. In this role, all the natural adventurism and resourcefulness of the player is revealed. Putana can protect the character from each side, so there is no point in hiding her role too much.
  5. Sheriff. I must suspect everyone. The Sheriff, the only honest Citizen, has the ability to "kill" any player at night. The main thing in this case is not to get into a civilian. If there is a risk of detecting a hero, one of the members of the peaceful team can impersonate the Sheriff, thereby averting suspicions and leaving him in the game for a longer period.

Secrets of the game

It doesn't matter if you prefer the amateur version of the Mafia, in which your family and friends participate, or you are a pro attending tournaments for this addicting game, there are certain rules of etiquette that are considered bad form to break.

  • You cannot explicitly give out your emotions, by which other players will be able to recognize your character.
  • The host sets the mood for the game. He should not speak in short, dry and monosyllabic phrases. When informing the participants about the events that have taken place, this hero must describe them colorfully and interestingly.
  • Players who have been removed during the game should not comment on or interfere with their behavior to others. They must remain silent until the very end of the competition.
  • The presenter, who is aware of which role belongs to, should not hint or suggest to the players. Even looking at this character is recommended in one direction, without focusing on any of the participants.
  • The main thing in the Mafia is the process of the game itself, and not the victorious ending. It is in order for everyone to feel like a part of the team, and also to be able to independently choose the strategy of their behavior, that the players sit down at the card table. Therefore, spying on others at inopportune hours is unacceptable, because this contradicts the very idea of ​​the game.

A person learns to control his emotions, is distracted from everyday problems, and simply finds new friends with the same interests.

And in some clubs, the scenario of the game involves the simultaneous study of a foreign language, which further increases the benefits of such leisure activities.

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