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Card file (preparatory group) on the topic: Card file of Russian folk outdoor games. Card file of Russian folk games

Ekaterina Pushkareva
Card file "Russian folk games"

Prepared by the teacher: Pushkareva E.V.

Cascara, 2016

Games- a kind of school for the child. The thirst for action is satisfied in them; abundant food for the work of the mind and imagination is provided; the ability to overcome failures, to experience failure, to stand up for oneself and for justice is brought up. In games - the guarantee of a full-fledged mental life of a child in the future.

Invaluable national wealth is the calendar folk games... They are of interest not only as a genre of oral folk art ... They contain information that gives an idea of Everyday life our ancestors - their life, work, worldview. Games were an indispensable element folk ritual holidays. Unfortunately, folk games today have almost disappeared from childhood. I would like to make them the property of our days.

Almost every game starts with choosing a driver. Most often this happens with the help of a counting rhyme.

The counting room reveals its ancient tradition. The habit of recounting comes from the everyday life of adults. Before the upcoming business in the past, they often resorted to counting to find out whether the plan would succeed or not. This was given extraordinary importance, since it was believed that there are lucky and unlucky numbers.

Adults were counted - children began to count as well. After all, many children games imitate serious activities of adults - hunting for animals, catching birds, caring for crops, etc.

There is games, in which the players are divided into teams. To avoid controversy, we used Tongue Twisters: who do you choose? what do you choose? what will you take?

"Like Aunt Irina's"

Ornamental version of the famous games the repetition of gestures and grimaces of the presenter. In this case, the game took on the character of a circular dance. Recorded in the Oktyabrsky district of the Chelyabinsk region.

Those who play by the counting room choose Aunt Irina, who goes to the center of the round dance. A round dance joins hands, walks in a circle and sings:

Like Aunt Irina

There were seven children

They didn't drink, they didn't eat,

Everyone looked at my aunt,

They did this at once.

Aunt Irina makes all sorts of grimaces, gets into unimaginable poses (squats on one leg, presses the knee to the chin, etc.)... All players must accurately repeat her gestures and grimaces. Whoever makes a mistake, inaccurately repeats the aunt's pose, he will replace her in the center of the circle and himself will show his comrades what to do.

"Golden Gate"

Golden Gate,

You let me through.

I myself will pass,

Yes, I will take all the children.

Soon the day ends.

The gate is closing.

("Gates" close at the last word and "Catch" of the one who was in them, In order not to be caught, those walking involuntarily accelerate their steps, sometimes switch to running, and those who catch, in turn, change the speed of the recitative. The game becomes more agile and fun.)

"Golden Gate"

At the beginning games choose the sun and the month. They put on the appropriate hats, face each other, hold hands and raise them, forming a gate. The rest of the players also join hands and walk in a line through the gate.

Children:

Golden Gate

Not always skipped

First time says goodbye

The second is prohibited

And the third time

We will not let you pass!

The gates are closed at the last word and they catch the one who at that moment passed through them. Children, knowing that the gate closes at the end of the poem, rush to quickly slip through them. The caught player moves towards the sun and the moon in a circle and the game continues until all players are caught.

"Cams"

The cuckoo walked past the net,

And behind her are small children,

Cook mak, cook mak - take one fist away!

The players clench their fingers into fists. The driver begins to count playing:

This continues until one of the players removes both fists. Now he either exits games, or performs the task of the players (dancing, jumping on one leg, crowing, etc.).

"Ring"

Children sit on a bench and hold their palms folded in a boat in front of them.

The driver clamps a ring or a coin in his "boat" and alternately walks past each participant (you can more than once, putting his palms in the palms of the players. pronounces:

"Ring, ring, come out on the porch".

The task of the player who received the ring is to get up and leave, while becoming the driver. The task of the rest is to have time to keep him.

"Stream"

This game was known and loved by our great-grandmothers and great-grandfathers, and it has come down to us almost unchanged. She doesn't need to be strong, nimble, or fast. This game of a different kind is emotional, it creates a mood that is cheerful and cheerful.

The rules are simple. The players stand one after the other in pairs, usually a boy and a girl, a boy and a girl, hold hands and hold them high above their heads. From the clasped hands, a long corridor is obtained. The player who did not get a pair goes to "Source" stream and, passing under clasped hands, looking for a mate.

Holding hands new pair sneaks to the end of the corridor, and the one whose pair was defeated goes to the beginning "Brook"... And passing under clasped hands, he takes with him the one he likes. So "Trickle" moves - the more participants, the more fun the game, especially fun to play with music.

"Tsarevich - Korolevich"

(children walk in a circle).

Climb the gate, climb the gate,

The prince is the prince, the prince is the prince (hands up).

He chooses a princess, he chooses a princess,

The prince is the prince, the prince is the prince (hands are disengaged)

Bow to the princess, bow to the princess,

The prince is the prince, the prince is the prince (bow to each other)

Walks around the country, walks around the country,

The prince is the prince, the prince is the prince

(clap their hands).

"Cats and Mice"

The driver in the cat's hat sits in a circle, the rest of the children walk on tiptoes around and sentenced:

The cat is guarding the mice,

She pretended to be asleep.

Do not make a noise of the mouse,

You won't wake the cat!

Driving:

Tired of it! I get up,

I will overcatch everyone now!

Children scatter, the driver catches them. The game is repeated 2-3 times with the change of the driver.

"Owl"

Driving - "Owl"... A circle with a diameter of 1.5 m is depicted on the site - this is a nest "Owls"... She stands in a circle, hands on the waist, elbows back, back straight. Players join hands to form around "Owls" big circle. At the signal, the children walk sideways in an adjoining step.

Children:

Oh you little owl,

You are a big head!

You are sitting in a tree

You fly at night, you sleep during the day.

The day comes, everything comes to life!

Children depict butterflies, beetles, mice. Stand on their toes and run in different directions, approaching the nest "Owls".

Leading:

The night is coming

Everything falls asleep.

Children freeze in place in various positions. The owl flies out to hunt, vigilantly examines the player and sends those who have the wrong posture to the bench. After 3-6 sec. The command is given "Day" and the game continues.

At the end games are called players that never got caught "Owl"... As soon as she catches three mice, the game stops. A new one is chosen "Owl", the caught players are returned to the circle. The game is repeated 2 times.

"Traps with ribbons"

By counting, a trap is selected (which becomes in the center, the others stand around it, join hands. At the signal of the teacher, children begin to move to the right side.

Children:

Winter has come

The cold brought

We celebrate winter

We play traps

One, two, three, catch!

After these words, the children scatter across the gym... The trap catches them by collecting ribbons. The caught children step aside. When the trap catches 2-3 players, the game stops. A new driver is selected, the game is repeated.

"Friendship"

Children stand in a circle, join hands. At the signal of the teacher, they begin to move in a circle to the right, saying when this:

We're going in circles

Let's find a friend

Let's find a friend

Let's find ourselves a friend

At the end of the text, the children stop. Educator is talking:

One, two, three, find a friend for yourself!

After these words, the children should find themselves a friend, divided into pairs. The player who lacked a pair stands in the center of the circle. The music turns on, to which the player performs any dance moves, the rest clap their hands.

On the last repetition games teacher can to pronounce:

"No one can be bored, we will all dance".

In this case, the dance movements are performed by the children of the entire group.

"Rooster"

All players stand in a circle and join hands. Players walk in a circle, a rooster in a circle. Children pronounce nursery rhyme:

Tukh - tukh

Tu - ruh!

A rooster walks around the yard.

Itself with spurs, a tail with patterns.

In the courtyard stands the loudest shouting!

Rooster: Ku - ka - re - kuuu!

Everyone scatters, the rooster catches the children, the caught becomes a rooster.

"Burners"

Players are arranged in pairs, holding hands and forming a column. The driver stands in front. All in unison speak loudly or chant:

Burn, burn clearly

In order not to go out.

Burn, burn clearly

In order not to go out.

Look at the sky -

The birds are flying.

The bells are ringing!

One, two, three - run!

At the word "Run" those standing in the last pair open their hands and rush to the beginning of the column, running around it from different sides (one is on the left, the other is on the right, and the driver is trying to catch one of them before the couple, having met, again join hands.

If this works out, then, together with the caught player, the driver gets into the first pair of columns, and the one who was not caught becomes the driver.

"Mousetrap"

Everyone stands in a circle, holding hands - this is a mousetrap. One or two - "Mice"... They are outside the circle. Holding hands and lifting them up, move in a circle with in words:

Oh, how tired the mice are

They ate everything, ate everything!

Beware, cheats,

We'll get to you!

Let's slam the mousetrap

And we'll catch you right away!

As the text is spoken, "mice" run in and out of the circle. With the last word, "the mousetrap slams," they lower their hands and squat down. Those who do not have time to run out of the circle of "mice" are considered caught and stand in a circle. Other "mice" are selected.

"Frost-Red Nose"

Description games: at the edges of the playing area, the boundaries of two "Houses"... Players gather in one of them. The driver, that is, Frost-Red nose, stands in the middle of the site and is talking:

I am Frost - Red nose,

I ice everyone indiscriminately

I'll deal with everyone soon

Who will decide now

To embark on a long journey!

The responders are chanting:

We are not afraid of threats

And we are not afraid of frost!

And then they run to the opposite "House"... Frost tries to catch up with them and "to freeze"; those whom he manages to touch with his hand freeze in place. At the end of the dash, they either drop out of games, or remain in "Frozen" position for subsequent rounds. In this case the one who wins who will be the last to escape the touch of Frost.

"Dudar"

Stroke games: the driver - the fool, depicting the patient, stands in the center of the circle, the players walk in a circle with words, after answering the question "What hurts?", the players take up the named places from a neighbor in a round dance and again go in a circle with words. You need to hold on tightly to the named parts of the body, not allowing the circle to open.

Game text:

"Fool, fool, fool,

Old, old, old lady,

His in the deck, his in the damp,

Fool, fool,

What hurts?" - "Head!"

The final games: when the driver gets tired, when asked "What hurts?", he answers "Nothing hurts!"... The players answer "So we got treatment!".

"Freezing"

This is a round dance game with tag elements. Driving - "Frost"- choose a counting rhyme. Then the children form a circle, in the center of which Frost stands. " The guys dance and read poem:

There is Zimushka-Winter,

She has a white braid.

Three aunts are walking with her -

White jersey:

Blizzard, Blizzard and Blizzard.

Those aunts have a servant:

Angry Uncle Frost,

Whoever grabs is frozen!

Then the children scatter in different directions, and the driver tries to catch up with them and "to freeze" (resent)... The scared must freeze in place, and other players can free them by hitting them with snowballs, trying at the same time not to get caught by the evil "Frost"... The game ends when one of the most agile players remains, who becomes the next "Frost".

snowman

snowman: I guys are a Snowman,

I'm used to the snow, the cold.

I'm not an ordinary snowman

A cheerful, mischievous.

I really like to play-

Run, jump, catch up!

On the ground (semi) draw a circle, in the middle a snowman. It is his "House"... Children are close to "at home"... As soon as the Snowman uttered the words, the children scatter, the Snowman catches them and takes them to "House"... The game can be played with a tambourine; end the action of the Snowman when the tambourine stops sounding.

Snowflakes

The players form several small circles of 3-4 people - "Snowflakes"... Snowflakes, joining their hands, easily run in a circle, say the words:

We are snowflakes, we are snowflakes

Very white fluffs

We fly, we fly in a circle.

We like each other very much.

Educator: The wind blew - fly away,

Don't get lost in the air!

Then a tambourine sounds, "Snowflakes" scatter around the site. As soon as the tambourine stops sounding, "Snowflakes" should gather in their circle. That "Snowflake" who gathered first, wins.

"Cap (spider)»

You need to choose a driver who squats in the center of the circle.

The rest of the players walk around him, holding hands, and sing:

Cap, cap,

Thin legs

Red boots.

We gave you to drink

We fed you

They put me on my feet,

They made me dance. (After these words, everyone runs to the center, lifts the driver, puts him on his feet and forms a circle again).

Clap their hands and sing:

They made me dance.

(The driver starts spinning with his eyes closed)

Everybody is singing:

Dance, dance as much as you want

Choose whoever you want!

The driver chooses someone without opening his eyes and changes places with him.

Molchanka

Tasks:

Description: Before starting the game all the players say singer songwriter:

First-borns, cherries, Little blueberries were flying Through the fresh dew On someone else's lane There are cups, nuts, Honey, sugar - Silence!

Rules of the game

WITH A SHAPE

Tasks: To develop in children the ability to act on a signal, to exercise in running.

Description: Players stand in pairs one after another. The driver is in front, he holds a handkerchief in his hand above his head.

All in chorus: Burn, burn clearly In order not to go out. Look at the sky, The birds are flying The bells are ringing!

One two Three! Last couple run!

Children of the last couple run along the column (one to the right, the other to the left). The one who reaches the driver first, takes a handkerchief from him and stands with him in front of the column, and the latecomer "burns", that is, drives.

Tasks:

Description: Roles are assigned to the players. One of them becomes a "kite", the other "chicken", all the rest "chickens". The "chickens" line up in a column one by one behind the "chicken", holding each other's belts. The game begins

from dialogue:

- Kite, kite, what's wrong with you? - I lost my boots. - These? ("Chicken", and in the wake of it "chickens" put out to the side the right leg. - Yes! - the "kite" answers and rushes to catch the "chickens".

At the same time, the “chicken” tries to protect the “chickens” without pushing the “kite”. The caught "chicken" is out of the game. Option: The caught "chicken" becomes a "kite"

Tasks: To develop in children the ability to act on a signal, to exercise in building in two lines, running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

- Chains, chains, break us!

  • Which one of us? - another answers - Styopa! - the first answers

The child, whose name was named, scatters and tries to break the second rank (aiming at the clasped hands). If he breaks, then he takes the pair of participants that he broke into his line. If he does not break, then joins the line, which he could not break. The team with more players wins.

Tasks: Exercise children in running in a circle, jumping on one leg.

Description: Children choose Lame Fox. At the place chosen for the game, draw a circle rather large sizes, which includes all children except the "fox". At this signal, the children rush in a run in a circle, and the fox at this time jumps on one leg and tries at all costs to touch one of the running people with his hand. As soon as she succeeded, she enters the circle and joins the rest of the running children, while the victim takes on the role of "fox". Children play until everyone is in the role of a lame fox; the game, however, can be terminated earlier, at the first appearance

signs of fatigue.

Rules: Children who enter the circle must run only in it and not go beyond the outlined line, in addition, the participant, chosen by the fox, must run only on one leg.

Boiled turnip

Tasks: Exercise children in maintaining balance, develop the ability to act on a signal.

Description: Children stand opposite each other on chocks placed under their feet, in their hands the ends of one bundle. They pull each other towards themselves, trying to push them against the block. The rest of the players sing:

Boiled turnip

Hold on tight

Who breaks off

Tom will get it.

Whoever got off the block, he lost.

Rules: Start pulling only after the words "that will get it"

Tasks: To develop the ability to act on a signal, to learn to navigate in space, to follow the rules of the game.

Description:... Children choose one participant, put a blindfold on his eyes. At this signal, those participating in the game rush in different directions, and a blindfolded child, standing in the middle of the play area, tries to catch one of the runners. The one caught changes roles with him, that is, they put a blindfold on his eyes and he becomes a "blind man's buff".

Rules: While running, children should still make sure that the one with their eyes blindfolded does not bump into any object; at the sight of danger, they warn with a cry: "Fire"! The options are: The game can be played with a bell, which the children pass to each other.

Tasks: To develop the ability to act on a signal, to train children in running in various directions, to teach them to orient themselves in space, to follow the rules of the game.

Description: The participants in the game by lot choose one comrade who is entrusted with the role of a bear. On one side of the space reserved for the game, a small place is limited by a line, which serves as a den for the bear. On this signal, the children rush from one end of the yard to the opposite one, and the "bear" catches up with them, trying to touch one of them with his hand, that is, "grease". The “hardened one” also becomes a “bear” and is taken away to a den. The game continues in this order until there are more "bears" than the remaining participants in the game. Rules: As the number of the bear's assistants increases, they all go out with him to the prey, are set in a row, and only those at the edges have the right to catch the players. You only need to act on a signal.

Tasks: Develop the ability to act on a signal, exercise children in running in various directions, building in pairs.

Description: Children throw lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

Ahead of all is a hawk, which can only look ahead and does not dare to look back. On this signal, the couples suddenly separate from each other and rush in different directions, at which time the hawk catches up with them, trying to catch someone. The victim, that is, who finds himself in the claws of a hawk, changes roles with him.

The options are:

While running, children tend to throw a handkerchief at the hawk, if they fall into it, it is considered "enchanted" and another child is chosen to take its place.

MOTHER SPRING

Tasks: Develop the ability to act on a signal, exercise children in walking, building in a circle.

Description: Spring is selected. Two children form a gate with green branches or a garland.

All children say: Mother spring is coming Open the gate. The first March came I spent all the children; And after him and April Opened the window and door; And how did May come - Walk as much as you want!

Spring leads a chain of all the children to the gates and leads them into a circle.

Rules: Do not break the chain.

Tasks: To develop the ability to act on a signal, attention, to train children to navigate in space by auditory perception, building in a circle, and round dance.

Description: Children stand in a circle. Two come out in the middle - one with a bell or bell, the other with a blindfold.

All children say:

Tryntsy-bryntsy, bells, The daredevils rang: Digi-digi-digi-don, Guess where the ringing comes from!

After these words "blind man's buff" catches the dodging player.

Rules: Start catching only after the words "Ringing!" The player being caught must not run out of the circle. The options are: Children forming a circle can dance in a circle.

FROGS ON SWAMP

Tasks: To develop in children the ability to act on a signal, to exercise in jumping on two legs.

Description: On both sides they outline the banks, in the middle there is a swamp. On one of the banks there is a crane (beyond the line). Frogs are located on bumps (circles at a distance of 50 cm) and they say :

Here with a wet rotten

Frogs are jumping into the water.

They began to croak out of the water:

Kwa-ke-ke, kva-ke-ke

It will rain on the river.

With the end of the words, frogs jump from a hummock into a swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is selected from those who have never been caught. The game resumes.

Uncle Trifon

or grandmother Malanya

Tasks: To develop in children the ability to act on a signal, independent choice of movements, exercise in building in a circle, walking with a change in direction.

Description : Children stand in a circle, join hands. The presenter is in the center. The players walk in circles and say the words in a sing-song voice:

Uncle Tryphon's There were seven children Seven sons: They didn't drink, they didn't eat, They looked at each other. At once they did, as I did!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game: When the game is repeated, children standing in a circle go in the opposite direction.

Tasks: To develop in children the ability to coordinate movements with words, to move rhythmically. Exercise children in balance, running.

Description : To play, you need a drawing on the asphalt, which depicts a goose house, a winding path, a pond. All children are geese. One of them is the leader. He will lead the geese from the house to the pond .. The geese walk one after the other, on tiptoe, clutching one or the other leg, flap their wings, turn their heads in different directions .. Everyone repeats after the leader: "Ha-ha-ha!" When the leader says: "And hurry to the pond!", The geese run to the pond for the distillation.

Friend by friend in single file Geese walk along the shore. The leader is walking ahead He walks importantly so - Ha-ha-ha! Geese follow the leader Waddle, with a little step. One step will step, another step, Heads are bent low. Ha-ha-ha! Geese flap their wings And hurry to the pond! Rules of the game: All the movements that the leader goose makes are repeated by the geese, but at the same time no one should leave the path, stumble. You can only run after the word "pond".

RED NOSE

Tasks: To develop in children the ability to perform movements on a signal, endurance. Exercise in walking and running.

Description : On opposite sides playgrounds represent two houses, one of them houses the players. In the middle of the platform, the driver stands up - Frost-Red nose.

He says:

I am Frost-Red Nose.

Which one of you will decide

To set off on a path-path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with his hand). The frozen ones stop at the place where Frost overtook them and stand until the end of the dash. After several runs, another driver is chosen.

Rules of the game: You can only run after the word "frost". "Frozen" players do not leave the place.

FEMALE - COOLER

Tasks: To develop in children the ability to perform movements on a signal, to exercise in running in different directions.

Description : The teacher depicts a chicken, children - chickens. One child sits on a bench, away from the rest of the children. This is a cat dozing in the sun. The mother hen goes for a walk with the chickens. "Chicken" says:

A crested hen came out, Yellow chickens with her. The chicken coughs: "Ko-ko, Don't go far. " Approaching the cat, he says: On a bench by the path The cat has settled down and is sleeping ... The cat opens its eyes And the chickens are catching up.

The cat opens its eyes, meows and runs after the chickens, which run away with the chicken. Rules of the game:

Tasks: To develop in children the ability to perform movements on a signal, to exercise in running with high knees, walking, the ability to play in a team.

Description : The players run across the entire area and, at the signal of the teacher "Horses", run, raising their knees high. On signal "Kucher" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Gop-gop! Well, gallop! Fly, horse, soon, soon Through the rivers, through the mountains! Still at a gallop - gop-gop! Rot, rot! At a trot, dear friend! After all, it will be strength to hold back, - At a trot, a trot, my dear horse! Rot, rot! Don't stumble my friend!(1864 L.N. Modzalevsky)

Rules of the game: You can only run after the word "catches up".

Tasks: To develop in children the ability to perform movements on a signal, the ability to coordinate movements with words. exercise in running, the ability to play in a team.

Description : A circle is drawn - "vegetable garden". In the middle of the circle, hats, belts, scarves and so on are folded. This is "cabbage". All participants in the game stand behind a circle, and one of them is chosen by the owner. He sits down next to the cabbage. "The owner" depicts with movements what he sings about : I'm sitting on a pebble I amuse the pegs with crayons. I am amusing pegs with small pegs, Your own city garden, So that the cabbage is not stolen, They didn't come running to the garden Wolf and fox, beaver and chicken Mustache hare, clubfoot bear... The players try to quickly run into the "vegetable garden", grab the "cabbage" and run away. Whoever the "owner" catches is eliminated from the game. The participant who takes away the most "cabbage" is declared the winner.

Rules of the game: You can only run after the words "clubfoot bear."

Babka the hedgehog

Tasks: To develop in children the ability to perform movements on a signal, to exercise in running with dodging, jumping on one leg, the ability to play in a team.

Description : Children form a circle. In the middle of the circle the driver stands up - Grandma Ezhka, holding a "pomelo" in her hands. Children dance around her and sing:

Grandma Hedgehog - Bone Leg

Fell off the stove, broke my leg,

And then he says:

- My leg hurts.

After the words “my leg hurts,” Grandma Ezhka jumps on one leg and tries to touch someone with a “broom”. Everyone scatters. To whom he touches - he is "bewitched" and freezes.

Rules of the game: " Bewitched ”stands still. Another driver is chosen when there are many "enchanted" ones.

Option: the caught one becomes the Yozhka's grandmother.

SALKI (on one leg)

Tasks: To develop in children the ability to perform movements on a signal, to exercise in jumping on one leg, with advancement, the ability to play in a team.

Description : Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of them's hand. The words “ One, two, three, look! " children open their eyes. The one who got the object raises his hands up and says “ I am a tag. " The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, raises it up, quickly says the words: "I am a tag!" The game repeats itself.

Rules of the game:

1. If the player is tired, he can alternately jump on one or the other leg. 2. When the tags are changed, the players are allowed to stand on both feet. 3. Salka must also jump on one leg.

ROPE

Tasks: To develop in children the ability to perform movements on a signal. Exercise in jumping on two legs, the ability to play in a team.

Description: One of the players takes the rope and spins it. Low from the ground. The rest jump over the rope: the higher, the more income and wealth will be.

Before starting the game, the following words are spoken:

So that the spikelet is long,

To grow high flax

Jump as high as possible. You can jump over the roof .

Rules of the game:

Whoever touches the rope is out of the game.

Tasks: To develop in children the ability to perform movements on a signal. Exercise in running, the ability to play in a team.

Description: The players are divided into two teams. The teams are facing each other. A "pie" sits between them (a hat is put on it). Everyone begins to praise the "pie" in unison:

Here he is, so tall, Here he is, what a little soft, That's how wide he is. Cut it and eat it!

After these words, the players, one from each team, run to the "pie". Whoever reaches the goal faster and touches the “pie” takes it away with him. A child from the losing team sits in place of the "pie". This happens until everyone in one of the teams loses.

Tasks: Learning in a playful manner of walking, attentiveness, playing in a team.

Description: Children become couples holding hands. Hands must be raised up in such a way that a "house" is obtained. Pairs of children stand one after another, gradually moving forward. Something like a "stream" is being formed, which is constantly flowing.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the bulk, taking him with him to the end of the stream, standing up as its last link. The next pair of players rises to the vacant place, and the released player goes to the beginning of the stream and does the same - goes under the hands of the players, snatching the person he likes from the stream by the hand and leading him to the very end of the stream. The options are:

Depending on the size of the playing area, the playing pairs walk with an even confident step straight or in a circle. At the signal of the teacher (clap, whistle), the first couple, bending down, enters the "corridor" from their hands

THE BEAR IN THE BORA

Tasks: To develop in children endurance, the ability to perform movements on a signal, the skill of collective movement. Exercise in a run in a certain direction, with dodging, develop speech.

Description: Of all the participants in the game, one driver is chosen, who is appointed "bear". 2 circles are drawn on the playgrounds. The first circle is the "bear's" den, the second is the house for all other participants in the game. The game begins and the children leave the house with words :

The bear in the forest I take mushrooms and berries. And the bear does not sleep And growls at us.

After the children say these words, the "bear" runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and the "bear" catches him, then he himself becomes a "bear" and goes to the den.

Rules: The bear has the right to get up and catch, and the players - to run away home only after the word “growls!”.

The bear cannot catch children behind the line of the house.

Tasks: To develop, the ability to perform movements on a signal. Exercise throwing.

Description: Children are divided into 2 teams of equal number. Circles with a diameter of about 30 centimeters are drawn along one of the lines, according to the number of players on one team. After that, the players of one team line up in a line with one foot in the drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the opponents with soft balls. The game lasts according to the number of established throws (for example, 5 each), after which the teams change places. You can earn points for each hit. The winner is the team with large quantity points.

Rules: During the game, it is forbidden to throw the ball in the face, and the players in the circles must not lift the leg that is in the circle from the ground.

Tasks: Develop, strength endurance, musculature of arms and legs, agility, a sense of sports rivalry.

Description: Children are divided into 2 teams. A circle is drawn in the center of the site. The players, one by one from the team, go into a circle, raise their left leg back, take it with their hand, and right hand pulled forward. At the signal, the players begin to push with the palms of their outstretched hands. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

Variants: COCK FIGHT

The game is played practically according to the same rules as the game "Geese". The main difference is that the players, jumping on one leg, put their hands behind their backs and push not with their palms, but shoulder to shoulder. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

Tasks: Develop, develop quickness, dexterity, eye, crawling; improve orientation in space.

Description: Two of the children who play are chosen: one is a "shuttle", the other is a "weaver". The rest of the children become pairs, facing each other, forming a semicircle. The distance between the pairs is 1-1.5 m. Each pair takes hands and lifts them up, forming a “gate”. Before the start of the game, the “weaver” stands at the first pair, and the “shuttle” - at the second, etc. At the teacher's signal (clap, whistle) or at his command, the “shuttle” starts to run like a “snake”, not missing a single gate, and the "weaver", following his path, tries to catch up with him.

If the “shuttle” manages to reach the last pair of the semicircle and is not caught, then he and the “weaver” become the last pair, and the first pair begins the game, distributing the roles of “shuttle” and “weaver”.

If the “weaver” catches up with the “shuttle” and manages to “stain” it before he reaches the last pair, then he himself becomes a “shuttle”, and the player who was the “shuttle” goes to the first pair and chooses a pair from the two. With this player, he forms a pair at the end of the semicircle, and the one without a pair becomes the "weaver".

Rules of the game : the game ends when all pairs have run.

KUMUSHKI (Corners)

Tasks:

Description: For this game you need to draw a quadrilateral. There are 5 participants, one of them is the driver, and four take the corners. The driver approaches one of the players and says: "Gossip, give me the keys!" The one standing in the corner answers: "Go, knock over there!" At this time, the rest of the players run from corner to corner. If the driver manages to take the corner, then the player who was left without a corner will take his place.

Option: The players stand in a circle, mark each place with a pebble or outline a small circle. The driver stands in the center of the large circle. He approaches one of the players and says: "Gossip, give me the keys!" They answer him: "Go, knock there!" While the driver walks to the next player, the children change places.

The driver should not yawn and try to take a circle. The player left without a seat becomes the driver.

Instructions for carrying out: At first, the corners should be placed close to each other, then it is easier for the driver to take the corner. Then the distance can be increased. If there are trees on the site that are close to each other, then the players stand near the trees. Driving can say the following words:

Mouse, mouse, sell the corner! For the awl, for the soap,

for a white towel, Behind the mirror .

COTTON! COTTON! RUN!

Tasks: To develop, to develop quickness, dexterity, an eye, to improve orientation in space. Exercise while running.

Description: The players walk around the playground - they pick flowers in the meadow, weave wreaths, catch butterflies, etc. Several children play the role of horses, which nibble on the side of the grass. After words of the presenter:

"Clap, clap, run away, Horses stop you "

multiple players

pronounce:

“And I'm not afraid of horses, I'll ride on the road! "

and start jumping on

chopsticks, imitating

horses and trying

catch children walking on

Rules of the game: You can run away only after the word “pump”; the child who is overtaken by the horse is temporarily out of the game.

GRANDFATHER ROZHOK

Tasks: To develop, to develop quickness, dexterity, an eye, to improve orientation in space. Exercise while running.

Description: Children choose Grandfather by counting.

By the dew of God,

On the pop lane

There are cones, nuts,

Honey, sugar

Go out, Grandpa Horn!

The selected Grandfather player is assigned a “home”. The rest of the players move 15-20 steps away from this "home" - they have their own "home".

Children: Oh you, grandfather Horn,

Burned a hole in my shoulder!

Granddad: Who's Afraid of Me? Children: No one!

Whom he has pissed off, he catches those who play with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four uncaught players left.

GOLDEN GATE

Tasks: To develop, to develop quickness, dexterity, an eye, to improve orientation in space. Exercise in chain walking.

Description: A pair of players stand facing each other and raise their hands up - this is the gate. The rest of the players take each other so that a chain is obtained. All children say:

Ay people, ay people

We have woven our hands together.

We raised them higher

The result is beauty!

It turned out not simple,

Golden Gate! The gate players say the rhyme, and the chain must quickly pass between them. Children - "gates" say: Golden Gate Not always skipped. The first time he says goodbye The second is prohibited. And the third time We will not let you pass!

With these words, hands are lowered, the gate is slammed. Those that are caught become additional gates. The "gate" wins if it succeeds in catching all the players.

Rules of the game: The game continues until there are three or four uncaught players left, you need to lower your hands quickly, but carefully.

MALE-KALECINA

Tasks: To develop, agility, endurance, coordination of movements, a sense of sports rivalry.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechin-cripple, How many hours It remains until the evening Until the summer?

After these words, the stick is placed vertically on the palm or on the tip of the fingers. The driver counts: "One, two, three ... ten!" When the stick falls, it should be picked up with the other hand, not allowing it to completely fall to the ground. Counting is done only until the catch with the second hand, and not before falling to the ground. The winner is the one who holds the wand longer. The options are: The stick can be held in different ways: 1. On the back of the hand, on the elbow, on the shoulder, on the head. 2. Holding the stick, squat down, stand on the bench, walk or run to the drawn line. 3. Hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: The fingers of the other hand (wand) should not be supported.

Tasks: To develop, dexterity, endurance, coordination of movements. Exercise children in walking, running.

Description: Two rows, tightly intertwined with their hands, stand opposite to each other, facing. In the middle of the corridor 2 "shuttles" will run towards each other along right side corridor each. By command everyone starts to sing a recitative :

The shuttle is running

The earth is shaking

Rows with even walls approach and diverge, weave, at this time the "shuttles" must slip through. If they do not have time, then they “tied in a thread.” (They do not weave well.) Then they choose other shuttles.

Rules of the game: Shuttles should not bump into each other.

FLY - DO NOT FLY

Tasks: Develop, endurance. Exercise children in jumping on two legs, running in different directions.

Description: Everyone is in a circle.

Tara - bar, It's time to go home - Feed the guys To water the calves, Milk the cows, You drive!

The leader is selected.

The host names birds, animals, insects, flowers, etc., and when they name a flying object, all players jump. If a flightless object is named, they stand still.

Rules of the game: You can only jump if a flying object is named.

The options are: instead of jumping, you can use running. And you can alternate.

KICK THE BALL

Tasks: Develop, endurance. Exercise children in how to pass the ball to each other.

Description: Participants of the game stand in a circle at a distance of two steps from each other, hands are held behind their backs. The driver stands in the center, puts the ball on the ground and, kicking it, tries to roll it out of the circle. The players do not miss the ball, kick it back to the driver. Whoever misses the ball goes to drive.

Rules: 1. Players must not touch the ball with their hands. 2. The players are allowed to hit the ball so that it rolls on the ground. 3. The driver is not allowed to go further than two steps from the center of the circle.

Instructions for carrying out: The game is attended by no more than 10 people. Participants need to remember to push the ball. inside feet or toes. Do not hit the ball hard. If the players want to stop the ball before passing it to the driver, it is better to do this with the inside of the foot or with the sole, lifting the toe.

Game option: Participants, as in the previous game, stand in a circle, but with their backs to the center. There must be several drivers, but no more than 4. The goal of the game is not to let the ball into the circle.

BALL RACE

Tasks: Develop the ability to act on a signal. Exercise children in throwing and catching the ball, Description: Children stand in a circle at a distance of one step from each other, facing the center, counting on the first and second numbers. So they are divided into two groups. In each group, the players choose the leaders. They should be on opposite sides of the circle. At the signal, the presenters begin to throw the ball only to the players of their group, in one direction.

The group in which the ball returned to the leader earlier wins.

Children choose another driver. The game is repeated, but the balls are thrown in the opposite direction. By agreement, the game can be repeated 4 to 6 times. Rules: 1. The leader must start the game at the same time at the signal. 2. The ball is only allowed to be thrown. 3. If the ball falls, the player who dropped it picks up and continues the game. Instructions for carrying out. To play, you need two balls of different colors. In order for the children to understand the rules of the game, you first need to play it with a small group (8-10 people). The players must accurately throw the ball, be attentive when receiving the ball: the one who catches should not stand still and wait for the ball to fall into their hands. You need to follow the direction of the flying ball, and if necessary, take a step forward or sit down.

Molchanka

Tasks: To develop the ability to act on a signal, endurance, a creative approach to the game. Exercise basic movements.

Description: Before starting the game all the players say singer songwriter:

First-borns, cherries, Little blueberries were flying Through the fresh dew On someone else's lane There are cups, nuts, Honey, sugar - Silence!

As the last word will say, everyone must shut up. The presenter tries to make the players laugh with movements, funny words and nursery rhymes, comic poems. If someone laughs or says a word, he gives the presenter a fant. At the end of the game, the children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, perform various movements. You can play fantasies right away as you go wrong.

Rules of the game... The presenter is not allowed to touch the players with his hands. Fantas should be different for all players.

Gibberish

Tasks: Development of coordination of movements, strength; fostering cohesion, camaraderie.

Description: Players stand in a row, holding each other's hands and thus forming a chain. One of them - standing at the end of the row and a stronger "leader" begins to run, dragging others along with him, while constantly and unexpectedly turns in one direction or the other. All other players have to make the same movements. Those who fail to do so break off the chain and drop out of the game.

Rules of the game... The leader can start running only at the signal of the teacher.

Tasks: To develop in children the ability to act on a signal, to exercise in running in different directions.

Description: The players pretend to be pots, everyone sits in a circle. Behind each sitting ("pot") another player becomes the owner ("merchant"). The driver chosen by lot is outside the circle. Walking around the circle, the driver approaches each "trader" in turn, puts his hands on the head of the "pot".

Driving: Are there any sellable pots?

Master: There are no corrupt ones.

The driver goes to other owners with the same question until he hears an affirmative answer.

Host: Buy what will you give?

Driving: Shilze, soap, white white, white towel.

Master: Okay, hand over it.

Both hit their hands and then run in different directions around the circle. Whoever is the first to come running to the seated one ("pot") becomes the owner, and the latecomer becomes the driver.

rules: do not interfere with running players. The game continues as long as there is interest.

Larisa Borisova

Russian folk games have a long history, they have survived and have survived to this day from ancient times, passed down from generation to generation, absorbing the best national traditions.

It is impossible to imagine holidays in Russia without games. In Russians folk games ah a lot of humor, fervor. They are always figurative and are accompanied by rhymes, nursery rhymes, funny tunes, jokes.

I present to your attention a small selection of folk games that we used at the holidays.

The game "Stream"

tasks: To develop orientation in space, easy running, play together.

Children with the help of a counting rhyme choose a "stream".

Brook, brook!

Hello dear friend!

"Trickle": Can I play with you?

Children: You rather run

And choose your friends here.

Children raise their hands. "Stream" runs in and chooses a pair. The remaining one child runs and chooses a mate.

"Burners"(with a handkerchief)

Tasks: To develop in children the ability to act on a signal, to exercise in running.

Players stand in pairs one after another. The driver is in front, he holds a handkerchief in his hand above his head.

All in chorus:

Burn, burn clearly

In order not to go out.

Look at the sky,

The birds are flying

The bells are ringing!

One two Three!

Last couple run!

Children of the last couple run along the column (one to the right, the other to the left). The one who reaches the driver first, takes a handkerchief from him and stands with him in front of the column, and the latecomer "burns", that is, drives.

"Cockfighting"

Children are divided into pairs and depict fighting roosters: jumping on one leg, they try to push each other with their shoulders. Anyone who loses balance and stands on the ground with two feet is out of the game. Hands can be kept on the belt, behind the back, crossed in front of the chest or with your hands to hold the knee of the bent leg.

"Lark".

The "lark" is selected by a counting-out rule (he has a bell in his hand).

He runs inside a circle. Everybody says:

A lark sang in the sky

The bell was ringing.

Gambolled in silence

I hid the song in the grass.

Anyone who finds a song

It will be cheerful for a whole year.

the players close their eyes the "lark" runs out of the circle and rings the bell. Then he carefully puts it behind someone's back. Anyone who guesses who has a bell behind him becomes a "lark".

the game "Pots".

Two drivers are selected: "the seller" and "the buyer". Children sit in a circle on their knees - these are "pots". To a Russian folk melody, “buyer” and “seller” go round and round to meet each other. Meeting dialogue:

-How much are the pots?

For the money!

And not full of holes?

Try it yourself!

The "buyer" goes in a circle, choosing a "pot". The “salesperson” walks behind, persuading him, “Great pots! New, shiny! Choose, buy, you won't regret it! When the “buyer” has chosen the “pot”, he stops and says: “I’m taking this one!”. They beat me on the hands and run in different directions. Whoever reaches the “pot” first becomes the “seller”, and the “pot” becomes the “buyer”. The loser sits in a circle, he is a "pot".

"Mother - spring"

Tasks: To develop the ability to act on a signal, to exercise children in walking, building in a circle.

Spring is selected. Two children holding hands form a gate.

All children say:

Mother spring is coming

Open the gate.

The first March came

I spent all the children;

And after him and April

Opened the window and door;

And how did May come -

Walk as much as you want!

Spring leads a chain of all the children to the gates and leads them into a circle.

Rules: Do not open the circuit.

Outdoor games are one of greatest achievements folk pedagogy. They reflect national characteristics, everyday life of the people, their worldview, public life... Children's enthusiasm for play, role-playing dedication confirm the advisability of their inclusion in any activity.

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Dignity of Russian folk tales Dignity of Russians folk tales... The dignity of Russian folk tales has been appreciated and recognized not only by our public, but by all educated people in general.

Entertainment scenario "Festival of Folk Games" Relevance. V last years there is a tendency towards a decrease in physical activity in preschoolers. Many factors contribute to this.

Festival of "Russian Folk Games" In order to form the interest and education in children of love for the Motherland, for the traditions of the Russian people, for him.

In our kindergarten a cheerful fair of folk games was held, dedicated to the holiday Day of National Unity. Children came to visit us from.

Card file of Mordovian folk outdoor games Mordovian folk outdoor game "In kerchiefs" Rutsyanasa (Moksha) Patsinese (Erzya) "In kerchiefs" were played by little girls and boys in winter c.

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The game "Stream"

Purpose: To develop orientation in space, easy running, play together.

Children use a counting tool to choose "Trickle" .

Brook, brook! Children stand in pairs holding hands.

Hello dear friend!

Can I play with you? "Stream" stands in front of the children

You hurry up. Children raise their hands. "Stream" runs from

And be friends here! the end of the column and chooses a pair for himself. A

the remaining one child runs to the end

columns and chooses a pair.

The game "Pike"

Purpose: To consolidate the ability to walk in steps, fractional in a circle. Rebuild in a circle without unhooking your hands, navigate in space.

At the beginning of the game, choose "Pike" and "Networks" .

  1. the option of learning the lyrics of the song. Children go in a circle singing a song. On words "Beware" "Pike" begins to twist in a spiral. On signal "Stop" children stop. With the beginning, the songs go the other way, unravel.
  2. option

Like a river down a river (Children go in circles)

A pike swam in a reed

(fractional step)

And behind her are squids, little guys

Beware, pike net, (on signal "Beware ..." ,

And behind her are small children. pike with squints

Watch out, pike nets dive under nets.

And behind her are small children. without undoing your hands. Circle like

would turn out and

children stand with their backs in a circle.

The song is sung a second time. The movements are the same, only the children are rearranged in a circle with their faces.

The game "Gardener" .

Purpose: To develop dexterity, dexterity, responsiveness, attention.

In the center of a large circle they put "stump" (high chair), pegs are folded in a circle (or toys representing vegetables)... All the players are standing behind a circle. "Gardener" sitting on a tree stump and "Amuses the pegs" , while sentencing:

I'm sitting on a tree stump

I am amusing pegs with small pegs,

The vegetable garden is in town.

With the end of the words, the players try to quickly run into the garden and take away the pegs ("vegetables" ) ... Child touched "gardener" , is out of the game. The winner is the one who picks up the most pegs.

The game "Roll a loaf" .

Purpose: Develop local orientation, foster a desire to play together.

One of the children is blindfolded, then they turn him several times around the axis and, continuing to turn, they sing:

Roll the loaf

Turn around, come on

To the forest - to the kuroles,

I'll climb into the garden

I will break the wattle

I am fossilizing the ridges.

Speak, blind, -

Where is the head?

"Blind" must guess and name the place where he turned his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

The game "Storks and frogs" .

Purpose: Exercise in an easy run, without bumping into each other, keep balance while standing on one leg.

Children are divided into two groups: "Storks" and "Frogs" - and are located on opposite sides of the site. Storks stand on one leg, and Frogs jump towards them with the words:

You stand on one leg

You are looking at the swamp

And we are fun, jump - jump,

Catch up - ka us, my friend!

Storks are catching up with the Frogs. The next time the children switch roles.

The game "Drake" .

Purpose: To strengthen the ability to walk in a circle, to exercise in fast running, to develop dexterity, quickness of reaction, speed.

The players line up in a circle, choose "Drake" and "Duck" ... Children walk in a circle holding hands and sing:

The drake was catching up with the duck

The young duck drove:

"Go, duck, home,

Go, gray, home! "

The Drake goes clockwise inside the circle, and the Duck goes counterclockwise around the circle. With the end of the singing, the drake catches the duck by the type of game "Cat and mouse" ... Catching "Duck" , Drake leads her in a circle and kisses her on the cheek.

MUNICIPAL BUDGET PRESCHOOL EDUCATIONAL INSTITUTION SITNIKOVSKY KINDERGARTEN "ZVEZDOCHKA"

Card file

Russian folk games

v senior preparatory to school group

DOWNLOAD (full work with photo)

MBDOU Sitnikovsky kindergarten "Zvezdochka"

At present, the task of preserving national traditions, the formation of a person's national self-consciousness is urgent.

Russian folk games have incorporated the best national traditions. They clearly reflect the way of life of people, their work, way of life, national foundations. In folk games, there is a lot of humor, jokes, fervor, which makes them especially attractive to children. The accessibility and expressiveness of folk games activates the child's mental work, contributes to the expansion of ideas about the world around them, the development of mental processes. Folk games have everything: folklore text, music, dynamism of actions, and excitement. At the same time, they have strictly defined rules, and each player is accustomed to joint and coordinated actions, to respect by all the accepted conditions of the game. You can excel in such games if it does not violate the established order - this is the pedagogical value of folk games.

Russian folk games were used in joint, independent activities: when organizing a morning reception, walking, in the evening.

We also use folk games for holidays and entertainment. Various characters from fairy tales come to the children, who play imitative games with them - "Petya the cockerel"; round dance - "Vasya the duckling", "Game"; fun games - "Grandma-hedgehog"; competition games - tug of war, wrestling, etc.

In everyday life, especially during a walk, our pupils love to play the so-called yard games: "Salochki", "The sea is worried", "Paints", "Fanta", "Big ball", "Burners", "Ring".

Using folk games in working with children allows us to convey to children the originality of the Russian people, the flavor of its customs, the originality of the Russian language, to form an interest in the Russian folk culture, to her traditions.

It is important to develop attentiveness, creative imagination, cognitive activity, communication skills, the ability to reason, analyze and compare, generalize and highlight the essential features of objects in preschoolers. The acquired skills in the future will help the child to successfully master new knowledge. And these skills must be formed imperceptibly for the child, in the game. Therefore, in kindergarten we widely use games for the formation of cognitive processes.

For example:

Development games different types memory: "Memories", "What is gone", "Telegram", "Artists" and others.

Games for the development of communication skills and the emotional sphere of the child: "Affectionate steps", "Gift", " Good wizards"," Engine with a name "," Compliments "and others.

Games for the development of mental operations: "Extra word", "Speak the other way around", "The fourth extra", "Tricky problems", "Pick a word", "Fiction and fiction", "Mysterious words" and others.

Games for the development of the imagination: "What happened", "What will be", "Whoever comes up with the end will be a fine fellow" and others.

Games to relieve emotional stress.

Children play such games with pleasure and interest, they become more confident in themselves, their strengths. Moreover, this affects both communication with peers and behavior in other activities. They develop communication skills, form the prerequisites for further successful educational activities.

"Hit the string"

Target: Development of dexterity, coordination of movements.

equipments: rope closed in a circle

A rope closed in a circle is required to play. Players grip the string from the outside with both hands. One driver is selected, who must be in the center of the circle formed by the rope.

The goal of the driver is to add some salt, i.e. hit the hand of one of the players who are on the outside of the circle. Those who are on the outside of the circle, during the driver's attack, can release only one hand from the rope. If the player lets go of two hands from the rope or one of them hits the driver, then it is he who gets into the circle and the game continues.

"Into the piece of ice"

Target: Develop coordination of movements, exercise in jumping on two legs in place.
Equipment: piece of ice
Children stand in a circle. The driver comes out to the middle of the circle. He jumps on one leg, while the other pushes a piece of ice in front of him. At this time, the players sing:

Captain, captain,
Don't hit your legs with an ice piece
On crooked boots!
You have a nose with a knot
Head with an onion
The back is a box!

To this the driver replies:

I ride along the path
On one leg
In the old paw
On stumps, over bumps,
Over the hills, over the mountains.
Boo! On your legs!

The task of the driver, with the words “Boo! On your feet! " try to hit the guys' feet with a piece of ice. And the guys have to jump so that the ice does not touch them.
Whoever touches the ice becomes a new driver and continues the game

"Big ball"

Target: Development of dexterity, formation of communication skills

Equipment: ball

A game in which you need to form a circle. Children join hands, and one driver is selected, who stands in the center of the circle and there is a large ball near his feet.

The task of the player in the center is to kick the ball out of the circle by kicking the ball. The player who misses the ball goes out of the circle, and the one who hits takes his place. At the same time, everyone turns their backs to the center of the circle and tries not to miss the ball already in the center of the circle.

An important condition is that the ball must not be picked up during the entire game.

"Ball in the hole"

Target: Development of accuracy, dexterity, coordination of movements.

Equipment: ball (ball), sticks 1 meter by the number of players

A game that has many varieties.

To play in the ground, a shallow hole is dug into which a ball is placed. All players must have straight sticks about a meter long.

An executor is chosen by lot - the player who will guard the ball. All other players move beyond the conditional line, at a certain distance from the hole and begin to throw sticks in the order of the established turn, trying to get into the ball. For all those who threw past, the sticks remain in place.

If no one hits, then the performer rolls the ball with his stick in the direction of the stick closest to him, trying to hit it. If he succeeds, then he runs over the starting line for shots, also called home. The executor becomes the one in whose stick the ball hit.

If, in the course of the game, someone manages to knock the ball out of the hole, at the same moment, those players whose sticks are in the field run to pick them up, and the performer must set the ball in place.

Thus, the players get the opportunity to make an additional roll.

"Bunnies"

Target: Exercise in jumping on two legs with forward movement, in running, develop dexterity.

Hardware: none

The game is played in an open space. Of all the players, one hunter is chosen, all the rest represent hares, trying to jump on two legs.

The task of the hunter is to catch the most agile hare by shoveling it with his hand. But there is one important condition in the game, the hunter has no right to catch a hare if it is on a "tree".

In the context of this game, a tree will be any sliver or stump. This condition greatly complicates the life of the hunter, which often makes him indignant during the game.

However, as soon as one of the hares can be killed, he immediately becomes a hunter, taking on the unenviable duty of catching hares.

"Jumping with tied legs"

Target: Exercise in jumping on two legs with forward movement, develop speed-strength qualities.

Equipment: scarves by number of players

All participants are tied with a thick, wide rope or scarf. After that, everyone stands near the starting line and, upon a signal, begins to jump towards the finish line. The winner is the one who covered the distance the fastest.

The distance should not be too great, as jumping with your feet tied is quite difficult.



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