emou.ru

Didactic games in the corner of iso. Didactic games on art. Synopsis of an integrated lesson on art and speech development in the preparatory group

Natalia Nikulina
Card file of exciting games by activity:

1. "Draw Your Mood"

The child depicts an object or image. Picks a color to convey the mood. I ask why he chose this or that paint.

Color characteristics:

Red - activity, joy

Red and yellow - joy

Pink - fantasy

orange - friendliness

Green - attention

Yellow - sincerity

Blue - cheerfulness

Blue - excitement

Brown - sympathy

Black - fatigue

This game is a color-drawing game - the test helps to establish good emotional contact with the child.

2. "The most beautiful color"

I give each child ten tokens of a different color and propose to arrange them based on their color preferences: the first child should lay out the color that he considers the most beautiful.

I ask what is the most unusual in this color? Does he have brothers and sisters? What is his character? Why is this color the most beautiful? Why is this color your favorite?

3. "Flower"

There is a large sheet of drawing paper in front of the children. I propose to quickly cover it with spots - red, blue, yellow, black and white (primary colors of the chromatic scale). I fold the sheet in half and smooth it with my palms. A solemn moment comes, we unfold the paper - and before us is a kingdom of colors - blue, pink, lilac, all shades of green and brown.

4. "Joy and Sadness"

Each player receives a set of colored chips: they must be divided into two groups - "joy"- warm colors and "sadness"- cold shades. I ask why do you think so?

5. "Character of Color"

By mixing paints, I propose to the child to change "colour character": make him more calm, wake him up, make him more cheerful, sadder and so on.

6. "Magic Leaves"

I distribute sheets with silhouettes of animals, pre-drawn with a candle, to the children. Painting over the drawing with paint, the children unexpectedly find an image of an animal.

We take the paint with a brush, put the sheet in front of us.

We spent it once, and twice - it turned out to be a head.

Let's spend it again - suddenly a puppy appeared ...

(instead of animals, you can draw different numbers, birds, vehicles, houses, trees, flowers)

7. "Fairytale Hero"

I distribute sheets of paper with colored abstract spots to the children, and the children, peering at them, must see and complete the image (to the extent of your imagination). Thus, the image of a fairy-tale hero is obtained.

8. "Magical Animals"

I use this game with older preschoolers.

I propose to draw using the selection of numbers of magical animals.

Six plus six - draw the belly, three - the nose - and here is the frog,

Tail five, six - back,

Zero will be the head. "Kitty Kitty"- I'll call the cat.

Three - one, seven - two, that's the mouse's head.

The swan bent its neck, twisted it crookedly,

The tail is seven, the wings are six, our beautiful swan is.

I invite children to show their imagination and come up with animals from numbers.

9. "Funny Dots"

I suggest that the children, with a light pressure of a pencil, outline the preliminary contour of the object, then fill the space inside it with a dot technique using felt-tip pens of different colors. If necessary, new shades will be obtained by adding dots of one color to another. If there is a shadow on the object, then it can be revealed by increasing the number of points in this place. This game helps develop a sense of rhythm.

10. "Whose footprints are these?"

I propose to draw traces in different ways, using any technology: fingers, cotton swab, with a brush flat, with the end of the brush ...

I ask the children, how else can you draw footprints, whose footprints are these?

11. "The hand is turning..."

I propose to think over and finish the color print of the palm to a certain conceived image: cockerel, peacock, octopus, swan, flower, sun, showing imagination.

12. "Come up with your unusual flower»

I propose to come up with and draw your own unusual flower using different prints: foam rubber, cut apples and potato, eraser, napkin ... I ask the children, what do you think, where does this flower grow?

13. "Bitmap"

I ask the children about who is drawn here, showing a sheet with dots prepared in advance. I propose to check who guessed correctly, for this we connect all the nearest points. I suggest that each child complete this task, choosing any sheet prepared.

14. "Choose a Pattern"

I propose to find out and choose the right pattern: Dymkovo, Filimonovo toys.

15. "Drawing a fairy tale"

I propose on the sheets with felt-tip pens to come up with and draw the heroes of a fairy tale from geometric shapes. The circle is the head, the oval is the body. We paint on sharp small triangles - ears, mustaches, eyes, nose, mouth, paws - the cat Vaska turned out. He met ... who? And then what happened?

16. "Collect the caterpillar"

I propose to collect a caterpillar from circles, starting from the darkest color to the lightest, fixing the colors and shades.

17. "Find a Pair"

I propose to find and name a familiar Dymkovo toy, choose the appropriate color image for the contour or silhouette: horses, turkeys, roosters, young ladies ...

18. "Draw Your Pattern"

I propose to come up with and draw your own unique unusual pattern using different unconventional techniques drawing as desired.

19. "Leaf fall"

I propose to draw a leaf fall using finger painting. Each finger is dipped in its own paint.

20. "What painting is the bird in?"

I suggest to know and name friends murals: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

21. "Make a Pattern"

I propose to make decorative compositions - arrange the elements, selecting them by color - on various silhouettes in the style of a certain fishing: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

21. "Determine the Pattern"

I propose to determine pattern: Khokhloma, Dymkovo, Gzhel painting, I consolidate the knowledge of the elements that make up the pattern. I ask why do you think so?

22. "Help the Dunno"

I propose to name and show acquaintances murals: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

23. "Curl - flower"

I propose to draw flowers with a curl.

24. "Rainbow - arc"

I propose to draw a rainbow in the desired color sequence, first according to the model, then independently.

25. "Color loto"

I propose to name objects of the same color, but different shades (4 shades of the same color, using ready-made cards.

26. "Autumn Leaves"

I propose to draw or pick up finished leaves named bloom: orange, yellow and red.

27. "Colored Circle"

I propose to make a circle of warm and cold colors.

28. "Split images»

I propose to make a whole picture from separate prepared parts. I ask what is shown? (landscape, still life)

Materials found: 330
Shown: 1 - 10

“The sources of children's creativity and gifts are at their fingertips. From the fingers, figuratively speaking, the thinnest streams flow, which feed the source of creative thought. In other words: the more skill in a child's hand, the...

Project activities in kindergarten- it's interesting and very versatile educational process. During the year, our teaching staff worked on the project "Miracles live in the world." The participants of the project were not only children and...

Didactic game on fine arts "Colored trains"

Didactic game on fine arts "Colored trains" Purpose: didactic game for the sensory development of children - to develop fine motor skills, imagination, logic, thinking, memory, sensory memory, the ability to classify objects by ...

Didactic game "Mordovian patterns"

I already wrote that the Mordovian ornament (as well as any other national ornament) gives a lot of room for creativity and imagination. Today I want to bring to your attention the didactic game "Mordovian Patterns", in ...

Educational game for the development of visual skills "Landscape"

The purpose of the game: the formation of skills in compositional construction and spatial thinking, the ability to see and convey the properties of perspective. Tasks: - consolidation of the concept of "landscape"; - developing children's ability to see and transmit ...

Fun activities in kindergarten In the summer, sand games play a big role. They can be long and give children real pleasure and enjoyment. You can experiment, experiment with sand, with ...

Didactic game "Clouds, droplets and an umbrella"

Game name: Clouds, drops and an umbrella. Purpose: to teach children to match the color of a cloud, a droplet and an umbrella. To consolidate knowledge about color, the ability to group objects by color. Develop imagination. The game is made of...

Fascinating pictures for young children (drawing in non-traditional ways)

Non-traditional drawing attracts with its simplicity and accessibility. Non-traditional ways of depicting allow you to feel looseness, courage, and be spontaneous. IN visual activity children can use...

Stamps for creativity from waste material for children from a year

We love to draw with the boys, we mostly use gouache. Cans of paint, of course, I do not throw away. Once again sorting through the box with waste material, I came up with the idea to make stamps for drawing ...

Sand painting is very useful for hyperactive children. Being engaged in this type of drawing, the child calms down, frees himself from "extra" energy, learns to better understand himself, his friends and parents. Sand painting gives the child...

Creative games (ISO)

It seems to us, adults, that reading is not difficult at all, and everything has been clear with flowers for a long time and there is nothing to learn here. And children, it's like Blank sheet, they can’t put the stubborn letters into words and understand how traffic lights at intersections are interconnected.

That is why the task of parents is not only to patiently and methodically explain everything to the baby, but also to choose a kindergarten where competent teachers will work. Indeed, in the kindergarten, a child will be taught to draw, help to learn colors, instill a love of drawing and much, much more. And if suddenly the teacher does not have enough work experience, he should visit the website, where professional teachers post all their ideas and accumulated material.

Here are a variety of creative games which will develop artistic taste and consolidate the basic concepts of artists, their canvases and the genres in which they worked. Game materials on applied folk art are also presented.

Teachers will definitely like the idea of ​​introducing the children's team to the texture and quality of the material. After all, mostly children create pictures using familiar materials, take them out of inertia and habit. If the educator offers options and freedom of choice, provides an acquaintance and comparison of the quality of the material with the external features of the intended character, the result will exceed all expectations. Children will surely surprise their mentor with creative finds and manifestations.

Didactic games on visual activity for children of senior preschool age.

D / and “Guess what happens?”

Target. Develop imagination, fantasy, creativity.

Material. Sheet of paper, pencils.

The task. The teacher offers one of the first of the children to begin to depict the object (line), but not completely. The next one says what it could be and draws another line. The next one should come up with something else and finish it in accordance with his plan. This continues until one of the players can no longer change the picture in their own way.

Whoever made the last change wins.

D / and "Magic palette"

Material. Gouache, palette.

The task. The teacher invites the children to play with the palette and paints. By mixing paints, you can get different shades of colors. You can suggest depicting how the sky brightens at dawn with the help of blue and white colors. You need to whiten the blue paint on the palette, gradually adding white and successively applying strokes to a sheet of paper. The main thing is to ensure that the shades change as evenly as possible. Invite the children to draw how the sun sets (from orange to red), how the leaves turn yellow in autumn (from green to yellow).

D / and “What in the world does not happen?”

Material. Colored pencils, paper.

The task. The teacher invites the child to draw something that does not exist in the world. Then he asks to tell what he drew and discuss the drawing: is it really that what is depicted on it does not occur in life.

D / and "Castle"

Target. Develop a sense of form.

Material. Pictures depicting different castles. Paper, markers.

The task. The teacher invites the child to look at the picture and name what figures the castle depicted in the picture consists of. Colorize the picture.

D / and "Colors around us"

Target. To consolidate knowledge about colors and their shades. Exercise in finding a given color or shade in surrounding objects.

The task. The teacher calls any color, and the child finds an object of this color in the surrounding interior.

D / and "Pick up the color and shade"

Target. To consolidate the idea of ​​\u200b\u200bthe color and shades of familiar vegetables and fruits. Exercise in the ability to use the names of shades of colors in speech: dark red, light green, etc.

The task. The teacher shows a picture of a vegetable or fruit and asks to name its color and shade.

D / and "Warm and cold colors"

Target. To consolidate knowledge about warm and cold colors.

The task.

1st option. The teacher distributes cards with warm and cold colors to the children, invites those children who have cards with warm colors and those who have cold colors to unite.

2nd option. Choose two guys - captains who are recruiting a team: one with warm colors, the other with cold ones.

D / and "Guess what it looks like"

Target. Develop creative imagination.

Material. Sheets of paper or cardboard with glued pieces of fabric or other material of various shapes and textures.

The task. Try to see the image in a piece of fabric, draw and describe.

D / and "Magic palette"

Target. Develop a sense of color.

Material. Palette silhouettes made of cardboard, each with only one colored circle (red, green, etc.), and the remaining white circles have slits; mugs with shades of the same colors.

The task. Pick up circles with shades of color for each palette and insert them into the slots.

D / and "House of the Spider"

Target. Develop a sense of composition.

Material. Sheets of cardboard of different colors, colored thick threads, an image of a spider, various insects, leaves; colored pencils or markers, charcoal.

The task. Do you know where the spider lives? What is his house like? Who gets caught in his web? Would you like to draw a spider house? It can be drawn, laid out from threads, and insects can be made or used those that already exist. Then the children draw or do collective work in the collage technique.

D / and "Symmetrical objects"

Target. Give the concept of "symmetry of objects"; learn to find the same parts of objects, compose them;

Give illustrative examples of symmetry (vases, jugs) and asymmetry by folding parts of objects incorrectly.

Material. Cardboard silhouettes of various symmetrical objects, cut in half.

The task. Make up as many symmetrical objects as possible from the parts.

D / and "Painted horses"

Target. Consolidation of knowledge of the main motives of Russian folk paintings (Gzhel, Gorodets, Filimonovo, Dymka), consolidate the ability to distinguish them from others, correctly name them, develop a sense of color.

Material. Cards with patterns based on paintings (Gzhel, Gorodets, Filimonovo, Dymka) and images of horses painted with these patterns.

Game progress: the child needs to determine in which clearing each of the horses will graze, and name the species applied art on the basis of which they are painted.

D / and "Spread out and count nesting dolls"

Target. To consolidate knowledge about the Russian nesting doll, develop the ability to distinguish this type of creativity from others, develop ordinal counting skills, eye, reaction speed.

Material. Sheet with painted silhouettes of nesting dolls (cells), colored silhouettes of nesting dolls.

Game progress. Three children are called to the board. They must put the matryoshkas into cells at speed and count them.

D / and "Matryoshkin sundress"

Target. To develop communication skills, to consolidate children's knowledge about the main elements of painting Russian nesting dolls, to consolidate children's knowledge about the main elements of painting Russian nesting dolls, to consolidate knowledge of Russian national clothes.

Material. Drawn silhouettes of three matryoshka dolls, separate colored details of handkerchiefs, sundress.

Game progress. The teacher calls three children in turn, they each choose to wear their own nesting doll (a scarf in accordance with the pattern of the sundress).

D / and "Pick a pattern"

Target. To consolidate knowledge of the elements of folk painting.

Material. Cards with carved silhouettes of young ladies, cards with elements of Dymkovo, Filimonov, Gzhel and other paintings.

The task. By imposing, pick up dresses for young ladies.

Options. Choose a pattern for dishes, toys.

D / and "Guess the portrait"

Purpose: To consolidate knowledge about the portrait genre, its features and features of the image. Learn to correlate the portrait on the diagram with the portrait on the postcard.

To consolidate in children the knowledge of the colors of the rainbow and their sequence.

To teach how to select material from pieces of various fabrics for a dress, a suit for the person depicted in the picture.

Game progress:

Children are given cards with diagrams of portraits. The teacher lays out in a row reproductions of paintings depicting portraits. Children choose those postcards, pictures, suitable for their schemes.

The teacher takes turns showing reproductions with portraits. Children choose the ones that match the patterns.

Verbal description of the portrait by the educator. Children determine the portrait on the diagram and check the correctness of the choice with a reproduction.

The task. Make a picture - a portrait of animals.

Pour the contents of the envelope onto the table.

Carefully consider the table "Portrait Genres".

Arrange the squares in the following order:

2nd row - in accordance with the symbols of the 1st row, but the color of the rainbow is orange.

3rd row - yellow.

4th row - green.

Then turn all the squares upside down.

It turns out a picture with the image of an animal (animalistic genre).

Task: Carefully examine the person depicted in the portrait, his

clothes.

The teacher lays out pieces of fabric of various textures from the bags.

Children should pick up those pieces of fabric from which it is preferable to sew a dress or suit for the person depicted in the portrait.

Write a descriptive story.

D / and "Reality and fantasy"

Target:

1. To teach children to understand the content of the picture, its mood.

2. Teach children to distinguish between reality and fiction.

3. Develop imagination, fantasy.

1. The teacher shuffles the reproductions of the paintings and invites the children to select paintings with real and fantastic events.

2. "What is superfluous?" Among the paintings depicting reality, put a picture with fantastic events and vice versa.

3. Choose a picture and describe how you feel when you look at it.

D / and "Guess the still life"

Target. To consolidate knowledge about the genre of still life.

Learn to correlate a still life on a diagram with a still life on a postcard.

To teach children to select contrasting colors (background to a still life).

Develop creative thinking.

Game progress. Children are given cards with still life schemes. Children lay out in a row postcards depicting still lifes.

Children choose those postcards that match the patterns on their cards.

The task. Lay out the stripes of those colors that are present in the still life on the postcard.

Whoever completes the task faster gets a chip.

The teacher takes turns showing postcards with still lifes. Children choose the ones that match the patterns.

Verbal description of a still life by an educator. Children determine the still life on the diagram and compare the correct choice with a postcard.

Choose a background for your still life.

To complete this task, the child at the beginning determines the predominant color of the still life on the postcard and selects a suitable background for it.

Tatyana Kokorina

As a teacher of fine arts, I need not only to teach preschoolers draw, but also to give them the basics of color science. It is desirable that they come to the first grade knowing the primary, secondary colors, contrasting colors, chromatic - achromatic colors, etc. It is also necessary to teach the children to mix colors and know what color is obtained by mixing the primary colors. Of course, practical exercises in which children are given complete freedom to experiment with colors help a lot in this. But it is better to give any knowledge for preschoolers in a playful way, besides, the same knowledge obtained in different forms is better absorbed. Therefore, it became necessary to find another - a playful way - in order to consolidate the knowledge of what color should be obtained as a result of mixing certain primary colors, and when diagnosing, it is easy and quick to check this knowledge.

I designed and created a color mixing game "Butterfly Wings". To do this, I found a suitable butterfly template on the Internet, copying the number I needed, painted their wings and torso using the Paint program. I printed it, cut it out, laminated it, and this is what I got.


So the color mixing game "Butterfly Wings" allows you to achieve the following goals:

To give and consolidate knowledge about primary and secondary colors;

To provide and reinforce knowledge about complementary color obtained by mixing primary colors.

Towards the end senior group children should know and distinguish between such genres of painting as portrait, landscape, still life. And of course, knowledge through the game is also needed here.

So the game "Compose a still life" appeared. All details for her painted with gouache and watercolor.

Target games: to teach how to compose a still life, observing the rules of composition and color science.

Composition: backgrounds for still life; vases, baskets, jugs, fruits, vegetables, mushrooms, berries;



contour images of still lifes;

still life cards




It is also necessary to teach preschoolers to distinguish between warm and cold colors. The game "Decorate the jug" will help with this. The game will teach you not only to decorate the jug in the appropriate color scheme, but also to select a pattern that contrasts with the color of the jug, to learn to alternate the details in color and size.





And with the following games concept can be fixed. "symmetry".

For this games I cut out vases and jugs of various shapes from cardboard Brown color and cut them in half. Target games: find identical halves and make jugs, vases, glasses from them.



I really hope that my ideas will be useful to someone.

Part 2. Card file of didactic games

on fine arts in kindergarten

D / I "Big - small"

Target. Develop the ability to see the beauty of nature by analyzing natural objects and highlighting their properties 9 magnitude). Learn to compare images.

The task. Cards with the image of large and small objects (fish, flowers, leaves, etc.) the game can resemble lotto: on the large cards on the left there are two objects (large and small, on the right - two empty cells of the same size, small cards with the same images).

Y/N “What does it look like?”

Target. Develop sensory operations, artistic and creative abilities.

The task. Several vegetables and fruits are laid out on the table. The child names the properties of one of them, and then says what he looks like or what looks like him. To find.

D / I "Tops - roots"

Target. Enrich sensory experience, learn to analyze the image of a plant, highlighting its parts, develop the ability to compare, learn to compose an image from two parts that form a single whole, fix the names of plants, develop a sense of shape, color.

The task. Fold the card in two parts according to the principle "tops - roots".

D / I "Berries, vegetables, fruits"

Target. Develop the ability to analyze, compare (the same), learn to classify (pick up all the vegetables, fruits, berries by color), lay out rows consisting of identical images.

D / I "Cut pictures"

Target. To teach the actions of analysis and synthesis, the ability to isolate parts of a whole and make up a whole from parts, learn to correctly name the resulting image, develop a sense of form, proportion, detail.

D / I "Beautiful flowers bloomed in the meadow (in the field, in the forest, etc.)"

Target. To develop the perception of colors and shades, the ability to select by color:

Flowers of warm colors bloomed in the meadow;

-……cold…….

-……different…….

D / I "Warm - cold"

Target.

The task is two sheets, in the middle of one is a red circle (warm), in the middle of the other is a blue circle (cold). Children are invited to lay out cards - pictures that match the color of the circle on the sheets.

D / I "Pick up an outfit"

Target. To learn to distinguish between warm and cold tones, to form the ability to choose an outfit for fairy tale characters, develop creative imagination, sense of taste, speech.

Material. Dolls; The Snow Queen. Fireball - Pokakushka a set of outfits in a certain range.

The task. Consider tables of cold and warm tones.

Who suits an outfit made of cold fabrics and which ones?

Who can sew an outfit in warm colors?

Which outfit is suitable for Snow Queen?

Dress up the doll.

What happens if we mix up the outfit?

Questions can be changed.

D / I "Pick a color fairy tale characters»

Purpose: to teach to choose color scheme to represent the concepts of good and evil. Develop creativity and imagination.

Material. Silhouettes of fabulous opposite characters. (Baba Yaga and Vasilisa. Squares and triangles made of colored paper of various colors.

The task. Arrange in different directions: for Baba Yaga, squares, Vasilisa triangles. Choosing a certain color scheme, taking into account the nature of a particular character.

Baba Yaga. What is she? What are you wearing? Where does he live? What does he do?

Vasilisa. What is she? What are you wearing? Etc.

D / I "Draw the animals"

Purpose: development of technical skills in drawing animals.

Material. Sheets with drawn geometric shapes and lines. Use geometric shapes as a basis: oval, rectangle, circle, trapezoid, etc.

Lines: straight, wavy, closed, etc.

The task. At the first stage, you can give samples, drawings of animals.

At the 2nd stage, the drawings should be carried out according to the plan of the child.

D / I "Colored tea drinking at Masha and Dasha"

Dolls invite girlfriends for tea. Help them set the table. Look: there are a lot of dishes, but two dolls. So, all the dishes need to be divided equally into two sets. But not just like that: this is Masha, this is Dasha. Let's think together how best to share the dishes.

Are the dishes the same color?

What color are the dolls' clothes?

What dishes are suitable for a doll with a red bow?

And what dishes can be selected for a doll in blue?

Name what each of the dolls will put on the table for their guests.

D / I "Scarves and hats"

These bears are going for a walk. They have already tied their scarves, but they have mixed up their hats. Help them figure out where and whose cap.

How to find out? Hint - look at the scarves.

Name the colors of the hats in order - from top to bottom, and now vice versa - from bottom to top.

Do you remember what color your hat is?

Look at the bears and tell me if they are the same color or different?

(these are different shades of brown)

Which bear do you like the most?



Loading...