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Card file of didactic games based on Russian folk tales. Fairytale contests and puzzles Fairy tales games tasks for children

Organization: GBOU School number 627 named. General D.D. Lelyushenko

Locality: Moscow

A fairy tale for a child is not just a fiction, a fantasy, it is a special reality in which a child falls, it is a reality of the world of children's feelings.

The fairy tale with its special language and imagery is unique, it is accessible specifically for children's perception, so teachers do not even need to put in special efforts to captivate children.

A fairy tale is a cultural genre that has absorbed all the best, this makes it irreplaceable in the educational process. Lightly and unobtrusively, the tale leads the young listener along, showing the power of good, truth, friendship, and the ugliness of evil, betrayal, greed.

Fairy tales are present in the life of every person. Everyone loves them, regardless of age. The tale gives liberation and at the same time teaches life wisdom, carefully collected and carefully preserved by the people, carried through the centuries, verified to the last word.

Children do not like to part with fairy tales, so they express their impressions of meeting their favorite characters with pleasure and readiness in different types activities: in artistic creation, in musical and play activities, in theatricalizations. This makes acquaintance with fairy tales closer and deeper.

And in order to prolong the moments of unforgettable meetings with your favorite characters, to recall expressive excerpts from folk tales, you should use different techniques and pedagogical situations that can be offered not only by teachers, but also by parents with pedagogical intuition and enormous creative potential.

Elena Aleksandrovna Korabelnikova, mother of 5-year-old Masha - pupils middle group preschool department, is actively involved in all child - adult projects that are implemented by the group educators together with the children. She offers her own options for game interaction with folk tales. Group B educators educational activities use her author's developments: finger games, round dance and outdoor games, as well as games - performances based on time-tested and generations of Russian folk tales "Turnip", "Kolobok", "Zayushkina izbushka" and "Hen Ryaba". These games have been praised by some of the best critics in the world - children. preschool age!

Round dance game based on the fairy tale "Turnip"

Children, holding hands, walk in a circle.

Whether in the garden, in the garden

Summer has come.

Whether in the garden, in the garden

The sun was shining.

We dug the earth ourselves,

We dug, we dug ( show with appropriate movement)

The seed of the turnip fell asleep,

We fell asleep, fell asleep ( appropriate finger movements).

The turnip was fertilized

The turnip was watered (show with appropriate movement),

From gusts of wind

The turnip was covered ( cover with your hands).

Joined hands, walked in a circle.

To grow faster

We sang songs to her:

"Grow-grow turnip,

Good and strong! "

New day after day goes by

The turnip grows stronger and grows.

Grew up big

Such a large ( stretch your arms up)!

This is the width ( held hands, parted to the sides),

Here is such a height ( put your hands up)!

Round and smooth ( Draw a circle with your hands)!

Delicious and sweet ( stroked belly)!

Only the trouble is: no way

We cannot pull out ( spread their hands).

We are, we are ...

Who will help us?

Grandfather and grandmother were alarmed,

They grabbed the leaves:

Pull once, pull two ( pull with your hands):

Head is spinning ( put your hand to your head).

Granddaughter came running

Together with her and the Bug.

They pull, try ( pull with your hands),

And the turnip grins ( chuckle).

Thought: what to do?

Where can we get help?

The cat and the mouse saw

They even stopped fighting.

Pull-pull

Pull-pull ( pull with your hands)…

And the turnip laughs,

Doesn't want to stretch ( laugh)!

And now we're all crowded together

They grabbed each other ( grab each other by the waist in a circle),

Pull-pull

Pull-pull

Pull-pull

PULLED OUT THE REPAIR !!!

We invite everyone to visit,

We treat our turnip! ( stretch your arms forward, palms up).

Outdoor games with the characters of the fairy tale "Kolobok"

"We sculpted a bun"

(finger play)

One cotton, two cotton (clap our hands).

We sculpted a bun.

The dough is kneaded (squeeze the hands),

The balls were blinded (palms roll the ball),

Eyes painted (draw eyes with index fingers),

Sprinkled with powder ( fingers "pour").

Poured with butter (watering)

Put in the stove (put).

One cotton, two cotton (clap our hands).

It turned out to be a bun! (round the brushes, palms up).

"Jump over the brook"

Two ropes are placed on the floor at a distance of 60-70 cm from each other (trickle). Each child in turn comes up and jumps over the "trickle". The one who failed to jump (“wet the tail”) is eliminated from the game.

Bunny galloped through the forest,

I met a brook there.

Jump-jump, jump-jump!

Jump over the brook!

Just try really hard

So that the tail does not get wet!

"Hide from the wolf"

In the role of a wolf - one of the educators. Each child occupies a certain place in space (house): a rug, a circle outlined with chalk, a chair, etc. Another teacher (leader) gives the command to leave the houses and walk (run, jump, dance, etc.), reads a poem :

We frolic in the forest

We are not afraid of the wolf!

Only the wolf does not sleep

And he is watching us.

The wolf is sneaking towards us.

Live at home!

At the last phrase, a wolf appears stealthily, and the children scatter to their "houses". The task of the wolf is to catch one of the children who did not have time to hide. The caught child is eliminated from the game.

"Collect raspberries"

Bear is one of the educators. He holds in slightly raised hands red balls (raspberries) tied with an elastic band. The task of the children is to get the ball by jumping up and down. It is proposed to do this in turn, and so on in a circle 3-4 times. The one who picks more raspberries will win.

Teddy bear walked through the forest

And he collected raspberries.

And the raspberry is high

It's not easy to reach!

Come on, quickly run to us

And help Mishutka!

For those who collect more

The bear gives sweet honey!

"Outwit the fox"

They choose a chanterelle (one of the children). They blindfold him, twist him several times around his axis so that he loses his orientation in space a little. The chanterelle's task is to catch one of the children. The rest of the players pick up a bell. Their task is to confuse the chanterelle (ring a bell in one place and immediately run away to another). The captured child is assigned as a chanterelle.

Sly fox,

Red-haired sister.

You are cunning, and we are cunning.

Find us soon!

We'll blindfold Fox.

Find us without a clue!

Staging with games in verse based on fairy tales

"Zayushkina hut"

Leading:

The little animals gathered

Build huts.

Long, long deliberated

At the edge of the forest.

What to build a house from

To live comfortably in it?

We didn’t agree.

All remained with their own.

Building a house (finger gymnastics)

We stand, we build new house!

Let it be cozy in it!

One bar, two bar ... (Bend 2 fingers)

We build walls, ceiling (Show with hands).

Three, four, five and six (Bend 4 fingers).

There is a roof in the house (Put your hands in a house and raise them above your head).

There will be a door to open (Show with your hand how the door opens and closes),

And the castle, so as not to be afraid (Turn the key in the lock by hand).

We are standing, building a new house! (Put your hands in a house, and raise them above your head)

There will be many windows in it (Use your fingers to draw the windows).

Only the sun has risen (Put your hands up),

It became light in the house! (Hands spread apart)

Leading

The animals all got down to business,

And the work began to boil.

Everyone was happy, and by right

Everyone did a great job!

Round dance "Our House"

It's good for us in our house! (Holding hands, move in a circle)

Let's dance together!

Little animals are dancing merrily.

Stompers - stumpers! (Stomp)

One and two, one and two! (Head tilts left and right)

Hands will dance!

The tail is dancing, the tail is dancing! (Move your hips)

Come all to visit us!

All flocked and ran. (Run into the center of the circle)

Whispered, whispered. (Whisper)

Scattered, scattered. (Run away)

Spun around, spun around. (Spinning around)

(Repeat section from the beginning)

We sang, danced

And now we are all tired.

We will go to our new home

And let's rest quietly (Sit down and close your eyes).

Leading

Only the chanterelle did not care

And she didn't want to work.

Without any difficulty

The house was made of ice.

But as soon as it got warmer,

The house melted away without a trace.

And the fox was not at a loss,

I knocked on the door to the bunny.

Our bunny was kind

And he let the chanterelle into the house.

And the cheat - believe it, don't believe it -

Bunny kicked out the door!

How can we help the zayushka

And chase the rogue away?

Theatrical scene "Drive the fox"

The chanterelle sits "in the house".

Squirrel (jumping, knocking on the door):

You, fox, do not be cunning.

Open the door to the bunny.

Fox:

I won't open it. To spite everyone.

Get into your hollow!

Dog (runs up, barks):

Hey fox, open the door!

Let the bunny go home!

Fox:

You shaggy one, don't yell.

Your place on the chain!

Bear (waddles, roars, beats loudly at the door):

Hey cheat, go away!

Free Zaykin's house!

Do not knock with a furry paw.

Get out, clubfoot!

Leading

Then the cockerel appeared,

Bright scarlet scallop.

The cockerel appears. Crowns loudly.

Leading

So he cried out loud,

That he scared the fox.

I was stunned, trembled,

I ran away from the house!

And the bunny with the cockerel

We began to live together together!

Outdoor games with a testicle based on the fairy tale "Ryaba Chicken"

"They beat them, they beat them, they didn't break them!"

(finger play)

The chicken laid an egg

I put it on the porch (we sit down, put it on the floor).

We tried to break it:

They could not, no matter how hard they tried.

Beat, beat with a fist (banging your fist):

Not broken!

Beat-beat with a heel (hitting with a heel):

Not broken!

Beaten, beaten with an elbow (we hit with an elbow):

Not broken!

Beat, beat with a hammer (hit with an imaginary hammer):

Not broken!

Suddenly the testicle rolled (we rotate our arms around one another)

And it crashed by itself! Krrrack! (sat down and threw out your hands, palms up)

Look: what a miracle

Suddenly appeared from there ?! ("Rose" from the floor, raising their arms to the sides)

Soft, fluffy,

Like the sun is golden:

CHICK!!! (jumped up and squealed)

"Guess the surprise egg"

Hollow plastic balls (eggs) are used for the game. The number of eggs is equal to the number of participants in the game. One of the eggs contains a bag of small candies (dragees) or a small toy. Each child is invited to choose one of several eggs. The winner is the one who chose the "surprise" egg.

The chicken came to visit,

She brought us testicles.

Only one egg is a surprise.

Whoever finds will receive a prize!

"Roll the testicle"

Plastic or wooden balls (eggs) are used for the game. Everyone has their own egg. At the same time, children unwind their eggs on the table or on the floor. Whoever has the egg spinning longer wins.

Count to ten

And spin the testicle!

Who promoted everyone best,

The one in the game won!

Bibliography:

  1. L. L. Kupriyanova Russian folklore. M., Mnemosina, 1997.
  2. Merzlyakova S.I. Theatrical games are the path to children's creativity... M., 2008.
  3. Naumenko G.M. Folklore festival in kindergarten and at school. Songs, games, riddles, theatrical performances in the author's recording, musical notation and edition. M., Linka - press, 2000.
  4. Folklore and children. Collection of materials (compiled by D.L. Kreilin). M., NMTs, 1994.
  5. Works of small folklore genres (songs, nursery rhymes, chants), Russian folk tales, recommended by the general educational program of preschool education.

Natalia Karaseva
Fairy tale games

MUNICIPAL BUDGETARY PRESCHOOL EDUCATIONAL INSTITUTION

KINDERGARTEN №41

OF MUNICIPAL EDUCATION TIMASHEVSKY DISTRICT

methodological guide for teachers

Fairy tale games for older children.

Developed by the teacher MBDOU d / s number 41

Karaseva Natalia Nikolaevna

Explanatory note

Preschool age - age fairy tales... Throughout the preschool age fairy tale acts as one of the main sources of knowledge and development of the surrounding world. The child shows a strong attraction to everything. fabulous, unusual, wonderful. Child in fairy tales captivated by unexpected luck and happy fate of simple, modest, close to children with their naivety and simplicity of heroes, wonderful transformations of frogs, swans into beautiful princesses, punishment, comprehending evil, arrogant proud, envious old women, greedy and cruel rich and rulers. The language itself is close and dear to them fairy tales, her style, simplicity and expressiveness, brightness and clarity of images, an abundance of comparisons of repetitions that are so characteristic of a child's speech. Play is the main and most important activity of a preschooler. To make it easier for the child to remember fairy tales and then telling them, you can use different games: agile, didactic and creative. Meeting with fairy-tale characters during the game encourages children to once again remember Russian folk, as well as author's fairy tales(or any other work of her characters; allow children to reveal and activate their abilities. To develop intelligence, thinking, and also to form an interest in fiction.

Target: The gift of children with games that will help to form an interest in fiction, to fully develop the child. First, these are calls, nursery rhymes, songs and, of course, then fairy tales.

Tasks: to develop the imaginative and logical thinking of the child, his creative abilities, coherent speech, the ability to be liberated. To develop attention, dexterity, speed of reaction, the ability to navigate in space.

Finger games

Target: development of attention, memory, fine motor skills hands.

"Squirrel"

(based on a folk song)

A squirrel is sitting on a cart

Sells his nuts;

Little fox sister,

Sparrow, titmouse,

To the clubfoot bear,

Zainke mustache.

(alternately unbend all fingers, starting with the thumb)

"For mushrooms"

One, two, three, four, five,

We're going to look for mushrooms!

This finger went to the forest,

This finger has found a mushroom.

I began to clean this finger.

This finger began to fry,

This finger ate everything

That's why he got fat.

(bend fingers alternately, starting with the little finger)

"Piglets"

The fingers are spread out; alternately "go" along the table or knees with each of the fingers.

This fat piglet wagged its tail all day

This fat pig was scratching its back against the fence.

Unnamed.

Flashlights ".

La-la-la-la, lu-lu-li, I love piglets

Squeeze and unclench the cams.

This fat pig was picking the ground with his nose,

This fat pig has drawn something himself.

Indicative.

La-la-la-la, lu-lu-li, I love piglets

Squeeze and unclench the cams.

This fat pig is slobber and impudent

I wanted to sleep in the middle and pushed all the brothers apart.

We squeeze the hand into a fist, squeeze the thumb inward.

Didactic games:

Target: fix the names of folk and copyright fairy tales, their heroes; instill an interest and love for fiction (fairy tales) ... Guessing riddles with fairytale heroes.

1. « Magic items» : items from different fairy tales, and the children must guess them.

2."Magic Words":

a. By the pike's command, in my opinion ... (wanting).

b. Sivka-burka, prophetic kaurka! Stand in front of me ... (like a leaf in front of a grass).

v. Fly, fly, petal, through the west to the east, through the north, through the south, come back in a circle. (as soon as you touch the ground to be, in my opinion, led).

3. “Guess a tale in three words»

Goat, kids, wolf ("The wolf and the 7 kids")

Rooster, ice hut, hare ( "Zayushkina hut")

Bear, masha, a box of pies ( "Masha and the Bear")

Naf - naf, wolf, thatch house ( "Three pigs")

Tsar, Ivanushka, the humpbacked horse ( "The Little Humpbacked Horse")

Alyonushka, apple tree, baba-yaga ( "Swan geese")

Sister Alyonushka, goat, baba-yaga ( "Sister Alyonushka and brother Ivanushka")

Arrow, Ivan Tsarevich, Koschey - immortal ( "Princess Frog")

Grandfather, grandmother, goldfish ( « gold fish» ) - Hedgehog, hare, magic wand ( "Wand - Suteev's lifesaver")

Ivanushka is a fool, pike, stove ( "By magic")

Swallow, girl with an inch, mole ( "Thumbelina") and etc.

4. "Name the other half"

Target: the adult says the first half of the hero's name, and the children - the second.

Stroke: Baron (Munchausen, old woman (Shapoklyak, Winnie (Pooh, Nightingale (Robber, doctor (Aibolit, sister (Alyonushka, uncle (Styopa, Fedor, turtle (Tortilla, Elena (Lovely) Red (Hat, Ivanushka (Fool, Snake (Gorynych, Ivan (Tsarevich, Koschey (Immortal, Cat (in boots, Leopold, Matroskin, crocodile) (Gena, Boy (with a finger, Fly (Tsokotukha, Vasilisa (Wise, Horse (Humpbacked)

Movable games

"Flies in the Web"

Target: To develop dexterity, quickness of reaction, the ability to listen and execute commands on a signal.

Stroke: Some children represent a spider web. They stand in a circle and drop their hands. Other children pretend to be flies. They buzz: f-f-f, flying in and out of the circle. At the signal of the teacher, the children, depicting a cobweb, join hands. Those who did not have time to run out of the circle fall into the cobweb and drop out of games... The game continues until the flies are caught.

"At the Bear in the Forest"

Target: Develop dexterity; the ability to run quickly without bumping into each other; navigate in space.

Stroke: The players choose the bear by counting, determine the place of its den at one end of the playground, the children at the other end. They go to the forest for mushrooms, berries and hum the song:

The bear in the forest

Mushrooms, berries!

Frozen on the stove!

The bear wakes up, leaves the den, walks slowly across the clearing. Suddenly, he quickly runs after the players and tries to catch someone. Caught becomes a bear and others games... Creative games:

Target: to develop the imaginative and logical thinking of the child, his creative abilities, coherent speech, the ability to be liberated.

"Meetings of Heroes": The game helps to develop oral dialogue, it is better to memorize the sequence of actions fairy tales and its plot... The child reads fairy tale at will... After reading, he is offered images of two heroes from fairy tales... The task of the child is that he needs to remember what the heroes said to each other and voice the dialogue. You can suggest heroes who are fairy tale do not meet... For example, in fairy tale"Kolobok" hare and bear do not meet each other. But what could they to tell each other when we meet? Praise the kolobok for being so smart and cunning, or complain to each other about the deceiver.

"Sound engineers": This game is also aimed at the development of oral coherent speech, helps to better memorize the sequence of actions fairy tales and its plot... After reading fairy tales, consider the illustrations for it. Stop at the one you like. Suggest to your baby "Sound" picture. Let him remember what the heroes said in this moment what actions were performed.

"New fairy tales» : The main tasks of this games is the development of creative imagination, fantasy of coherent speech. Take the familiar fairy tale... Remember the sequence of events in it, specify where the action takes place, what characters are encountered. And suddenly in fairy tale something has become to another: the scene has changed or a new hero has appeared. For example, in fairy tale"Turnip" we will change the scene and send all the heroes to the stadium or to the cinema. There are many options.

"Skipped frame": Target games: teach to compose story by a series of plot pictures, help the child remember the sequence of events fairy tales... For games can use series of paintings for storytelling, which are now available in sufficient quantities in stores. In order, in front of the child, pictures of one of the fairy tales... One picture is removed on purpose. The task of the kid is to remember which plot was missed. After dubbing the missing plot, it is necessary tell the whole story.

« Fairy chain» : The purpose of this games: teach to make sentences based on subject pictures. Help the child remember characters, subject environment, sequence of events fairy tales... Choose for games any fairy tale read... Prepare separately all the heroes, various items that are found in this fairy tale... To complicate the task, you can add heroes and items from others fairy tales.

Section: How to organize and hold a children's party. Room decoration, scenarios for children's parties. Birthdays for different ages from 1 to 14 years old. Children's games and entertainment. Organization of a children's festive table. 28th page of the section Outdoor games for children based on fairy tales Fairy-tale relay Fairy-tale relay Children are very fond of fairy tales. Read and know them. Many people want to imitate fairy tale characters. If you run fabulous relay races, your children will have such an opportunity. These relays are semi-sports, semi-game competitions. They are based on the plot of fairy tales. You can remember old tales, compose new ones. Perform fabulous plots, sing songs of your favorite fabulous heroes. Well, and of course, to the delight of children, you can hold fabulous relay races. When you organize them, be sure to remind the children of the stories of the stories. This will help you better understand the assignment and make it more emotional to complete. Comment on the course of the relays in a fabulous and fun way, turn on the cheerful fabulous music, inspire your fans to support. If you do not forget about it, you will surely get a real fabulous sports festival. The Little Humpbacked Horse By the name it is clear that each participant in the relay will have to portray the Little Humpbacked Horse, which is beautifully described in the tale of P. P. Ershov. To do this, you only need a volleyball or balloon hic. The participant bends in the belt, takes the ball and puts it on his back. To prevent the ball from falling during movement, it must be held with your hands, while remaining in a bent position. But that's not all. As you know, the Little Humpbacked Horse could jump so high that he could overcome any obstacles. In this relay, the "humpbacked skates" will also have to overcome obstacles during the race, for example, three stools placed on the relay line. It will be necessary to climb on each stool, then jump off it, and all this quickly and without losing the "hump" - the ball behind the back. Those "humpbacked skates" who turn out to be more agile and swift will win. Baron Munchausen's Cannonball Remember, Baron Munchausen once moved around riding a cannonball. Invite the children to master this unusual type of "transport". The core you will have is an ordinary balloon, on which the side of it is written in bright paint: "Core". Participants must straddle the core by grasping it between the knees and holding it with their hands. On a signal in this position, they make their way to the turning flag and back. Then the core is transferred to the next player and so on, until it turns out which team has mastered the "core flights" faster. Do not forget that if handled carelessly, the nuclei tend to explode. Warn the guys about this. If the ball-core bursts, the team is eliminated from the game and mourns the deceased "projectile". Puss in Boots All children are familiar with this Cat, so the essence of the relay will be clear to them by the name. To carry it out, you will need to find boots of a very large size. Boots are installed at the start line. The first participant, on a signal, must quickly put them on and quickly run to the finish line. But it will be very difficult for him to do this, and not only because the boots are heavy and uncomfortable. As you remember, Puss in Boots had good manners. Therefore, to complicate the relay race, you can place three pins on the route. Running past them, each participant must stop and bow, beautiful and original. So, having reached the finish line and having made three bows on the way, the participant returns and gives the boots to the next one. And so the whole team. The winning team can express their joy with loud and melodic meows. The tightrope walker Tibulus In Yuri Olesha's fairy tale "Three Fat Men", the brave Tibulus walked the tightrope not only in the circus. One day he walked along a taut wire over the square, right above the heads of the guards who were shooting at him. In this relay, tightrope walkers will have much easier: no one will shoot at them, and they are not in danger of falling from a great height and crashing. A rope, that is, an ordinary rope, can simply be pulled along the ground from start to finish. All players will take turns running along it before the turn, and on the way back they will try to jump the entire distance on one leg. In this case, you still need to be very careful: every time you put your foot on the rope, and not past. Otherwise, a "shot" will be heard - the clap of the judge, with which he will warn about the "formidable danger". The most agile Tibula will bring victory to their team. Alice the fox and Basilio the cat What distinguishes these characters from A. Tolstoy's tale "The Adventures of Buratino"? They pretended all the time. The fox pretended that she was lame, and the cat pretended that he was blind. The relay participants will have to portray these scammers. The relay race is a pair, as the characters of the fairy tale are also inseparable. At the start, the teams are divided into pairs. One player of each pair is the fox Alice, the other is the cat Basilio. The one who depicts a fox bends one leg at the knee and holds it with his hand, thus remaining on one leg. The participant, depicting Basilio's cat, is blindfolded. "Fox" puts his free hand on the shoulders of the "cat", and upon a signal this couple overcomes the relay distance, returns and passes the baton to the next participants. Traveling Frog Remember how the Frog traveled in this fairy tale? She made the ducks take a stick in their beaks, and she herself, clinging to it with her paws, flew up with the flock. The participants in the relay will have to do almost the same. The two strongest participants take a gymnastic stick and place it on their shoulders. At this time, the third person takes up the stick with his hands, lifts his legs off the ground and thus turns out to be a “traveling frog”. Now, at the signal, all three begin to move forward. The player who is hanging on the stick must absolutely not touch the ground with his feet. When the “ducks” with the “frog” reach the finish line, the participant who was hanging on the stick unhooks, and his other two comrades return to the start to take a new “traveler”. And so the whole team should be at the finish line. Balda and a horse Do you remember how Balda took part in almost sports competitions in the fairy tale of A.S. Pushkin? Devils were his opponents. Thanks to his dexterity and cunning, Balda won. In one of the tasks that the old devil came up with, he had to carry a horse. But Balda jumped on his horse and shouted to the imp: "Look, I'll take it between my legs!" In our relay race, we will try to show this very episode from a fairy tale. To do this, all participants are divided into threes. Two of them will represent a horse, and the third participant, of course, will be Baldu. "Horse" is easy. The first participant bends at the waist, and the second, also bending down, takes the first by the waist. That's all. It remains for "Balda" to saddle the "horse", and you can start moving. After Balda reaches the finish line on a horse, he must turn around and, "spurring" his "horse", make the way back to pass the baton to the next three. Well, what exactly Balda, like Pushkin's, will bring victory to the team, the results of the competition will show. Serpent Gorynych Who knows this fabulous creature, which has three heads, four legs and two wings! Let's make the Snake Gorynych too, it's easy. Three participants stand side by side, put their hands on the belt or on each other's shoulders. The legs of the participant standing in the middle are tied to the legs of the partners standing at the sides. It turns out, as it were, four legs in total. At the signal, the "Serpent Gorynych" begins to move, and the participants standing on their sides must perform movements with their hands, reminiscent of the flapping of wings. Having reached (having jumped, having flown) to the finish line, the troika turns around, returns and passes the baton to the next participants. It is better to tie the legs of all triplets before the start of the relay. After this relay, the guys will probably think: "It's good that the Gorynychi Serpents are only in fairy tales." Dunno in a balloon Do you remember the hero Nikolai Nosov Dunno, who flew with his friends to the Flower City in a balloon? You probably also know how a balloon works. As the air in the ball cools, ballast is thrown out of the nacelle (basket under the ball). In our relay, an ordinary bucket will serve as a basket. We put ballast in it: balls, pins, cubes, etc., the number of objects must be equal to the number of participants in the relay. Do not forget, we also need a balloon so that everything is exactly like in a fairy tale. A balloon is perfect for this role, it is even called almost the same. When the inventory is ready, you can start the relay race. The first participant takes a bucket in one hand, in the other hand he has a balloon. Start. With a bucket and a ball, the player runs to the finish line, where the previously laid hoop is located. The player, having reached, puts one item from the bucket into the hoop, that is, “lightens the basket”. Returning to the team, he passes the bucket and ball to the next participant. He, in turn, does the same. Thus, by the end of the relay, all items from the bucket must be placed in the hoop. And the last participant must again collect them in a bucket and return to the team. Good luck with your flights, and may they not end as badly as in N. Nosov. Baba Yaga The indispensable attributes of Baba Yaga were a stupa and a broom. In the relay, a simple bucket can be used as a stupa, and a mop can be used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket on his leg by the handle, in the other hand he holds a mop. And now in this position it is necessary to go the entire distance and pass the "stupa" and "broom" to the next one. Forward, Baba Yagi! Kolobok If you remember, in the fairy tale Kolobok deftly walked around the Hare, the Bear and the Wolf, but fell into the jaws of the Fox. In the relay, the first three animals will be replaced by pins, and the last by a bucket. Each participant is a storyteller who will roll (kick) his "kolobok" (soccer ball) between the pins. Having brought the ball to the bucket, the participant must, without using his hands, throw the ball into the bucket, that is, send Kolobok into the Fox's mouth. Attempts are given to him as much as he pleases. After the ball-"kolobok" is still in the bucket, the participant takes it out with his hands and quickly runs to the next player so that he can also "tell" the whole story, that is, go through all the obstacles with his "kolobok". Doctor Aibolit What did the good doctor Aibolit do in the fairy tale? That's right, he treated. And the first thing he started with was installing thermometers for patients. So in our relay, the participants will have to put thermometers to each other. But not real. They will be replaced by regular pins or other objects that look like them. Before the start of the relay, the team is lined up in a column on the start line. The first participant stands with a bucket or bag filled with pins. The number of pins is two less than the number of participants. At the signal, the first "Aibolit" runs with a bucket to a certain mark and returns. It was he who made his way to Africa. Upon his return, he takes the skittles out of the bucket one at a time and puts them in turn for all the participants, like thermometers, that is, under the arm of each. Except for the last one. He gives the bucket to the latter, but he himself goes to the side and leaves the game. The participant who received the bucket (bag) quickly collects the pins from the team and again does what the first player did. Do not drop the pins on the ground, remember that thermometers are in short supply, and if dropped, immediately raise them. The relay ends when there is only one "Aibolit" left, who returned from "Africa", and not a single "patient". Cinderella Remember how hardworking Cinderella was? She did not sit idle for a minute. The participants in this relay will also have to work hard. To do this, prepare in advance a bucket, a broom and a scoop, as well as five cubes for each team. This is a counter relay. It is necessary to divide the team into two halves. One stands at the start line, the other at the finish line, facing each other. On the one hand, the participants will be "Cinderella", and on the other - "evil stepmothers". How is the relay going? The first "Cinderella" is holding a bucket, a broom and a scoop. On the line of movement from start to finish, five cubes are scattered - "rubbish". The first participant moves forward, collecting cubes in a bucket along the way. At the same time, you cannot help yourself with your hands. That is, every time you need to put the bucket on the ground, use a broom to put the cube on the scoop, then from the scoop into the bucket. When all the cubes are collected, "Cinderella" hands over a bucket of cubes, a broom and a scoop to the "stepmother", that is, the team member standing opposite. "Stepmother", as befits an evil and mischievous stepmother, scatters cubes along the entire line of motion. The new "Cinderella", whom the "stepmother" gives the tools of labor, will again have to collect garbage. And this disgrace is going on until both groups switch places. Teremok To begin with, let's remember who lived in the teremka: Little Mouse, Croak Frog, Jumping Bunny, Sister Chanterelle and Piskun Komar. The Bear came sixth and destroyed the teremok. Let's try to play this tale in the relay. Only six people will participate in it - according to the number of characters in the tale. And the hoop will play the role of the tower. The baton starts "Mouse". The participant playing this role, upon a signal, moves to the finish line, where the "teremok" hoop lies. Having reached, the player passes the hoop through himself, puts it in place and runs after the next participant, that is, after the "Frog". Now they run to the "house" together, always holding hands. Having reached, the two of them crawl through the hoop without tearing their hands. Having done this, they run after the third, then the fourth, then the fifth. When five, without unclenching their hands, crawl through the hoop and run after the sixth - it turns out to be "Bear". But they still take him by the hand and lead him to the "house". Five people put on the hoop and hold it at waist level. At this time, the "bear" takes the hoop with his hand and pulls it along with all the participants inside to the start. Those inside the hoop run to help the Bear. Whoever plays the fairy tale faster wins. The Wolf and the Seven Kids In the fairy tale, the seven kids were locked at home, but the Wolf fraudulently entered the house and ate the kids. The houses in this relay will be two halves of a volleyball court or two other identical spaces. One half is the home of the kids of one team, the other is the home of the other team. Each team must choose seven "kids" and one "Wolf". The "kids" immediately occupy their homes and settle in them, as they like. On a signal, both "Wolves" enter the house of the opposite team and begin to catch the "kids". The one who is caught (touched with the hand) leaves the site (he is eaten). Whose "Wolf" eats all the "kids" faster, that team wins. The kids in this relay game can run away from the "Wolf", but they cannot leave the house, that is, jump out of the area. So, bon appetite to the "wolves" and good luck to the "kids"! "Fairy tales for pleasant dreams" Illustrated fairy dictionaries. Russian history with pictures for children and adults.

Warm up Name fairy tales, the heroine of which was, for example, a fox. ("The Golden Key", "The Wolf and the Fox", "Gingerbread Man", "Two Greedy Bear Cubs", "Mitten", "The Fox and the Pitcher", "The Fox and the Crane", etc.)

A selection of "fabulous" questions with answers in author and Russian folk tales.

Quiz on author's fairy tales

1. In what fairy tale by K. Chukovsky are described two fun at once: a name day and a wedding?
2. Which of the following characters was the heroine of one of Pushkin's fairy tales: The Frog Princess, Cinderella, The Swan Princess?

3. Where did Carlson live?

4. What was the director of Karabas - Barabas?

5. What little object kept the princess from sleeping all night?

6. What was the very first wish of the Scarecrow fulfilled by Ellie?

7. What month gave the stepdaughter the opportunity to collect snowdrops?

8. Why did the goose flock still allow Niels to travel with them?

9. What things in the fairy tale "Seven-flower flower" were 7 pieces each?

10. Who gave the girl a red cap?

11. What animals went to Bremen to become musicians?

12. How many hours did each pair of ducks hold a twig with a traveling frog in its beak?

13. What object moved from place to place the heroes of the fairy tale "The Scarlet Flower"?

14. Where did Uncle Fyodor get the money to buy a tractor?

15. Who gave Cinderella such a name?

16. What animals did the cannibal turn into at the request of the Puss in Boots?

17. What was the name of the giant who visited the land of the Lilliputians?

18. What was the name of the city in which Dunno lived?

19. About what the fairy tale goes speech: jungle, wolves, child?

20. What was the name of the poet-bear?

Answers:

1. "Fly-Tsokotukha". 2. The Swan Princess. 3. On the roof. 4. Puppet theater... 5. Pea. 6. She took it off the pole. 7. March. 8. Saved geese from the fox Smirre. 9. Bagels, petals, polar bears. 10. Her grandmother. 11. Donkey, rooster, cat and dog. 12. Two hours each. 13. Gold ring. 14. Found a treasure. 15. Youngest daughter her stepmother. 16. In a lion and a mouse. 17. Gulliver. 18. Floral. 19. Mowgli. 20. Winnie the Pooh.

Russian folk tales quiz

1. In what fairy tale did the predatory fish fulfill wishes?

2. Whose hut was the goat tree occupied?

3. Did the man give the roots or tops to the bear when he dug up the turnips?

4. Who was the fourth in the "Turnip" fairy tale?

5. Did the heron accept the offer to marry the crane?

6. Who crawled into one ear of a cow and crawled into the other, and thus did the difficult work?

7. Ivanushka became a kid after drinking water from a goat's hoof. How did he become a boy again?

8. In what fairy tale were the bears called: Mikhail Ivanovich, Mishutka and Nastasya Petrovna?

9. Who was trying to freeze Frost - Blue nose?

10. What products did the soldier ask the old woman to cook porridge from the ax?

11. On what musical instrument played the cat at the fox hut to save the cock?

12. Where did the Little Thumb Boy sit when he plowed the field?

13. What was the name of the girl whom Koschey the Immortal turned into the Frog Princess?

14. What dish did the crane suggest to the fox by pushing the jug over to her?

15. Why did the old man bring his daughter to the forest in winter and leave there?

16. What did the grandfather make a resin goby for the granddaughter?

17. How did it happen that Ivan Tsarevich rode a wolf and not a horse?

18. What tree did the witch gnaw to get Tereshechka?

19. How did the old people have a daughter, Snegurochka?

20. How did the fairy tale "Teremok" end?

Answers:

1. "By the dictates of the pike." 2. Bunny. 3. Tops. 4. The bug. 5. No. 6. Little Havroshechka. 7. Thrown over my head three times. 8. Three Bears. 9. A man. 10. Groats, oil and salt. 11. On the harp. 12. In a horse's ear. 13. Vasilisa the Wise. 14. Okroshka. 15. This is what the old stepmother ordered. 16. From straw, sticks and resin. 17. The wolf ate the horse. 18. Oak. 19. Themselves molded from the snow. 20. The animals have built a new teremok.

Competition "Name of the Fairy Tale"

The representative of each team takes a sheet with the name of the tale from the host. It is necessary with the help of fingers, hands, feet to depict the letters that make up the name. One person - one letter. If the audience was able to read the name, then the team gets a point. ("Turnip", "Puff", "Treasure", "Hare", "Mowgli", etc.)

Game for all "One letter"

The presenter names the letters of the alphabet in order (except: d, b, s, b). Children shout out the name of the fairytale hero at the spoken letter. For example, "A" - Aibolit, "B" - Buratino, ... "I" - Yaga.

Competition "One letter"

A letter of the alphabet is selected (you can poke a pencil into a book without looking, or one child says the alphabet to himself and when he is told “Stop!” He sounds the letter on which he stopped). Each team has one player. The leader asks any 6 questions in turn. The player responds with a word starting with the selected letter.

For example, the letter "K".

Your name? (Kolya, Katya)

Your last name? (Kovalev, Kovaleva)

What is the city you're living in? (Kursk, Kiev)

A kind fairytale hero? (Gingerbread man)

Evil fairytale hero? (Koschey)

Favorite fairy tale? ("Ryaba Chicken")

1. Don't open doors to strangers.

2. Brush your teeth, wash your hands, take a regular shower.

3. I ate, wash the dishes after myself.

4. Do not walk alone in the forest.

5. Help your friends in difficult situations.

6. Chew food thoroughly, do not rush or talk while eating.

7. Do not fulfill the requests of unfamiliar people.

8. Drink only clean water.

9. When you find yourself in a difficult situation, do not panic, but try to find a way out of it.

10. Study well.

11. Read fiction and scientific books.

12. Don't eat a lot of sweets.

Answers:
1. Seven kids. 2. Moidodyr. 3. Fedor. 4. Little Red Riding Hood. 5. Turnip and Alyonushka from the fairy tale "Geese and Swans". 6. Chicken from a fairy tale " Bean seed". 7. Gingerbread man. 8. Brother Ivanushka. 9. Masha from the fairy tale "Masha and the Bear" and Gerda. 10. Pinocchio. 11. Know. 12. Winnie the Pooh.

Quiz "How much?"

1. How many fairy-tale characters were drawn by the turnip?

2. How many months did you sit by the New Year's fire?

3. How many animals went to Bremen to become musicians?

4. How many eyes does Bastinda have?

5. How many kids did the wolf kidnap?

6. How old was Uncle Fedor when he learned to read?

7. How many times did the old man ask the goldfish?

8. How many gold coins did Buratino give Karabas Barabas?

9. How many heroes offered Thumbelina to marry?

10. How many monkeys are the length of the boa constrictor?

11. How many years did the sleeping beauty sleep?

12. How old is the crocodile Gena?

Answers: 1. Six. 2. Twelve. 3. Four. 4. One. 5. Six. 6. Four. 7. Five. 8. Five. 9. Four. 10. Five. 11. One hundred. 12. Fifty.


Relay "Yes" or "No"

The leader of the chain calls the surnames famous people, and children answer "Yes" only if this person wrote fairy tales. In all other cases - "No."

Chukovsky ("Yes"), Tchaikovsky, Uspensky ("Yes"), Gagarin, Perrot ("Yes"), Andersen ("Yes"), Marshak ("Yes"), Shishkin, Grimm ("Yes"), Kipling ( "Yes"), Nekrasov, Pushkin ("Yes"), Lindgren ("Yes"), Rodari ("Yes"), Krylov, Carroll ("Yes"), Nosov ("Yes"), Yesenin, Bazhov ("Yes "), Bianki (" Yes "), Schwartz (" Yes "), Mikhalkov (" Yes "), Chekhov, Volkov (" Yes "), Gaidar (" Yes ").

Quiz based on fairy tales from Julia Belka

  • What is the most common number in fairy tales? What other numbers are found in fairy tales?

(Number 3 - three brothers, three horsemen, the distant kingdom, three years. TWO more from the casket, SEVEN kids, etc.)

  • What horsemen did Vasilisa the Wise meet on the way to Baba Yaga? Who was that?

(Red, white and black riders. It was a white day, a red sun and a dark night)

(The wolf in the fairy tale "The Fox and the Wolf")

  • The fabulous owner of, perhaps, the first aircraft.

(Baba Yaga)

  • What other fabulous vehicles do you know?

(Emelya's stove, flying carpet, running boots)

  • A unique recipe for a delicious and nutritious dish made from a construction tool?

(Porridge from an ax)

  • How many people were involved in harvesting the bumper turnip crop?

(Three. All others are beasts)

  • Who helped the brother and sister from the fairy tale "Geese-Swans" to escape from Baba Yaga?
  • She is alive and dead.
  • What is a bitch?

(Chest or compartment in the barn for storing grain and flour)

Where is the death of Koshchei kept?
(At the tip of the needle)

  • A musical instrument that storytellers used to play along with their story in ancient times?
  • What happened to Lisa's hut in the fairy tale "Zayushkina's hut"?

(It melted because it was made of ice)

  • What dishes did Fox and Crane treat each other from?

(From a plate and a jug)

  • What kind of fish did Emelya catch?
  • Remember one more magic fish. True, it is not from a Russian folk tale.

(Gold fish)

  • Why brother Ivanushka turned into a goat?

(I disobeyed my sister and drank from a hoof)

  • At what time of the year does the fairy tale "By the Pike's Command" take place?

(Winter, since the pike was caught from the hole)

  • Who was Khavroshechka's assistant?

(Cow)

  • Who managed to drive Lisa out of Zayushkin's hut?
  • Who owns the proverb: "the beaten unbeaten is lucky"?

A couple of questions of increased complexity:

Tasks:

Ø activation of cognitive interest;

Ø development of communication;

Ø creation of conditions for creative expression;

Ø development of memory, thinking, imagination, attention;

Ø formation of leadership qualities, organizational skills, mastering the roles of a leader, assistant, dispatcher, jury member, etc .;

Ø constructive communication within a social group;

Ø creation of a positive psychological climate in the team.

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Educator: Grishchenko E.S

Games and exercises with fairy tales.

Tasks:

  • activation of cognitive interest;
  • development of communication;
  • creating conditions for creative self-expression;
  • development of memory, thinking, imagination, attention;
  • formation of leadership qualities, organizational skills, mastering the roles of a leader, assistant, dispatcher, jury member, etc .;
  • constructive communication as part of a social group;
  • creating a positive psychological climate in the team.

"Guess the name of the tale"

All participants in turn throw the ball to each other and name the first syllable or word of the planned fairy tale. The one who caught the ball pronounces the full name of the tale: Sivka …… .horse …… .Frost …… Geese …… .Red …….

« Name a fabulous hero with an unusual appearance "

Serpent Gorynych (fire-breathing head)

Cheburashka (large flattened ears)

The little mermaid (instead of legs, a tail)

Malvina (blue hair)

"What is superfluous"
The presenter names several words that are found in the planned fairy tale, one of which does not relate to its content.
Fox, hare, hut, palace, dog, rooster. "The Fox and the Hare"
Grandfather, grandmother, granddaughter, turnip, cucumber. "Turnip"

"Get to know the fairytale hero by facial expressions and gestures"

"Depict a fairy tale with a symbol"
Each participant conceives a fairy tale and depicts it graphically on the sheet.
- "Two greedy teddy bears";

- "Three Bears";

- "The wolf and the seven Young goats".

"Fairy-tale nonsense"
Having agreed on the choice of a fairy tale, the participants in the game distribute roles among themselves. Each character is assigned a duty phrase, which he utters every time during the story of the tale.
Turnip - "Wow!"
Grandfather - "I'll show you!"
Grandma - "Damn you!"
Granddaughter - "Cool!"
Bug - "Now I'll sing!"
Cat - "Bubble gum!"
Mouse - "Come out sneaky coward"
The narrator begins to tell the tale, gradually picking up the pace.

"Shifters"
Decipher the names of fairy tales and books.
1. Fox and six chickens - "The wolf and seven kids"
2.King under the beans - "The Princess and the Pea"
3. Dog pimped - "Cat's House"
4. Turkey ducks - "Geese - Swans"
5. Dressed Servant - "The Naked King"
6. Falling Wooden General - "The Steadfast Tin Soldier"
7.Dog without sandals - "Puss in Boots"
8 Seven Skinny Girls - "Three Fat Men"
9. Razvalyukha - "Teremok", etc.

"Complete the name"
Koschey …….
Helena….
Vasilisa….
Sister….
Boy …… .etc.

"Answer in one word"
The way Baba Yagi stupa travels
In fairy tales, the fox is called - gossip
The pride of Marya Krasa is the braid
Sister Ivanushka - Alyonushka

"Russian tales"

1st option

1. With this object, Ivan tried to wake up the brothers - R curtain
2. This bird sometimes turned into a crooked girl -
Have point
3. On what river did Ivan fight the miracle yud? -
WITH morodina
4.Name of the fairy horse -
WITH willow
5. Many fairy tales cannot do without this animal -
TO on
6.The dwelling of Baba Yaga -
AND zbushka
7.The name of the fairytale hero -
E grinding
2nd option
1.The object thanks to which the prince found himself a wife? -
WITH trill
2.What was the bear carrying the girl with the pies? -
TO fear
3.Sister Ivanushka -
A Lenushka
4.The cockerel choked on this -
Z yernyshko
5. The dishes from which the crane fed the fox? -
TO uvshin
6.Male name in fairy tales -
And van

"Amazing transformations"
Vwho were transformed or bewitched fairy-tale heroes?
- Prince Guidon from the fairy tale "The Tale of Tsar Saltan" - into a mosquito, a fly, a bumblebee.
- The giant in the fairy tale "Puss in Boots" - a lion, a mouse.
- Eleven brothers - princes in "Wild Swans" - swans.
- The monster in " Scarlet flower"- In the prince.

"Unusual travels"
Who or what did the fairy-tale heroes use to make extraordinary journeys?
For honey Winnie the Pooh? - on the air balloon.
To Africa Doctor Aibolit? - On the ship.
On the roof Kid - on Carlson.

« Fairy spells "
Who spoke such fabulous words?
At the pike's will, at my will. (Emelya)
One, two, three, pot, boil. (Girl)
Sim, sim, open the door! (Ali - Baba)

"Who is who"
Moidodyr - washbasin; Uncle Fedor is a boy; Kaa - a boa constrictor; Scarecrow - straw stuffed animal, etc.

« Multi-colored answers "
What word should be used instead of ellipsis?
Little Red Riding Hood
Blue Beard
Blue…. Bird
Blue ... ..birds
Black ……. Chicken
White …… .poodle
Yellow ... ..mist
gray ... .. Neck.

"Friends and girlfriends"
Which literary characters were friends?
Cards: Mowgli; Cipollino; Baby; Winnie the Pooh; Gerda; Crocodile Gena; Marquis Barabas; Ellie; Dunno; Olya.
Answers:
1. Bagheera, Baloo, Kaa (Mowgli).
2. Cherry, Radish (The Adventures of Cipollino).
3. Carlson.
4. Piglet, Eeyore - Eeyore, Rabbit.
5. Kai.
6. Cheburashka, Galya.
7. Puss in boots.
8. Toto, Scarecrow, Tin Woodman, cowardly Lion.
9. Gunka, Znayka, Grunt, Silent, Avoska, Proboska, Cog, Shpuntik, Rustyayka, Tube, Pillkin, Donut, Syrup, Hurry.
10. Yalo.

« With or without prompts "
for the correct answer - 3 points
with one tip - 2 points
with two - 1 point
1. To have a good lunch, this dastardly deceiver pretended to be a kind old woman:
- in a cap, glasses and under a blanket it was difficult to recognize him;
- the girl wondered why her grandmother had such big teeth.
2. The good girl had to lie to break free:
- the one who did not let her in, himself brought her home, not suspecting anything;
- if he knew that he was not carrying pies, the dogs would not pat him in the village.
3. Small traders - liars declared that their goods are magical:
- even the king believed it;
- but if I didn’t believe it, I wouldn’t appear in front of the people in the most ridiculous form that can be imagined.
4. This deceiver knows many ways to get her way, one of them is flattery:
- stupid bird, believed her;
- to miss your cheese is a shame.
5. These insidious women deceived the king by saying something that is scary to imagine:
- that's why he saw his son for the first time many years later;
- they themselves should be ground up in a barrel and allowed to float on the sea - the ocean.
6. This liar helped his master a lot by inventing a new name for him:
- having obtained a real castle and good clothes for the owner, he turned him into a worthy groom for a princess;
- but the fact that he walked in boots surprised passers-by very much.
7. To turn her life into a fairy tale, this deceiver declared that the unusual crystal piece belonged to her:
- but it could not belong to her in any way, because it does not fit her in size;
- this crystal thing was dropped by the hostess when she ran home.
8. This cunning deceiver was able to change his voice:
- the children did not immediately believe that their mother had come;
- out of seven children, only one remained, who told the goat what had happened.
9. This liar came up with the idea of ​​pretending to be deaf:
- the stupid round man sang songs to her;
- when he sat down on her tongue, it remains only to swallow it.
10. Two sisters wanted only good for the third, so they set the clock back an hour:
- they did not know that the sister was not at all afraid of the monster;
- but if she had asked her father to bring her new outfits, she would not have found her prince.
11. This tiny little liar has appropriated a whole invention for himself:
- he himself did not know anything, so he always got into funny stories;
- then everyone found out that he had not invented the balloon at all.

"Blitz Competition" Trick Questions "
questions:
1. Is the Cinderella's slipper simple or gold?
2. How many people pulled the turnip? - three
3. Did the kolobok have a bow or tie around his neck?
4. How many kids did the wolf eat in the fairy tale "The Wolf and the Seven Kids"?
5. Masha used to say: "I sit high, I look far away." Where did she climb: on a tall tree or on the roof of a house?
6. For what reason did Mukha Tsokotukha gather guests: a name day or a wedding?
7. What has become of Cinderella's carriage: a pumpkin or a rutabaga?
8. Is Malvina blonde or brunette?
9. What did the old man ask of the goldfish when he caught it for the first time?
10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?
11. Balloon, which Piglet gave to the Donkey, looked like a ball or a sun?
12. What does the clock show when it strikes 13 times? - it's time to repair
13. What did Fly - Tsokotukha find when she walked across the field: a samovar or a kettle?
14. How many grains did Thumbelina eat a day when she lived with a mole?
15. Whose daughter Morozko gave a dowry: an old man or an old woman?
17. When Buratino received the golden key, did Barmaley try to take it away?
18. How did Emelya carry firewood on the stove: in bundles or loosely?
19. Whom did Shapoklyak take on a string - a cat or a dog?
20. Where did the clubfoot bear's bump hit?

"The box is a riddle"
1. Are there hidden objects in the box that the girl brought from the forest in winter to please the wayward princess and stepmother with her daughter? - Snowdrops.
2. Here is the thing that the crocodile ate. - Washcloth.
3. With the help of this item, you can make a variety of things, and you can kill the villain. - Needle.
4.Using this item the main character found his happiness - a wise wife who was bewitched - Arrow.
5. A toy that was given a very funny name because it fell off the table. - Cheburashka.
6. In the box that indicates the way - the path not only to Ivan - Tsarevich, but also to one mythical hero Ancient Greece. - A ball of thread or thread of Ariadne.

"Blots"
Material: A large sheet of paper, paints, a glass of water.
“There is an unusual city in this magical land. Dragon Fear - Fight has turned all the inhabitants of the city into colorful clouds. From time to time it rains in the city, and droplets of different colors fall to the ground. It is necessary to "revive these droplets." Children are encouraged to pick up more paint on a brush and drip onto a sheet. "The shapeless spot needs to be finished to make it clear what it looks like."

"Composing a fairy tale using individual words"
Material:a set of words or their symbols (for example: sun, river, wind, rain)

"Game" Colored Tales "
Come up with a pink or green fairy tale.

" If…"
Children are invited to fantasize on a wide variety of topics: “If I became invisible” - why would I use this property. “If suddenly the toys come to life and talk” - what they can tell.

"Inventors"
It is based on the method of focal objects, the essence of which is to transfer the qualities of various objects to the initially selected object. For example: you need to come up with an unusual chair. Children are invited to name two or three words that have absolutely nothing to do with the chair, for example, "cat" and "Book", to which it is necessary to select 3-5 quality characteristics. The cat is affectionate, fluffy, colorful; the book is an interesting adventure book, thick.
Then they start the main part of the game - coming up with a new chair.

Based on the fairy tale "Geese - Swans" "Hut on Chicken Legs"
Lay out a hut on chicken legs out of counting sticks according to the model or from memory.

"Goose"
The goose is drawn by the cells. Draw the same one.

« Kisselny shores "
In the fairy tale, a river of milk flowed among the jelly banks. And what kind of jelly can be made from berries and fruits? Raspberry? Cherry?
Fill the jar (draw) with jelly: complete the shading as shown by the arrows. Color all the berries and fruits you have drawn.

"Dress the children correctly"
Pick up pictures with clothes, shoes, hats.
Assignment: What clothes, shoes, hats are the children wearing?

"Portrait of Baba Yaga"
Paintings with fragments: faces; Hair; eyes and eyebrows; noses.
Describe the portrait of Baba Yaga according to the scheme: what face? What hair? What eyes? What nose?

References:

  1. M.S. Kogan "Game Pantry" - 3rd ed., - Novosibirsk: Sib. Univ. Publishing house, 2007 - 238p.
  2. Games, puzzles, riddles for preschoolers. popular guide for parents and teachers / comp. T. I. Lingo - Yaroslavl: Development Academy: Academy Holding, 2003. - 208 p.



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