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Intellectual game "travel through fairy tales". Outdoor games based on fairy tales card index on the theme Contests for children related to fairy tales

TRAINER: Yegorova E.N.

G.O. ELECTROSTAL

"Teremok"

Children stand in a circle - this is a teremok. Several children dress up the masks of the heroes of the fairy tale:

mouse, frog, hare, wolf, chanterelle and bear.

Children raise their hands clasped to each other and say the words:

"Here is a teremok

He is not low, not high.

As the animal enters it,

So the lock will slam "

While pronouncing the words, children in animal masks run into and out of the circle.

At the words of the teacher “Khlop”, the children drop their clasped hands. Whoever gets caught, ceases to be a "beast" and gets up in the teremok with the rest of the children.

The game is played until the most agile remains.

"The wolf and the kids"

A wolf is chosen, the rest of the children are kids.

Children - kids jump around the playground, saying:

“We are funny kids

All the naughty guys

We are not afraid of anyone

Except one wolf.

(go up to the wolf)

Gray wolf, don't yawn

Rather catch up with us "

On the last words, the "wolf" catches up with the "kids". Whoever caught (pissed off), he crouches.

The game stops when most of the guys are caught.

Then a new "wolf" is selected

"Little Red Riding Hood"

Children stand in a circle with their hands clasped. In the center is a child with a red cap on his head, slightly covering his eyes.

Children walk around Little Red Riding Hood and say:

"Little girl

Little Red Riding Hood

I went to my grandmother with a basket

And I found the guys here.

Don't take off your hat

Who called you, find out? "

The child, whom the teacher points to, calls: - "Little Red Riding Hood"

She must guess who called her, give her name.

The guessed child becomes Little Red Riding Hood.

"Barmaley"

A child is chosen - Barmaley, he is put on a hero's mask.

He approaches children with the words:

"I am the kindest Barmaley

I love children very much.

Who will go for a walk with me:

Run, jump and jump? "

Children leave Barmaley, saying:

“We don’t want to go with you,

You'd better catch up with us! "

Children run away from Barmaley. He takes the caught children to his "house"

The game then continues with the newly selected child.

"Fly Tsokotukha"

Children stand in a circle holding hands.

In the center is a child wearing a Mukha-Tsokotukhi hat.

Children walk in circles, pronouncing the words:

"Fly, Fly - Tsokotukha

Gilded belly

We are going to visit you

Whom do you want, shall we bring?

Maybe striped bees?

Or furry caterpillars?

Bloodsuckers - mosquitoes?

Or fat worms? "

The child in the center (Fly - Tsokotukha) chooses.

If the child named the bees, then the children fly in a circle and hum;

if there are caterpillars, they walk in small steps;

if mosquitoes - they fly, saying "zzz";

if there are worms, they go in a circle, alternately tilting and lifting the body.

After each show, the presenter chooses the child who, in his opinion, performs the movements best of all, and he becomes the presenter.

"Hares and Fox"

Children wearing bunny masks stand in a circle.

A child in a fox mask walks around the circle and says:

"Oh, my house has melted

How can I go home.

I must run to the bunny

Take away his house "

Comes to the house of one of the "bunnies", knocks:

"Knock-Knock….

Gray bunny, run out

And play with me "

"Bunny" and "Fox" are running in a race around the circle: who will be the first to take the house.

Who lost - he becomes a "fox"

Online fairy tales

Let's read fairy tales! All children and adults love them. Here, good always triumphs over evil. A fascinating plot and of course the magic of our online fairy tales will occupy the child's fantasy. Miracles and interesting story distract him from running around and noisy games. Fairy tales are not only entertaining. It has long been noticed that fairy tales teach us, through a fairy tale the child learns his place in this world, gets the first ideas about good and evil, friendship and betrayal, courage and cowardice. No wonder folk wisdom passed down through the tale from the generation. The presented fairy tales can be read both by yourself and listen to fairy tales online. This is a great solution for modern parents and their children. As you listen to fairy tales, see the characters in colorful illustrations and watch them come to life. You can play games with them that are built into the book with fabulous story, both on computers and mobile devices. Here you will find a fascinating journey into a fairy-tale world.

summaries of presentations

A game based on children's fairy tales

Slides: 19 Words: 498 Sounds: 1 Effects: 91

Visiting a fairy tale. Who will you play with. Pushkin's Tales. Mrs. Blizzard. A donkey. Name the old shoemaker's helpers. Princess. Snow White and the Seven Dwarfs. Strings. Fool. Prince Elisha. The tale of the golden cockerel. The tale of Tsar Saltan. Dog. Fox and crane. Buckets. Princess. Ax porridge. Gene. - A game based on children's fairy tales.ppt

Game "Guess the fairy tale"

Slides: 27 Words: 1912 Sounds: 1 Effects: 23

Children's games based on fairy tales

Slides: 30 Words: 420 Sounds: 6 Effects: 118

Away. Warm up. How many heroes were there in the "Turnip" fairy tale. Bird. Fairy. Jam. The names of the seven dwarfs. Get to know the hero of the fairy tale. Granny. Wooden man. Learn the tale by the melody. Children's games based on fairy tales. Children's games based on fairy tales. Children's games based on fairy tales. Children's games based on fairy tales. The Tale of the Fisherman and the Fish. Swan geese. Frog. Masha and the Bear. The Scarlet Flower... Sister Alyonushka and brother Ivanushka. By magic. Cinderella. Puss in Boots. Sivka-burka. The Snow Queen... Magic helpers. Portrait. Undefined object. Well done. - Children's games based on fairy tales.ppt

Fairy tale games for children

Slides: 36 Words: 3346 Sounds: 7 Effects: 90

Fairy tale, come visit! Targets and goals. To develop an aesthetic taste, the ability to see, appreciate and cherish beauty. Information for thought. What are today's children playing? A feature of modern children is the relationship between themselves and negative heroes. Children with high levels of anxiety are thus protected from fear. Hence the identification of evil. Aggression arising under the influence of family education. Such games are a way of avoiding real life! How to find a way out? Play a fairy tale with the guys! Why in a fairy tale? Teaching children to improvise is far from easy. Teach to believe in yourself. - Fairy tale games for children.ppt

Literary game based on fairy tales

Slides: 15 Words: 750 Sounds: 0 Effects: 0

Mustafa Kulanda. V magical world fairy tales. Morozko. Assignments to teams. What do we know about fairy tales. Remember the beginning. Best reader and storyteller. What a beauty these fairy tales are. What I think. Check yourself. Right answers. The word is not a sparrow, if it flies out, you won't catch it. Aldar-Kose. Prepare a retelling of one fairy tale. Assessment. - Literary game based on fairy tales.ppt

Games with fairy tale characters

Slides: 18 Words: 670 Sounds: 1 Effects: 4

In the land of fairy tale heroes. Wood. Knizhkin's name day. Games with fairy tale characters. Quiz. Warm up. Pushkiniana. Cockerel. I will serve you gloriously. Fairy tales foreign writers... Dreamer. Things. Golden egg. Russian folk tales. Division. Fairy tales of Russian writers. The Adventures of Dunno. Comrade. - Games with fairy tale characters.ppt

Lotto of fairy tales

Slides: 70 Words: 1262 Sounds: 1 Effects: 44

Game "Lotto of Fairy Tales". Lotto of fairy tales. Do you know fairy tales. 1. Fedorina's cats. Fedorino grief. Masha. Masha and the Bear. Grandfather and woman. Goat - Dereza. Pot. A pot of porridge. Crocodile. Moidodyr. Eat my rye pie. Swan geese. Drinks with Alyonushka from one cup. Sister Alyonushka and brother Ivanushka. Bunny. Tar goby. It was late autumn. Wintering of animals. Goggle-eyed crayfish. Stolen sun. The cubs are hungry. Two greedy teddy bears. Who lives in a mitten. A mitten. Mouse-mother. The Tale of the Foolish Mouse. The animals trembled. Cockroach. The butterfly flew in. Confusion. Puppy. Who said "Meow". - Lotto fairy tales.ppsx

KVN on fairy tales

Slides: 62 Words: 1925 Sounds: 11 Effects: 217

KVN on fairy tales. Warm up. What distinguishes a folk tale from a myth. Russian folk tale is an action-packed story. Who is the creator folk tales... What types of fairy tales are divided into. What kind artistic techniques most commonly used. What magic items are used in fairy tales. Which of these fairy tales are magical. The protagonist of the tale has helpers and pests. The word of the jury. Pick up a proverb. "A good deed will return a hundred times." "Princess Frog". "Crane and Heron". "The cat, the rooster and the fox." "Three pigs". "Who does not work shall not eat". Fabulous lost and found office. -

Interesting educational games, quiz games and contests for junior schoolchildren on the knowledge of fairy tales.

Game “Fairy Tales. Fairy tales. Fairy tales"

Add name... A game for warm-up, involving children in a game situation. The presenter calls the first word of the name of the fairytale hero, and the children continue in chorus. Whose choir is more friendly and without mistakes, that team wins.

Koschey - Immortal

Helena - Lovely

Vasilisa - Lovely

Sister - Alyonushka

Boy - c-finger

Finist - Clear Falcon

Ivan - prince

Brother - Ivanushka

Serpent - Gorynych

Andrey - shooter

Nikita - Kozhemyaka

Tiny - Havroshechka

Answer in one word... Each player or team is quickly asked questions. Thinking time - 1-2. seconds. Whoever gives the most correct answers won.

Way of travel of Baba Yaga. (Mortar)

This is sometimes called a fox in fairy tales. (Gossip)

Favorite book of Buratino. (ABC)

The pride of Marya Krasa. (Scythe)

Sister Ivanushki. (Alyonushka)

What was the name of Pierrot's fiancée? (Malvina)

A fabulous name for a magic tablecloth. (Self-assembly)

Which of the inhabitants of the swamp became the wife of the prince? (Frog)

The name of the boy who was carried away by the wild swans. (Ivanushka)

Who had death at the end of the needle? (At Koshchei)

Who has the ugly duckling become? (Into the swan)

The fruit with which the princess was poisoned? (Apple)

Which of the heroes of the Russian folk tale was a bakery product? (Gingerbread man)

In what city did Dunno live? (In Floral)

Who helped pull the turnip out? (Mouse)

What delicacy did Carlson prefer? (Jam)

Where did Dunno fly? (To the moon)

Game "Russian Fairy Tales"

The players are divided into three teams (according to the number of options), to which the leader asks questions in turn. Answers are written on a piece of paper in a column. The team that first reads the cipher word by the initial letters of the answers becomes the winner.

Questions

Option 1

With this object, Ivan tried to wake up his brothers.

This bird sometimes turned into a crooked girl.

On what river did Ivan fight the Miracle Yud?

The nickname of the fabulous horse.

Most fairy tales are indispensable without this pet.

Home of Baba Yaga.

The name of the fairytale hero.

Option 2

The name of the girl from the fairy tale "About rejuvenating apples and living water".

Five tried to eat him, but the sixth succeeded.

Sister Ivanushka.

A reptile with three or more heads.

A fabulous hero whose death is in the egg.

Male name in fairy tales.

Option 3

The object thanks to which the prince found a wife for himself.

What was the bear carrying the girl with the pies?

The name of the hero who found "that, I don't know what."

The cockerel choked on this.

Dishes from which the crane fed the fox.

At its tip is the death of one fairytale hero.

Answers

Option 1

R curtain

Have point

WITH morodina

WITH willow

TO on

AND zbushka

E grinding

Option 2

WITH eyeball

TO box

A Lenushka

Z mei

TO oschey

AND van

Option 3

WITH trill

TO fear

A ndrei

Z yernyshko

TO uvshin

AND gla

Game "Amazing Transformations"

The team or players answer the host's question "Who did the fairytale heroes become or were enchanted into?" for a certain time.

Prince Gvidon from A. Pushkin's tale “The Tale of Tsar Saltan, his glorious and mighty hero, Prince Gvidon Saltanovich, and beautiful princess Swans ". (Into a mosquito, fly, bumblebee)

The man-eating giant from the tale "Puss in Boots" by C. Perrault. (Into a lion, a mouse)

Handsome boy Jacob from V. Hauff's fairy tale "Dwarf Nose". (Into the rabbit)

Eleven brothers-princes from the tale of G.-H. Andersen "Wild Swans". (Into the swans)

The monster from S. Aksakov's fairy tale "The Scarlet Flower". (Into the prince)

Shorty Leaf from N. Nosov's book "Dunno in the Solar City". (In a donkey)

Baghdad Caliph Hasid from V. Gauf's fairy tale "Caliph-Stork". (Into a stork)

Two brothers from the book "Two Maples" by E. Schwartz. (Into the maples)

Zhenya Bogorad from L. Lagin's story "The Old Man Hottabych". (To the old man)

Donkeys Brykun, Pegasik and Caligula from the story "Dunno in the Solar City" by N. Nosov. (In short ones)

Game "Unusual travel"

A team or a player is responsible for a certain time to the host's question: "On what or on whom did the fairy-tale heroes make an extraordinary journey?"

To the magical land of Ellie and Uncle Charlie from A. Volkov's book "Urfin Deuce and His Wooden Soldiers." (On a land ship)

Around the World Captain Vrungel, Lom and Fuchs from A. Nekrasov's book "The Adventures of Captain Vrungel". (On the yacht "Trouble")

Old man Hottabych and Volka from L. Lagin's fairy tale "Old Man Hottabych" to India for Zhenya Bogorad. (On a flying carpet)

For honey Winnie the Pooh from A. Milne's fairy tale "Winnie the Pooh and all, all, all." (On a balloon)

To the camp of the Turkish army Baron Munchausen from the book by E. Raspe "The Adventures of Baron Munchausen". (On the core)

To the Moon Dunno and Donut from N. Nosov's book "Dunno on the Moon". (On a rocket)

From the mole's hole to the warm lands Thumbelina from the tale of G.-H. Andersen's "Thumbelina". (On a swallow)

To Africa Doctor Aibolit and his friends from the book of K. Chukovsky "Doctor Aibolit". (On the ship)

From the railway station to the village of Prostokvashino, Uncle Fyodor and his friends from the book by E. Uspensky "Uncle Fyodor, a dog and a cat." (On a tractor)

On the Roof A kid from A. Lindgren's fairy tale "Carlson Who Lives on the Roof". (On Carlson)

Game "Fairy spells"

A team or a player is responsible for a certain time to the host's question: "Who spoke such magic words?"

At the pike's will, at my will. - Emepya (Russian folk tale "By the Pike's Command")

Sivka-burka, prophetic kaurka! Stand in front of me like a leaf before the grass. - Ivanushka the Fool (Russian folk tale "Sivka-Burka")

Sim sim open the door! - Ali Baba (Arab fairy tale "Ali Baba and 40 robbers")

Fly, fly, petal, through the west to the east, through the north, through the south, come back in a circle. As soon as you touch the ground - in my opinion, be led. —Zhenya (V. Kataev "Flower-seven-flower")

One two Three. Pot, boil! - Girl (Brothers Grimm "Pot of Porridge")

Kara-baras. - Moidodyr (K. Chukovsky "Moidodyr")

Mutabor. - Caliph (V. Gauf "Caliph-Stork")

Bambara, chufara, loriki, eriki, pickup, tricapu, scoriki, caroti. -— Bastinda (A. Volkov "The Wizard of the Emerald City")

Kreks, peke, fex. - Pinocchio (A. Tolstoy "The Golden Key, or the Adventures of Pinocchio")

Stand in front of me like a mouse in front of a mountain, like a snowflake in front of a cloud, like a step in front of a steep, like a star in front of the moon. Burum-shurum, shalty-balts. Who are you? Who am I? Was - I, became - you. —Niels (S. Lagerlef "The Wonderful Journey of Niels with Wild Geese")

Game "Who's Who?"

The team or player is responsible for a certain time to the host's question: "Who is who of the literary characters?"

Moidodyr. - Washbasin (K. Chukovsky "Moidodyr")

Uncle Fedor. - Boy (E. Uspensky "Uncle Fedor, dog and cat")

Push-Push. - "Horse" with two heads (K. Chukovsky "Doctor Aibolit")

Queenbus-Flestrin - Man of the Mountain. - Gulliver (J. Swift "The Journey of Lemuel Gulliver to some distant countries of the world, first a surgeon, and then a captain of several ships")

Rikki-tikki-tavi. - Mongoose (R. Kipling "Rikki-Tikki-Tavi")

Mr. Nilsson. - Monkey (A. Lindgren "Pippi Longstocking")

Hassan Abdurahman ibn Hottab. —Ginn (L. Lagin "The Old Man Hottabych")

Kaa. - Boa constrictor (R. Kipling "Mowgli")

Scarecrow. - Straw effigy (A. Volkov "The Wizard of the Emerald City")

Tilly-Willie. - The Iron Giant (A. Volkov "Yellow Mist")

Game "Multicolored Answers"

A team or a player is responsible for a certain time to the question of the moderator: "What word should be put in place of the ellipsis?"

The tale of Ch. Perrault "Red ..." (Hat)

The tale of C. Perrault "Blue ..." (Beard)

M. Maeterling's fairy tale "Blue ..." (Bird)

V. Oseeva's story "Blue ..." (Leaves)

The magic story of A. Pogorelsky "Black ..." (Chicken)

A. Kuprin's story "White ..." (Poodle)

A. Volkov's fairy tale "Yellow ..." (Fog)

V. Bianchi's story "Gray ..." (Neck)

V. Bianchi's story "Orange ..." (Neck)

Game "Friends and girlfriends ..."

Cards with empty columns for answers are copied according to the number of teams. Fill in the table within a certain time.

Which of the literary characters were friends ...

Answers

1. Bagheera, Baloo, Kaa (R. Kipling "Mowgli")

2. Cherry, Radish (J. Rodari "The Adventures of Cipollino")

3. Carlson (A. Lindgren "Three stories about the Kid and Carlson")

4. Piglet, Eeyore, Rabbit (A. Milne, "Winnie the Pooh and everything, everything, everything")

5. Kai (G.-H. Andersen "The Snow Queen")

6. Cheburashka, Galya (E. Uspensky "Gena the Crocodile and His Friends")

7. Puss in Boots (Ch. Perrault "Puss in Boots")

8. Toto, Scarecrow, Tin Woodman, Cowardly Lion (A. Volkov "The Wizard of the Emerald City")

9. Gunka, Znayka, Grumpy, Silent, Avoska, Proboska, Cog, Shpuntik, Rustyayka, Tube, Pillkin, Donut, Syrup, Toropyzhka, Guslya (N. Nosov "The Adventures of Dunno and His Friends")

10. Yalo (V. Gubarev "The Kingdom of Crooked Mirrors")

The game "With and without a hint ..."

The facilitator asks prompted questions. For the correct answer after the question, the player receives 3 points, with one prompt - 2, with two - 1 point. Who will be the first to guess the characters and type large quantity points, he wins.

Questions

1. To have a good dinner, this dastardly deceiver pretended to be a kind old woman.

It was difficult to recognize him in his cap, glasses and under the covers.

The girl wondered why her grandmother had such big teeth.

2. The good girl had to lie to break free.

The one who did not let her in, himself brought her home, suspecting nothing.

If he knew that he was not carrying pies, the dogs would not pat him in the village.

3. Small traders-liars declared that their goods were magical.

Even the king believed it.

But if I didn’t believe it, I wouldn’t appear in front of the people in the most ridiculous form that one can imagine.

4. This deceiver knows many ways to get her way, and one of them is flattery.

The stupid bird believed her.

Skipping your cheese is a shame.

5. These insidious women deceived the king, saying something to him that is terrible to imagine.

That is why it was only many years later that he saw his son for the first time.

They themselves should be ground up in a barrel and allowed to float on the sea-ocean.

6. This liar helped his master a lot by inventing a new name for him.

Having procured a real castle and expensive clothes for the owner, he turned him into a worthy groom for a princess.

But the fact that he walked in boots surprised passers-by very much.

7. To turn her life into a fairy tale, this deceiver declared that the unusual crystal piece belonged to her.

But it could not belong to her in any way, because it does not fit at all in size.

This crystal thing was dropped by her mistress when she ran home.

8. This cunning deceiver was able to change his voice.

The children did not immediately believe that their mother had come.

Of the seven children, only one remained, who told the goat about what had happened.

9. This liar came up with the idea of ​​pretending to be deaf.

The stupid little round sang songs to her.

When he sat down on her tongue, all that remained was to swallow it.

10. Two sisters wanted only good for the third. And so they set the clock back an hour.

They didn’t know that the sister was not at all afraid of the monster.

But if she had asked her father for new outfits, she would not have found her prince.

11. This tiny little liar has appropriated the whole invention.

He himself did not know anything, so he always got into funny stories.

Then everyone knew that balloon it was not at all invented by him.

Answers

1. Wolf (Ch. Perrault "Little Red Riding Hood")

2. Bear (Russian folk tale "Masha and the Bear")

3. Merchants of "invisible fabric" (H.-H. Andersen "The Naked King")

4. Fox (Fable by I. Krylov "The Crow and the Fox")

5. The weaver with the cook, with the bridegroom Baba Babarikha (A. Pushkin "The Tale of Tsar Saltan ...")

6. Cat (Ch. Perrault "Puss in Boots")

7. Stepmother's daughter (Ch. Perrault "Cinderella")

8. Wolf (Russian folk tale "The Wolf and the Seven Kids")

9. Fox (Russian folk tale "Kolobok")

10. Older sisters (K. Aksakov "The Scarlet Flower")

11. Dunno (N. Nosov "The Adventures of Dunno and His Friends").

Riddles of fairytale heroes

The players are divided into two teams. The presenter reads out the stories of fairy-tale heroes about himself, about his feelings, feelings, etc. The task is to recognize the hero. The team with the most correct answers wins.

Questions

1. “I decided to just travel around the world and did not know that everything would turn out like this. I thought everyone was as kind as my Grandma and Grandpa. But it turned out that evil, cruel, and cunning live in this world ... "

2. “All my life I was afraid of cats. And this time she came: purrs, scratches, they say, help. And how can I, little Mouse, help the Cat? But I see, it is not deceiving. I ran out into the field, I see, I really need my help ... "

3. “I knew it would end this way. Painfully shabby and old I am, how many years I have been standing in the field. I dreamed, of course, that someone would settle in me ... But there were so many of them that I simply could not stand it and collapsed ... "

4. “Well, this Mouse has a tail! It cannot be compared with either Grandfather's fist or Baba's fist. And this Mouse had to run out at the most inopportune moment. Now everyone would admire me. I would lie in the most conspicuous place ... "

5. “I am pleased to be on the head of this girl. She looks after me. I am always clean. I like to travel with her through the forest, to visit my grandmother. But here's the problem: my mistress is very, very trusting. Because of this, all sorts of troubles happen to her ... "

6. “Honestly, it’s unpleasant when the Cat puts you on your feet. It scratched and tore all my insoles. Of course, I understand that all this running around is for the sake of the owner, but it hurts ... "

7. “We certainly wouldn't want to let her down. We could have fallen behind and the whole story would have ended there, at the ball. But we have no right either to rush or lag behind ... "

8. “It is very harmful for me to be in the water so much ... Thanks to this curious and naughty boy. If not for him and the turtle, how long would I have lain at the bottom? .. "

9. "She good girl... Kind, caring. But you need to know yourself - what you can and cannot. I'm Hot by nature: I warm, burn, melt ... Why jump over me? .. "

10. “I, of course, was ready to fulfill any of her wishes. After all, her husband saved my life. But in the end I realized: the more you give a person, the more he wants. So such people have to stay at a broken trough ... "

11. “Do you think I enjoy living with such a hostess? My problem (or maybe not) is that I cannot lie. I always tell her the whole truth. And because of this, I get it: she will yell at me, then she throws, then she threatens that she will smash me. But when she is pleased with what I say, she strokes my hand and looks into me for a long, long time ... "

12. “I survived only thanks to this little fragile girl. She kept me warm, fed and watered. How wonderful it is to live! Enjoy the sun, wind, warmth! .. "

Answers

1. Gingerbread man.

2. Mouse ("Turnip").

3. Teremok.

4. Egg ("Ryaba Chicken"),

5. Little Red Riding Hood.

6. Boots ("Puss in Boots").

7. Clock ("Cinderella"),

8. Golden Key ("Buratino"),

9. Bonfire ("Snow Maiden").

10. gold fish("The Tale of the Fisherman and the Fish").

11. Mirror ("the tale of dead princess and seven heroes "),

12. Swallow ("Thumbelina"),

Blitz competition "trick questions"

The main thing in the competition is to respond as quickly as possible. More answers per minute guarantees more points.

Questions

1. Cinderella's slipper is simple or gold?

2. How many people pulled the turnip?

3. Did the kolobok have a bow or tie around his neck?

4. How many kids did the wolf eat in the fairy tale "The Wolf and the Seven Kids"?

5. Masha used to say: "I sit high, I look far away ...". Where did she climb: on a tall tree or on the roof of a house?

6. For what reason did Mukha-Tsokotukha gather guests: a name day or a wedding?

7. What has become of Cinderella's carriage: a pumpkin or a rutabaga?

8. Is Malvina a brunette or a blonde?

9. What did the old man ask of the Goldfish when he caught it for the first time?

10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?

11. Balloon, which Piglet gave to the Donkey, looked like a ball or a sun?

12. What does the clock show when it strikes 13 times?

13. What did Fly-Tsokotukha find when she walked across the field: a samovar or a kettle?

14. How many grains did Thumbelina eat a day when she lived with the Mole?

15. Does the Woof kitten bark or bark?

16. Whose daughter Morozko gave a dowry - an old man or an old woman?

17. When Buratino received the golden key, did Barmaley try to take it away?

18. How did Emelya carry firewood on the stove: in bundles or loosely?

19. Whom did Shapoklyak take on a string - a cat or a dog?

20. Where did the clubfoot bear's bump hit?

Answers

1. Not simple and not gold, but crystal.

2. Three, the rest are animals.

3. Nothing happened, since he has no neck.

4. Six, and the seventh hid and told his mother everything.

5. She was sitting in a box behind the bear.

6. Name days. The wedding also took place, but later.

7. Into the pumpkin.

8. Malvina is a girl with blue hair.

9. For the first time, nothing.

10. She only wore a red cap.

11. He looked like a green rag.

12. That it is time for them to be repaired.

13. Found some money, and then bought a samovar at the market.

14. Not at all: she did not live with him at all, but flew away with the swallow.

15. He meows.

16. Starikov.

17. No, since he is from a completely different fairy tale, and Karabas-Barabas was hunting for the key.

18. Firewood went on our own, but did not ride on the stove.

19. Rat Lariska.

20. On the forehead ("the bump bounced right into the bear's forehead ...").

Mystery box game

The box (box) contains a fabulous item (s), which must be recognized by a hint question. For the title of the tale and the author, participants receive additional points.

Questions

1. In the box are hidden objects that the girl brought from the forest in winter to please the wayward princess and stepmother with her daughter.

2. Here is the thing that the crocodile ate.

3. With the help of the object inside the box, you can make a variety of things, or you can kill a terrible villain - the character of Russian fairy tales.

4.Using the item here, the main character fairy tales found his happiness - a wise wife who was bewitched.

5. Here is a toy that was given a very funny name because it fell off the table. Who is this?

6. In this box there is something that indicates the path-path not only to Ivan Tsarevich, but also to one of mythical heroes Ancient Greece.

Answers

1. Snowdrops (S. Marshak "12 months")

2. Washcloth (K. Chukovsky "Moidodyr")

3. Needle (Tale "The Frog Princess")

4. Arrow (Tale "The Frog Princess")

5. Cheburashka (E. Uspensky "Crocodile Gena and his friends")

6. Ball of thread and thread of Ariadne (Tale "The Frog Princess" and the myth of the Minotaur)

CARD ROOM OF DIDACTIC GAMES ON RUSSIAN FOLK FAIRY TALES.

the main goal didactic games according to Russian folk tales - development of children's speech, fostering interest in Russian folk tales.
Didactic games are designed taking into account the age of the children.

Games with children 3-4 years old

Verbal and didactic game "Compare different animals"

Didactic task : teach children to compare different animals from fairy tales, highlighting the opposite signs.

Number of players : 5-6 children

Game rule: the child who the driver points to answers

Game action : The teacher invites the children to consider the Bear and the mouse.

The bear is big, and the mouse is ... (small). What other Bear? (Fat, fat-footed, clubfoot). What kind of mouse? (Small, gray, fast, dexterous.) What does Bear like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).

Mishka's paws are thick, and the mouse's ... (thin). Who has a longer tail? The mouse has a long tail, while Mishka has ... (short.

Similarly, you can compare other animals from fairy tales - a fox and a hare, a wolf and a bear.

Word-didactic game "Little kids and a bunny"

Didactic task: Teach children to come up with a new ending for a familiar fairy tale

Number of players: 4-6 children

Game rule: listen carefully to the interlocutor

Game action: First, children remember the tale "Little kids and a wolf". It can be recalled using a tabletop theater or flannelegraph. The tale ends, but the teacher offers to listen to what happened next: “The goat has gone back to the forest. The kids were left alone at home. Suddenly there was another knock on the door. The kids got scared and hid. And it was a small ... (a toy is shown) bunny. The bunny says: ... (“Don't be afraid of me, it's me - little bunny".) The kids ... (let the bunny in). They treated him to ... (cabbage, carrots). The kids ate and began to ... (play, have fun, frolic). The bunny was playing ... (on the drum), and the kids ... (jumping merrily).

The verbal and didactic game "Grouse Hen"

based on the fairy tale "Ryaba Chicken"

Didactic task: To develop speech activity in children, to work out interrogative intonation with them, to exercise them in correct sound pronunciation.

Number of players: subgroup of children

Game rules: the chicken should loudly, quickly answer the questions of children

Game action: the teacher shows a picture with a picture of a poached hen, suggests remembering the fairy tale "Ryaba Chicken". After telling the tale, he explains why it is called "Ryaba". Then he invites the children to play. A chicken is chosen with a counting device. The teacher puts on her a hat, puts it in front of the children and begins to ask questions. The chicken answers them at the suggestion of the teacher:

Ryaba Chicken, where did you go?

To the river.

Ryaba Chicken, why did you go?

For some water.

Ryaba Chicken, why do you need some water?

To water the chickens.

Chicken Ryaba, how do your chickens ask you to drink?

Pee-pee-pee! (All children say this.)

When the game is repeated, the teacher suggests to the children: "Let's all together ask the chicken where she went?" Children, together with the teacher, trying to reproduce the interrogative intonation, ask: "Chicken Ryaba, where did you go?" etc. It is better to choose shy, timid, silent children as chicken.

Board-print game "Pair pictures"

Didactic task: Exercise children in comparing the objects shown in the picture, in finding similarities and in selecting the same images; to bring up attention, concentration, to form speech, to develop the ability to fulfill the rule of the game.

Number of players:

Material: paired pictures-illustrations from Russian folk tales and chips

Game rules: Show and name only the same picture; whoever selects and names the paired picture correctly will receive a token.

Game action: search for the required cards.

Board-print game "Fold the picture"

Didactic task: Exercise children in composing a whole subject from its parts; foster will, perseverance, dedication

Number of players:

Game rules: Do not make a mistake in your choice. The winner is the one who folded and named his picture earlier than others

Game action: finding parts, folding the whole picture

Board-print game "Lotto"

Didactic task: Exercise children in the ability to combine objects according to their place of growth: where that grows; to consolidate children's knowledge of Russian folk tales

Number of players:

Game rules: cover the cells only with those pictures that correspond to the content of the large card, i.e. a fairy tale

Game action: find small cards depicting episodes from fairy tales and cover cells on the large map with them. Competition - who will cover all cards first

Board-print game "Domino"

Didactic task: To consolidate the knowledge of children about Russian folk tales, to correctly name a fairy tale

Number of players:

Game rules: Lay the cards one by one, next to the same picture. Whoever puts all the cards first wins

Game action: If the player does not have a paired card, he skips a move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt again.

"Whose song?" (consolidation of knowledge of songs, their use in retelling fairy tales).

“Ay, ay, Snegurushka!
Ay, ay, my dear!
At the grandfather, at the grandmother
There was a granddaughter Snegurushka,
Her friends were lured into the forest
Lured - left. " Snegurushka's song
Fairy tale "Sneguroshka and the fox"

“Alyonushka, my sister!
Swim out, swim out to the shore ...
The bonfires are burning high
Cast iron boilers,
They sharpen damask knives,
They want to stab me! " Brother Ivanushka

"Guess!" (to teach children to guess a fairy tale using words - repetitions, to use them in retelling a fairy tale).

"Sleep, peephole, sleep, another." Fairy tale "Khavroshechka"

"Sister Alyonushka, I'm thirsty!"
Fairy tale "Sister Alyonushka and brother Ivanushka"

« Spout, spout, drink some water "

"Catch, fish, both small and large!"
Fairy tale "Fox - little sister and the gray wolf"

“The fox carries me over the dark forests, over the high mountains! Kitty - brother, help me out! "
Fairy tale "Cat, Rooster and Fox"

"I'll sit on a tree stump and eat a pie." Fairy tale "Masha and the Bear"

Games with middle and senior preschool children

Word and didactic game "Radio" (senior preschool age)

Didactic task: To foster the ability to be observant, to activate the speech of children

Number of players: unlimited

Game rule : listen and do not interfere with comrades

Game action: The teacher, addressing the children, says: “Today, we will play new game, called "Radio". Do you know the name of the person who speaks on the radio? That's right, they call him an announcer. Today on the radio the announcer will tell the children of our group. He will describe one of the heroes of Russian folk tales, and we will guess. I'll be the announcer first, listen! Attention! Attention! Guess which fairy tale this hero is from. Her teeth are sharp, her coat is warm, red-haired, she is beautiful, sly, cunning. Who is this? What fairy tales do you know in which the heroine would be a fox? ("The Fox and the Crane", "The Fox and the Wolf", "Teremok", etc.)
Verbal and didactic game "Tops-roots" (senior preschool age)

Didactic task: train children in the classification of vegetables (according to the principle: what is edible for them - the root or fruits on the stem)

Number of players: unlimited

Material: pictures with vegetables and forfeits

Game action:

Option 1 The teacher clarifies with the children what they will call “tops” and what “roots”. “The edible root of a vegetable will be called“ roots ”, and the edible fruit on the stem will be called“ tops ”. The teacher names a vegetable, and the children quickly answer what is edible in it: tops or roots. The teacher warns that children be careful, because in some vegetables, both are edible. The teacher calls: "Carrots!" Children answer: "Roots". "A tomato!" - "Tops". "Onion!" - "Tops and roots". The one who made a mistake pays the forfeit, which is redeemed at the end of the game.

Option 2. The teacher says: "Tops", and the children remember the vegetables, whose tops have been eaten. It is good to play this game after reading the Russian folk tale "The Man and the Bear"

Board-print game "Unleash the Fairy Tale" (senior preschool age)

Didactic task: To develop in children intellectual abilities, the ability to use conditional substitutes (symbols) of real objects

Number of players:

Game rule: At the signal of the educator, start "disenchanting" the fairy tale

Game action: Consider the tables with the children and explain that the evil wizard has bewitched the animals from the fairy tale: he turned the cockerel into a circle, the dog into an oval, the hedgehog into a cross, etc. First, the teacher covers the part of the table with conventional signs with a white stripe. Children should remember and draw the corresponding symbol to the right of each picture. Then he closes the “bewitched” animals and invites the children to name them.

When the task is completed, you can compose with the children small fairy tales and write them on cards, replacing the characters with signs. The child “disenchants” his fairy tale by substituting the desired character.

"Do you know?" (To cultivate interest, develop speed of reaction, endurance, discipline).

"I'll take at least the roots for myself, and I'll give you the tops."
Fairy tale "The Man and the Bear"

“Mothers are nannies! Get ready, gear up! Prepare me soft white bread, which I ate at my dear father's. "
Fairy tale "Vasilisa the Wise"

"You are a fine fellow: not a braggart, but a brave one."
Fairy tale "Hare - boast".

"Look, bearded, and he could not jump - he spattered everything."
Fairy tale "The Fox and the Goat"

"Know the hero of a fairy tale by description" (To educate the ability to name the hero of a fairy tale by his characteristic features, descriptions, to educate endurance).

"Carpenter, worker, grain grower, sailor, archer, blacksmith, singer"
Fairy tale "Seven Simeons - seven workers"

“She is such a beauty that you cannot say anything in a fairy tale or describe it with a pen. Under the oblique month, on each hair of a pearl. "
Elena Beautiful Fairy Tale "Seven Simeons - seven workers"

"... I have never seen such a bird: the feathers are so beautiful, the comb is somehow red, and the voice is so clear!"
Rooster Fairy tale "Rooster and dog"

Was a frog, turned into a white swan.
Vasilisa Wise Tale"Princess Frog"

"Name the heroes of the tale" (To teach children to guess a fairy tale according to the words of the main character, and then name the rest of the heroes of the fairy tale).

“This is a simple spoon - Kotova, this is a simple spoon - Petina, and this is not a simple, chiseled, gilded handle - mine. I won't give it to anyone! "
Cat, rooster, Zhikharka. Fairy tale "Zhikharka"

“Come, kumanyok, come dear! How I will treat you! "
Fox, Crane. Fairy tale "The Fox and the Crane"

“Come on, friend, build a winter hut! I will begin to carry logs from the forest and hew poles, and you will tear chips. "
Bull, pig, ram, rooster, cat. Fairy tale "Zimovye"

"Who lives where" (consolidation of knowledge of Russian folk tales "Teremok" and "Winter", to consolidate the concept of "domestic, wild animals").

It is necessary to arrange the proposed animals to the house and the winter quarters.

"Name a fairy tale after the main character" (development of speed of reaction, activity, independence of thought, teach to name a fairy tale by the character).

The images of the heroes of the fairy tale are offered, the children name in which fairy tales they are found. For example: rooster - "Zhikharka", "Zayushkina hut", "Winter", "Cat, rooster and fox", etc.

"Tell a fairy tale from illustrations" ( encourage children to retell a familiar fairy tale; create conditions for creative expression)
Children put the pictures in order and tell the story.

"Tell a fairy tale based on the heroes" (encourage children to retell the fairy tale).
Children lay out the heroes of the tale and retell the content of the tale.

"Find the mistake" (development of attention, perception, speech, teaching to see an extra character in a familiar fairy tale).
Children call what is depicted incorrectly, from which fairy tale the illustration.

"Cut pictures" (teach children to see a holistic image in separate parts, develop analytical and synthetic thinking)
Children compose a picture from parts.

"Color the hero of a fairy tale" (to improve the ability of children to paint without going beyond the contours, development creativity, small muscles of the fingers).

"Learn a fairy tale from a painted object" (consolidation of knowledge of a familiar fairy tale, development of memory, imagination, thinking and speech).
Children guess by the subject of the hero of the fairy tale, in which fairy tales the hero is found.

"Find a Pair" (consolidation of knowledge about the heroes of fairy tales, activate in the memory of favorite heroes and characters from fairy tales, teach to correlate a magic object with the hero of a fairy tale).
Children find a magic object for the hero of the fairy tale. For example: Princess - frog - arrow.


« Find it! " (development of memory, consolidation of knowledge about the heroes of fairy tales, to teach to find from pictures with heroes only those that fit the planned fairy tale).

"Guess a riddle" (development of analytical and synthetic thinking, teaching children to correlate the description of a fairy tale (or character) with a riddle).

She knew how to work beautifully and dexterously,
In any case, she showed dexterity.
She baked bread and wove tablecloths.
Sewing shirts, embroidering a pattern.
Swan white in the dance swam.
Who was this craftswoman? Vasilisa the Wise

He sent the buckets to the river,
I myself slept peacefully on the stove.
He slept for a whole week.
And his name is ... EMELYA

Soft, lush, round-faced,
He has a ruddy side.
Runs away along the path
And it is called ... KOLOBOK

The fox took him away
Already for the dark forests,
A thin voice is heard
Who is this? COCK

He is a hero we all know
And with magic word together
Maybe a whole week
Lay on the stove ... EMELYA

He rattles his bones terribly.
Spiteful, greedy and terrible.
He walks in a black cloak
And the king is called ...

Koshchei bewitched
I am fascinated by Ivan,
Green girlfriend -
Princess Frog

"Magic Words" (develop the speech of children, use magic words in retelling)
"By the dictates of the pike, at my will ..."

Fairy tale "By the Pike's Command"

“Hut, hut! Become the old way. As my mother put it - in front of me, and back to the sea (forest). "
Fairy tale "The Frog Princess"

"Sivka - burka, prophetic kaurka, stand in front of me, like a leaf in front of you!"
Fairy tale "Sivka - burka"

"If you throw it from hand to hand, immediately twelve young men will appear, and whatever is ordered to them, he will do everything in one night."
Fairy tale "The Magic Ring"

"Magic items" (to consolidate knowledge of fairy tales, teach to see in a fairy tale magic item analog).

Apple with a saucer - TV
Ball of thread - navigator
Stupa, carpet - plane - plane, helicopter
Rejuvenating apples - vitamins, dietary supplements, creams
Climbed into the right ear, climbed into the left - beauty salon "Sivka - burka"
Climbed into the right, climbed into the left - a car, a mechanism that does work
"Khavroshechka"
Stove - car "By the pike's command"

"Finish" (consolidation of knowledge about the heroes of a fairy tale, use in retelling, word creation)

Koschei the Deathless)
Zmey Gorynych)
The Little Humpbacked Horse)
Tiny - ... (Havroshechka)
Vasilisa - ... (Beautiful, Wise)
Baba - ... (Yaga)
Boy - ... (s-finger)
Marya - ... (artisan)
Chicken - ... (Ryaba)
Ivan - ... (fool)
Sparrow - ... (winged)
Mouse - ... (furry)
Damn - ... (buttered)
Sivka - ... (burka)

Card file of didactic games to consolidate knowledge of Russian folk tales

“Who is behind whom? "

Purpose of the game: Consolidation of knowledge of fairy tales. Development of the grammatical structure of speech, to acquaint children with prepositions: for, before, before, after, between; learn to navigate in space, develop visual thinking. Develop elementary mathematical concepts: first, then, first, second, last.

Material: figurines of heroes of one fairy tale are used ("Turnip", "Teremok", "Kolobok", "Hare and fox (Zayushkina hut)", etc.); circles are tokens. You can use figurines of fairy-tale characters from the theater on the flannelegraph.

Game progress:

1. The presenter asks to place the heroes of a familiar fairy tale in a certain sequence. After that, asks the child to explain: who came for whom, met; who is how it is, using various prepositions. The facilitator asks leading questions.

2. If the child has successfully mastered all the concepts, you can complicate the game by adding the concepts of right, left.

Per correct execution tasks, the child receives a token.

"What changed? ".

Material: figures of heroes of one fairy tale ("Turnip", "Teremok", "Kolobok", "Hare and fox (Zayushkina hut)", etc.) and objects are used; circles are tokens. You can use figurines of fairy-tale characters from the theater on the flannelegraph.

The course of the game;

1. The presenter, with the help of figures, reproduces the plot of a fairy tale on a flannelgraph and asks one of the children to describe what is depicted. Then the child turns away and the presenter, together with other children, changes two or three figures in places (if children are over six years old, the number of changes can be increased to five). The child has to say what has changed. For correct answers, he receives a token. The winner is the one with the most tokens.

2. If the children have successfully mastered this game, ask them to lay out the plot of a fairy tale themselves and continue the game without a presenter, appointing one of the children to be the presenter.

"Tell me from the picture."

Purpose of the game: Expanding vocabulary, developing coherent speech, creative thinking, observation.

Material: figurines of heroes of one fairy tale are used ("Turnip", "Teremok", "Kolobok", "Hare and fox (Zayushkin's hut)", etc., circles - tokens. You can use figurines of fairy-tale characters from the theater on a flannelgraph.

Game progress:

A fairy tale is chosen by adults (this can be a fairy tale that is studied in this moment). The presenter takes one of the heroes of the fairy tale and describes him: he tells how he looks, good or evil, big or small, what he does in the course of the fairy tale, etc. After that, he asks the children to repeat what he told.

Then the presenter takes another figurine and asks the children to describe the hero in turn and make sure that the descriptions are not repeated.

If this does not work out, the moderator asks leading questions: for example, what is the grandfather wearing; whether he is old or young; what he does, etc. The child receives a token for correct answers. The winner is the one who gives the most answers.

Find by silhouette.

Purpose of the game: Development of speech, visual thinking, attention, figurative memory.

Material: figurines of the heroes of one fairy tale are used ("Turnip", "Teremok", "Kolobok", "Hare and Fox (Zayushkina's hut)", etc.). You can use figurines of fairy-tale characters from the theater on the flannelegraph.

Game progress:

The presenter asks the children to look at the figures from all sides. Then he explains what a silhouette is and asks the children to trace the silhouette of the figure with their fingers, and then with a pencil.

The presenter lays out the figures with the reverse side and asks to find the heroes of the fairy tale, objects.

Show the same.

Purpose of the game: Expanding vocabulary. Teach children mental operations: comparison, generalization, logical thinking. Develop imagination, be able to classify objects according to different criteria.

Material: figurines of heroes of fairy tales from the theater on a flannelgraph; pictures with plots, selected fairy tales.

The course of the game.

The presenter talks about the fact that there are the same objects, body parts in different people, animals, etc., and asks to show children the same.

Then he asks to answer his questions and show the same on the figures. For example, who has tails, who is wearing skirts, what makes grandfather, grandmother, granddaughter look like (walk on their feet, people, what makes a bug, a cat, a mouse (animals), etc.)

"Color by description."

Purpose of the game: development of speech, the ability to listen to another, clearly express their thoughts; consolidation of the concept of "silhouette"; development of observation, figurative thinking and imagination.

Material: figurines of heroes of fairy tales from the theater on a flannelgraph; pictures with plots from the game "Collect and Tell a Story", a selected fairy tale; riddles to the heroes of the fairy tale; colored pencils, paper.

The course of the game.

The presenter tells the children a fairy tale, and lays out reference pictures with the stories of the fairy tale. Then, together with the children, he selects the figurines of the heroes of the fairy tale.

When the figures lie in front of the children, an adult reads a riddle about one of the heroes from a card. Children must guess who they are talking about. The one who guesses first becomes the storyteller.

The presenter turns the card over and asks to find the exact same figure - a silhouette.

Children, each in his place, outline the silhouette. After that, the supporting pictures are removed, and the narrator, together with the presenter, must describe the image, and the children must complete and paint the silhouettes without looking at the figure.

At first, it is recommended to play with simple figures (turnip, bun, teremok, mitten). After each description, show the figure and compare who got what silhouette. The next storyteller is the one who has the most accurate drawing, or you can make a riddle about the next hero.

“Who is the most observant? ".

Purpose of the game: To consolidate the ability to compose a story from a picture, develop attention, expand vocabulary.

Material: plot pictures from the game "Collect and Tell a Tale".

The course of the game.

An adult shows a picture depicting the plot of one of the fairy tales and asks the children to describe what is shown in the picture. Children list and describe characters, events, objects. For each correct answer, they receive tokens.

Children 3 - 5 years old can play two - three times in one story. If children are over five years old, they play this story once. The winner lays out his story.

"Scout".

Purpose of the game: Development of speech, attention, figurative memory; consolidation of concepts: on, above, under, before, with, inside, etc.

Material: Figures of heroes of fairy tales; pictures with plots of fairy tales; paper, colored pencils, riddles.

Game progress:

An adult makes a riddle. The one who guessed it becomes a "scout". He is shown a picture - a plot, and he must describe the picture with the hero as accurately as possible, and other children, using figures, draw a picture of themselves according to the description.

The adult helps the scout to describe the picture more accurately.

"Colored circles".

Purpose of the game: Development of coherent speech, figurative memory, teaching children mnemonics.

Material: Colored circles, differing in color and size in accordance with the heroes of fairy tales; figurines of the heroes of the fairy tale; pictures with plots of a fairy tale.

Game progress:

Tell the story to the children and ask them to show the corresponding figures. Ask your toddler to act out a plot from a fairy tale.

If the child is not doing well, show him the picture - the plot, and have him tell the plot using the figurines.

Then tell him the story, laying out just the circles. After that, he must replace the heroes with circles and retell the tale using circles.

"Assemble from parts."

Purpose of the game: development of speech, attention, memory, thinking, coordination of hand movements.

Material: cut pictures of the heroes of fairy tales, figurines of the heroes of fairy tales from the "Fairy Chest", corresponding to cut pictures, riddles.

Game progress:

An adult shows children figurines of fairy tales. Ask them their names. Then show that the pieces can be used to add a figure of any of the heroes.

Then the parts of the cards are mixed, and the adult asks the kid to guess the riddle and fold the hero figure.

The Magician's Hat.

Purpose of the game: consolidation of knowledge of fairy tales; development of speech; development of tactile sensitivity, fine motor skills hands, attention and figurative memory.

Material: rubber toys made of table theater, hat or box, shawl.

Game progress:

An adult shows a hat and a handkerchief: “This is a magician's hat, the heroes of fairy tales are in it. You need to take turns to feel the hero, name him and say which fairy tale he is from.

"I will name and you will continue."

Purpose of the game: development of speech, consolidation of knowledge of fairy tales, development of attention, thinking, memory.

Game progress:

An adult names one of the heroes, and children add his fabulous name.

Junior and average age

Mouse - ... (noorushka)

Frog - ... (frog)

Bunny - ... (runaway)

Chanterelle - ... (sister)

Top - (Gray barrel)

Bear - ... (clubfoot)

Cockerel - (Golden comb)

Swan geese)

Sister - (Alyonushka)

Brother - (Ivanushka)

Grey Wolf)

Baba - ... (Yaga, bone leg)

Goat - ... (dereza)

Little Red Riding Hood)

Chicken - ... (Ryaba)

Fly Tsokotukha)

Elder and preparatory group

Tiny - ... (Havroshechka)

Tsar ... (Saltan)

Princess Frog)

Sivka ... (burka)

Finist - ... (Clear Falcon)

Nikita ... (Kozhemyaka)

Silver ... (hoof)

Flower - ... (seven-color)

Ilya Muromets)

Nikitich)

Nightingale - ... (robber)

Vasilisa ... (Beautiful)

Tsarevich ... (Elisha)

Boy ... (with a finger)

The Little Humpbacked Horse)

Ugly duck)

“What fairy tale is the hero from? ".

Material: a large card with a picture of a fairy tale hero; small cards depicting plots of different fairy tales.

Game progress:

Large cards are handed out to children. The presenter shows cards with stories from fairy tales. The child who has a hero from the plot of a fairy tale on a large card calls the fairy tale and takes the card for himself.

The winner is the one who collects all the tales faster.

"Help the hero find his own fairy tale."

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A sheet of paper depicts a hero of a fairy tale and three pictures - stories of fairy tales in which this hero is not, and one picture in which this hero is.

Game progress:

An adult shows the children a picture and says, for example: “The cockerel went for a walk and got lost. Let's help him return to his fairy tale. " Children look at the picture and name a suitable fairy tale.

“What fairy tale did Kolobok get into? ".

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A picture depicting the plot of a fairy tale, on which the Kolobok is glued.

Course of the game: An adult shows the children a plot picture. Children name a fairy tale and describe a picture.

"Fairy confusion"

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A picture depicting two different fairy tales.

The course of the game: the adult shows the picture. Children must name which fairy tales are messed up.

“Who is shouting how? "

Purpose: Development of the ZKR.

Material: Pictures depicting animals, riddles.

Game description: An adult makes a riddle about animals, children guess it. An adult shows a picture and says, “How does this animal speak? »Children imitate an animal.

"Collect and Tell a Story."

Purpose: Consolidation of knowledge of fairy tales; expansion of vocabulary, development of coherent speech, attention, memory.

Material: pictures depicting plots, selected fairy tales.

The course of the game: The child must put together the plot pictures from the beginning to the end of the tale, then tell the tale based on the plot pictures.

"Whose Song".

Purpose: Expanding vocabulary, developing speech, consolidating knowledge of fairy tales.

Game description: The teacher reads the words of a hero from a fairy tale. Children name the tale and the hero to whom these words belong. For example:

I, gingerbread man, gingerbread man,

Methen in the barn,

Scratched along the bottom

Mixed on sour cream,

Sazhen in the stove,

The window is cold.

(Tale "Kolobok", Kolobok's song)

Little kids, little kids,

Open up, open up!

Your mother came,

Brought some milk.

I, Koscha, was in the forest,

I ate silk grass,

I drank iced water;

Milk runs along the mark,

From the notch on the hooves,

And with a hoof in the damp earth.

(Tale "The Wolf and the Kids", the song of the Goat)

You kids, you priests

Open up, open up!

Your mother came,

I brought milk

Full of hoofs of water!

Fairy tale "The Wolf and the Kids", the song of the wolf)

Ay, ay, Snegurushka!

Ay, ay, my dear!

At the grandfather, at the grandmother

There was a granddaughter Snegurushka,

Her friends were lured into the forest

Lured - left.

(The fairy tale "Snegurushka and the fox", the song of the Snegurushka).

See see!

Don't sit on a tree stump

Don't eat the pie!

Bring it to your grandmother

Bring it to grandfather!

(The tale "Masha and the Bear", Masha's song).

How I jump out, how I jump out -

Scraps will fly through the back streets.

(Fairy tale "Fox, hare and rooster", fox song).

Cockerel, Cockerel

Golden scallop,

Look out the window -

I'll give you a pea.

(The tale "The cat, the rooster and the fox", the song of the fox).

The fox carries me

For dark forests

For the high mountains!

Kitty brother

Help me out!

(Fairy tale "Cat, Rooster and Fox", song Rooster).

This spoon is simple - Petina,

This spoon is simple - Kotova,

And this spoon is not simple, - chiseled,

Gilded handle, -

I'll take this spoon for myself.

(The tale "Zhikharka", words by Zhikharka)

Ku - kA - re - ku!

I carry a braid on my shoulders

I want to cut the fox!

Go fox, get out!

(Fairy tale "Fox, hare and rooster", song "Cockerel").

Dumb, dumb, dumb,

Golden stunushki

Is the fox at home?

Come out fox!

(Tale "Cat, Rooster and Fox", Cat's song).

I'll sit on a tree stump

Take off the pie.

(The tale "Masha and the Bear", the song of the bear

"Fairy hares".

Purpose: the development of speech, imagination, observation, expressiveness of movements.

Game description: An adult invites children to remember fairy tales in which there are hares. Those who wish tell what kind of hares they are, or depict how they behave, without naming fairy tales. The rest of the children guess which fairy tale the hare is from.

"Big small".

Purpose: To exercise in the formation of words by analogy. Development of speech, observation, expressiveness of movements.

Game description: The teacher calls the name of the adult animal. The child calls the name of his cub. Then a baby animal is depicted.

"Magic Cube".

Purpose: Consolidation of knowledge of fairy tales, development of speech, memory.

Material: a multi-colored cube, on each side of which, with the help of Velcro, heroes or plots of fairy tales are attached.

Description of the game:

Option I. The teacher throws a dice, on each face of which is attached an image of a character from a fairy tale. Children name the hero and fairy tales with his participation.

Option II. The teacher throws a dice, on each face of which is attached an image of a character from a fairy tale. Children portray this hero.

Option III. The teacher throws a dice, on each face of which is attached an image of some plot of the tale (it is desirable that the tales be different). Children name the tale and its heroes.

Option IV. The child rolls a dice, on each face of which is attached an image of a character from a fairy tale, and names the hero and fairy tales with his participation.

V option. The child rolls a dice, on each face of which is attached an image of some plot of the tale (it is desirable that the tales be different, and names the tale and its heroes.

"Describe the hero."

Purpose: Development of the grammatical structure of speech, the ability to select adjectives.

Material: Fairy tale, picture or hero figurine for description; cards with schematic images of emotions, color, body structure.

Game progress:

Option I (for children 3 - 4 years old):

After reading the fairy tale, the teacher asks: (for example, the fairy tale "The Fox and the Hare") - Which Cockerel?

Children answer: "Kind, brave, etc."

Option II (for children 4 - 7 years old):

After reading a fairy tale, or when comparing fairy tales, the teacher asks to describe one of the heroes using schematic cards.

"I will start, and you continue."

Purpose: Consolidation of knowledge of a fairy tale, the development of coherent speech, the ability to listen carefully to each other.

Material: character - the hero of the chosen fairy tale.

Course of the game: Children sit in a circle. The teacher has a character in his hands - the hero of a fairy tale that the children will tell. The teacher begins a fairy tale (says one or two sentences) and passes it on to the child sitting next to it. The child continues, saying one or two sentences too, and passes on to the next one.

"Masks".

Purpose: Development of speech, imagination, observation, intelligence, expressiveness of movements.

Material: masks of fairy-tale characters - animals.

Game description: The driver is selected. The rest of the children stand in front of the leading semicircle. A mask is put on the driver fairytale character familiar fairy tale, but he does not know which one. To guess whose mask this is, the driver invites one of the children, or all children, to portray this character. If the character is guessed, the one who portrayed him becomes the driver.

"Guess the fairy tale."

Purpose: Consolidation of knowledge of fairy tales and fairy-tale heroes, the development of coherent speech, attention, visual thinking.

Material: figurines of fairytale characters from one of the fairy tales are used.

The course of the game: An adult attaches figurines of fairy-tale heroes of the characters of a fairy tale to the flannelegraph and asks the children to name this fairy tale.

"Name a fairy tale"

Purpose: Consolidation of knowledge of fairy tales and fairy-tale heroes, the development of coherent speech, attention, memory, visual thinking.

Material: a playing field on which plots of different fairy tales are placed; cube.

Course of the game: The child throws a die onto the playing field. When the cube stops at one of the plots, the child names the tale and its heroes.

"What changed? "- 2.

Purpose of the game: Development of coherent speech, attention, visual thinking.

Material: Tabletop toys.

The course of the game;

On the table in front of the children are figurines of the heroes of one fairy tale. The teacher names the heroes. Then the children close their eyes and the teacher removes one toy. Children open their eyes and the teacher asks: “Who ran into the forest? “Children have to say what has changed.

"Find fairy-tale heroes".

Purpose: Consolidation of knowledge of fairy tales and fairy tale characters. Development of speech, memory, attention, thinking.

Option I:

Material: Figures of fairy-tale heroes, plots of fairy tales.

Game progress:

The teacher distributes figures or rubber toys of fairy-tale characters to children. Plots of different fairy tales are laid out on the tables. At the command of the educator, children put their own fairytale hero for each plot.

Option II.

Material: large maps depicting the plot of a fairy tale; small cards with the image of fairy tale characters.

Game progress:

The game is conducted according to the lotto principle. Big cards are dealt to children. The facilitator shows small cards. Children, whose hero from the fairy tale depicted on the large map, names the hero and takes him to himself. The winner is the one who fills his card first.

“Who is superfluous? "

Purpose: Consolidation of knowledge of fairy tales and fairy-tale characters, development of speech, attention, memory, thinking.

Material: figurines of heroes of fairy tales from the theater on a flannelgraph or from a table theater are used.

Game progress:

On the table or on the flannelgraph, the heroes of one of the fairy tales and one extra hero are exhibited. For children under 5 years old, an adult calls a fairy tale. Children should name who is superfluous, who is lost.

Children after five years old must name the heroes from which fairy tale and who got lost.

"Guess the word."

(for those who know the letters)

Purpose: consolidation of the first sound in a word, consolidation of knowledge about fairytale heroes, development of ZKR, thinking, memory, attention.

Material: double-sided cards: on one side a letter, on the other side an image of a fairy-tale character whose name begins with this letter.

Game progress:

Option I:

The teacher shows a picture of a fairy-tale character. The child pronounces the name and highlights the first sound. The teacher turns the card over.

Option II:

The teacher lays out the word from the cards with pictures up. The child pronounces the name of each picture, highlighting the first sound. The teacher turns the card upside down, the child folds (reads) the hidden word.

"Tell a story from a picture."

Goal: development of coherent speech; consolidation of knowledge of fairy tales, memory.

Material: Subject pictures for fairy tales.

Course of the game: The teacher shows the child a plot picture. The child names a fairy tale and describes what is depicted on it. If desired, the child can tell the story in full.



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