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Musically didactic game musical ladder. Musical and didactic games. DIY musical ladder

Svetlana Kretsu

Didactic game« Musical ladder»

Target: to form the ability to distinguish the gradual movement of the melody up and down, the name of the notes in musical scale.

Equipment: « ladder» eight steps toy (you can use a matryoshka or others.)

Drawn under each step (can be pasted) picture. At the beginning of the name of each picture is the name of the note.

1. House - note "BEFORE"

2. Turnip - note "RE"

3. Teddy bear - notes "MI"

4. Apron - note "F"

5. Sun - note "SALT"

6. Frog - note "LA"

7. Lilac - note "SI"

Game progress:

1) The teacher invites the children to sing a song « Ladder» E. Tilicheeva. When singing, children gradually raise their hand up (palm up and then down (palm down).

The child is called at will. Educator playing a melody, the child is invited to guess and show the movement of the melody up or down with a matryoshka or any other toy, depending on the plot of the game. The child takes the matryoshka in his hands and moves it up the steps.

2)Musical ladder can be used when learning a step (notes) musical scale, as well as when consolidating the studied material.

There are seven steps in the world

DO, RE, MI, FA, SALT, LA, SI.

You remember their name

And put it in your notebook.

If you sing the notes in a row

This will be a start ...

Related publications:

Application in the younger group "Cat's house (Ladder)" Purpose: To develop artistic and creative skills in application. Tasks: 1. To teach to compose an image from several objects; continue.

GAME "MUSICAL CAROUSEL" The purpose of the game: to develop the musical and creative abilities of children, to promote the manifestation of emotionality.

Musical didactic game"Rhythmic Riddles". Purpose: implementation of independent creative musical activities children of the elder.

Master class for the pedagogical competition "Ladder of Success" Master - class "Ladder of health". Caring for the upbringing of a healthy child is a priority in the work of any preschool... Healthy.

Purpose: to consolidate in children a sense of rhythm, to acquaint with a strong beat, to develop perseverance, auditory perception, logical thinking, to educate.

Hello dear colleagues and guests of my page! Today I want to tell you about the games and play exercises that I use in.

Musical game "Grandma Marusya" Video Game "Grandma Marusya" for younger children preschool age... Children sing along with pleasure and perform accessible movements according to the text of the song.

in the independent activity of preschoolers

Musical and didactic games and manuals accelerate the musical and sensory development of the child. They have a lot in common. With their help, children learn to distinguish sounds by pitch, timbre, mark a rhythmic pattern, follow the direction of the melody movement, etc.

However, there is a significant difference between musical and didactic aids and games. It consists in the fact that a musical-didactic game (like any other) has its own game plot, game action, rules that must be observed. A feature of musical-didactic games is that they can be used by children in independent activities, while musical-didactic aids are used as teaching aids in organized musical activities.

The classification of musical didactic games is based on the tasks of forming the perception of four important properties of musical sounds (height, rhythmic relationships, timbre coloring and dynamic shades).

1. Games that develop pitch hearing - developing the ability to perceive and reproduce the pitch of a musical sound.

2. Games that develop a rhythmic feeling - the development of the ability to perceive the relationship between sounds of different duration and reproduce them.

3. Games that develop timbre hearing - give children an idea of ​​timbre diversity and its significance in music.

4. Games that develop dynamic ear - the development of the ability to distinguish the power of sound, to associate dynamics with the mood and character of musical images.

Musical-didactic games for each age group are presented in a certain sequence of gradually becoming more complicated musical-sensory tasks. The main game action - guessing and guessing - is present in every game. Each game requires children to act independently in perceiving and distinguishing musical sounds. The ability to listen attentively, to distinguish one or another musical sound is an indicator of a certain level of musical and sensory development in preschool children. And this, in turn, gives children the opportunity to use games inindependent musical activity.

Musical and didactic games are organized andduring classes, and in free time from classestaking into account the individual characteristics of children under the guidance of a teacher. The effectiveness of teaching in musical-didactic game increases when the teacher himself actively participates in the game, becomes its full participant. While guiding the game, the teacher makes sure that the children follow the rules, accurately fulfill the tasks related to the content of the game.

In order for the game to be fun, interesting at a good pace, children should quite easily and quickly recognize the various expressive properties of musical sounds. The creation of strong skills in musical-sensory perception is facilitated by the four-stage development of musical didactic games.

First step: acquaintance with the piece of music that forms the basis of the game, with the visual images of the game.

Second phase: acquaintance with the content, rules, game tasks and actions. At the same time, the mastering of musical and sensory skills and skills necessary for the game is going on.

Stage three: the transfer of the acquired musical-sensory skills and skills and play actions into the independent activity of children, the improvement of skills under the indirect guidance of the educator.

Fourth stage: children independently use musical and didactic games.

During school year children get to know different games. When a game turns into an independent activity of children, the next game is immediately mastered in the lesson, etc. First of all, it is necessary to master games for the development of pitch and rhythmic perception. This is due to the fact that pitch and duration are the main components of a melody and require more exercise from children. Acquaintance with games that form timbre and dynamic perception should be carried out at the end of the school year, since they require less effort from preschoolers.

The game "Musical ladder".

Target: to give children an idea of ​​the gradual upward and downward movement of the melody.

Game progress:

The teacher talks with children about the steps and ladders known to them in the life around them.

Based on the experience of children, the teacher tells them about a special musical ladder, which can neither be seen nor touched by hands, because its steps - musical sounds - can only be heard.

Children are encouraged to listen to the movement of the melody up and down the steps of the musical ladder. The teacher sings a song, accompanying his singing with the movement of his palm along the imaginary steps.

Stu-stump-ki - sounds-ki up and-blow, then they will bring us down.

The exercise is repeated several times with the children.

To consolidate children's ideas about the stepwise movement of the melody up and down, the teacher uses visualization (an 8-step ladder and a figure that moves along it).

Game "Mischievous Echo".

Target: development of pitch hearing combined with a sense of harmony.

Game progress:

Children stand in a circle, in the center is a teacher with a ball. A ball - an echo, painted with a symbolic image of an echo - on the one hand, a funny grimace, surrounded by words, for example: "Ay", "Sunny", "Hello", on the other, a sad grimace, surrounded by the words: "Rain", "Cloud", "Donkey ".

Throwing a ball - an echo to one of the children, the teacher sings his name or the word mood. The child must return the ball, intonationally accurately repeating the musical phrase.

Draw a melody game.

Purpose of the game: development of pitch hearing.

Game progress:

The teacher distributes individual cards to children, on the back of which an envelope with circle notes is glued.

The teacher sings a song and gives the children the task to determine how many steps of the musical ladder it consists of.

Children are invited to sing this song together with the teacher, moving their palms up the steps.

The teacher sings the song by phrase, inviting children to "draw a melody" on the card using notes-circles.

Children, together with the teacher, sing a song, looking at the graphic image of the melody on the card.

For example:

Aunt is rich, 0 0 0 0 0

Sew me a shirt. 0 0 0 0 0

I want to dress up: 0 0 0 0 0 0

I'm going to have fun. 0 0 0 0 0 0

Game "Bells - bells".

Target: development of vocal timbre hearing.

Game progress:

Children, holding hands, lead a round dance in a circle, performing a song. the songs are performed by a child to whom the teacher hands over a bell. The child standing in the center of the circle should recognize the singing voice. If recognition occurs, the singing child, ringing a bell, runs inside the circle, and the driver tries to catch him. If recognition does not occur, the game is repeated with a new soloist.

Guess the instrument game.

Purpose of the game: development of timbre hearing in combination with concentration of attention.

Game progress:

Children sitting in a semicircle in front of the table, on which there are pictures with images of various instruments.

The teacher invites them to listen to various instrumental works and determine which instrument or instruments were involved in the performance of each piece of music and choose cards with their image.

Game "Play with a handkerchief".

Purpose of the game: develop in children a reaction to a change in dynamic shades.

Game progress:

Children sit or stand at a short distance from each other, holding colored handkerchiefs in their hands.

Under the loud sound of music, children wave their handkerchiefs over their heads, under the quiet sound of music, they hide handkerchiefs behind their backs (audio recording of Mozart's variations from the opera The Magic Flute).

Children who are inattentive to the change in dynamics drop out of the game.

Game "Step and Run".

Target: to give children an idea of ​​long and short sounds.

Game progress:

The teacher gives the children a listen to the march and offers to determine what is most convenient to do with this music.

After the children answer, the teacher invites them to walk to the same music, saying the word "step - step - step".

Children are encouraged to repeat the same thing, replacing the awkward word "step" with a more convenient syllable "ta."

The teacher demonstrates to children a graphic image of the syllable "ta" - |.

An audio recording sounds with music for easy running, and the teacher suggests determining what is most convenient to do with this music.

After the answer, the teacher invites them to run on tiptoes, saying the word "run - run - run".

Children are encouraged to repeat the same thing, replacing the awkward word "running" with short syllables "tee-tee."

The teacher demonstrates to the children a graphic representation of the syllables "ti-ti" - [[.

It is necessary to conclude this game by the joint conclusion of the children and the teacher that the symbol of the long sound "ta" contains two shorter symbols "ti-ti" - | = [[.

Walking and running movements can be replaced with claps, slaps or taps, that is, the whole game can be mastered without leaving the place.

Read the card game.

Target: develop in children the idea of ​​long and short sounds in combination with a graphic image.

Game progress:

The teacher invites the children to “read” the rhythmic cards alternately replacing each other with the help of claps, slaps or taps.

You can complicate the game by using competitions between subgroups.

The teacher should announce the desired way of "reading" (claps, slaps, taps) in a short pause between the change of cards.

Rhythmic groupings on cards should be laconic, varied and have a logical conclusion (do not cut off the “rhythmic thought”).

Game "Rhythmic Echo".

Target: development of a sense of rhythm.

Game progress:

The teacher proposes to turn into an echo, only into an echo not ordinary, but rhythmic, and stipulates with them the rules of the game, which consist in the fact that the echo absolutely exactly repeats the example proposed by the teacher, namely:

Accurate reproduction of the rhythmic pattern, tempo, way of expression (claps, slaps, taps);

The echo is tinged with quiet dynamics.

The teacher reproduces the rhythmic pattern, and the children repeat it, following the rules of the game.

Game "Translator".

Target: consolidation of the acquired knowledge in the process of developing a sense of rhythm.

Game progress:

The teacher invites children to "translate" phrases from familiar songs into rhythmic language, using the symbols ti and ti.

Children reproduce the phrase suggested by the teacher, replacing the text with rhythmic symbols.

The teacher invites one of the children to depict the rhythmic schedule of this phrase on the blackboard or choose from several graphic cards the one you need for this exercise.

Guess the melody game.

Target: development of a sense of rhythm and rhythmic memory.

Game progress:

The teacher slaps the rhythmic pattern of a phrase from any song familiar to children.

Children repeat and guess the name of the song of which it is a part.

To maintain interest in the game, you can use percussion instruments, which are offered to children-soloists to perform the rhythmic pattern of a particular phrase.

You can complicate the game by using competitions between subgroups.

Game "Rhythmic Orchestra".

Target: formation in children of the ability to unite different types activities (singing and playing musical instruments), based on the previously acquired knowledge.

Game progress:

The teacher divides the children into four equal subgroups, each of which forms a side of a square. Each group holds homogeneous percussion instruments in their hands.

In the center of the square is the conductor.

All the children are singing a song.

At the direction of the conductor, addressed to any subgroup of children, she performs the given phrase of the song and plays musical instruments.

You can complicate the game by accelerating the tempo, as well as using the simultaneous sound of the entire orchestra.

Game "Vorotiki".

Target: teach children the perception of rhythmic diversity (long and short sounds) through movements to the music.

Game progress:

The teacher divides children into first and second numbers.

Children with the same number become pairs in a circle. The pairs under the first numbers alternate with the pairs under the second numbers.

To the sound of the march, all the children in pairs walk in a circle with an energetic step, raising their knees high.

With the end of the music, the teacher gives the command, for example: "First numbers!" - and this means that the children standing under these numbers must quickly raise their clasped hands up, forming a "collar".

To the sound of a polka, unnamed numbers run lightly into the "collars".

During the game, the teacher focuses the attention of children on the connection of their movements with the nature of the music. Before playing, it is necessary to consolidate with the children the previously acquired knowledge about long and short sounds.

Pass the ball game.

Target: teach children the perception of contrasting dynamic shades in motion.

Game progress:

Children stand in a circle.

The teacher negotiates with them the conditions of the game: under the loud sound of music, the ball is passed to the right, under the quiet sound of music - to the left.

If the music is loud, the hand movements with the ball can be more energetic and strong-willed, and if the music is soft, they can be smoother and softer.

Game "Zhmurka".

Target: to teach children to perceive the change of tempo in music and to react accurately to it through movement.

Game progress:

The teacher chooses "blind man's buff" among the children, and adjusts the rest of the children to certain movements. To the slow performance of music, they should sit on one knee with a straight back, the blind man's buff walks between the children, to the fast performance of the music - to move lightly in the hall around the "sleeping" blind man's buff.

With the end of the music, the blind man's buff catches the children.

Game "Star Relay".

Target: teach children the perception of diverse music through the appropriate change of movement.

Game progress:

The teacher divides the children into two teams, in each of which the guide holds a silver star.

To the music of JS Bach's aria, the guides move with a simple step from toe to a certain line at the opposite end of the hall, where they change the silver star to gold.

To the music of JS Bach's "Jokes", the guides return to their team and pass the star to the next participant with a light run on their toes, while they themselves stand behind their team.

The game is won by the team that reacted without mistakes to the change in the character of the music, performed the movements accurately and expressively. It is unacceptable for children to compete for superiority due to the quality of their movements while walking lightly.

The game "True friends".

Target: teach children the perception of a multi-part piece of music and coordinate their movements with the music of each part.

Game progress:

The song "Oh, you canopy ..." sounds, under which the children walk in a circle with a simple step, holding hands.

The song “Oh, it’s not evening…” sounds, under which he is looking for a mate and, having found it, is spinning with her.

The song "Oh, you canopy ..." sounds, to which the children walk in a circle, but already in pairs.

Under ditties, children stop, turn around in pairs to face each other and perform a dance as shown, that is, at the instruction of the teacher, the outer circle demonstrates some movement, and the inner circle repeats it.

To the sound of the song "Whether in the garden, in the garden ...", the children scatter in different directions with light jumps.

The song "Ah, you canopy ..." sounds, under which each child is looking for his own pair, then the couples raise their clasped hands up.

The couple who does it first wins.

The game "Circle and circles".

Target: formation of the idea of ​​a waltz in children based on some of its elements.

Game progress:

The teacher divides children into 3-4 equal subgroups of 5-6 people, making a calculation in each of them in numerical order.

Children stand in a circle, facing the center.

To the music of the waltz, as instructed by the teacher, the children alternate the following movements:

Smooth movement of hands up and down in front of you;

Smooth hand movement to the side - up - down with movement

heads following hands;

Waltz step: back and forth (to the center of the circle and back).

At the signal of the teacher (for example: "First numbers!" Or "Third numbers!"), The named numbers are rearranged into small circles. The movement continues with a waltz step with clasped hands.

The game "Snake".

Target: formation of the idea of ​​polka and waltz in children based on some of their elements.

Game progress:

The teacher divides the children into three subgroups and arranges them in columns in the indicated places in the hall.

To the sound of the polka, all the children move around the hall like a snake.

To the sounds of a waltz, standing still, children perform: 1. Smooth hand movements up and down in front of them; 2. Step of the waltz back and forth or sideways and back.

With the end of the music, all the children run to their places. The column that was built earlier than the others wins.

Game "Colored Stars".

Target: formation in children of the idea of ​​the elements of Russian folk dances.

Game progress:

The teacher in the center of the room arranges two rows of chairs parallel to each other. Children sit on chairs facing each other.

At the beginning of the formed corridor, there is a teacher holding multicolored stars in his hands.

Children sitting last in each row from the teacher get up and move towards the teacher in variable steps.

On the second part of the music, children who have reached the teacher begin to run around their row in jumps.

The teacher presents the winner with a colored star. If both children run at the same time, the teacher gives an asterisk to each of them.

The game continues with the participation of the rest of the children.

The winner is the team that scored the largest number colored stars. Not only speed is evaluated, but also the quality of movements, which is one of the basic rules of the game.

Game "Musical Riddles".

Target: consolidation in children of ideas about the genre variety of dance music through the appropriate elements of dance movements.

Game progress:

The teacher divides children into 3-4 subgroups of 5 people each.

The children of each subgroup are built in parallel columns. There is a teacher at the other end of the hall.

To the sound of music, the children, who are the first in each column, move towards the teacher in a step that matches the nature of the music.

If the child performs movements corresponding to the music, that is, he has guessed the musical riddle, the teacher gives him a symbolic note.

GAME "Steps"

Target: develop pitch hearing.

Game material: a ladder of five steps, toys (matryoshka, bear, bunny), children's musical instruments(accordion, metallophone, harmonica).

Game progress: the child-leader performs a melody on any musical instrument, another child determines the movement of the melody up - down or on one sound and accordingly moves the toy up and down the steps of the ladder or taps on one step. The next child acts with a different toy. Several children participate in the game.

The game is played in class and in free time.

GAME "Walk"

Target: develop a sense of rhythm.

Game material: musical hammers according to the number of players, flannelograph and cards depicting short and long sounds (flannel is glued on the back).

Game progress: The game corresponds to a similar one conducted in younger group, but besides this, the children must pass on a rhythmic pattern - lay out the cards on the flannelgraph. Wide cards correspond to rare hits, narrow ones - to low ones.

For example: “Tana took the ball, says the teacher, - and began to slowly hit it on the ground.” The child slowly knocks the musical hammer on his palm and lays out wide cards. “It started raining frequently and heavily,” says the teacher. The child quickly knocks with a hammer and lays out narrow cards.

GAME "Our journey"

Target: develop a sense of rhythm.

Game material: metallophone, tambourine, square, spoons, musical hammer, drum.

Game progress: the educator invites the children to come up with a short story about their journey, which can be depicted on a musical instrument. “First listen to what I’m going to tell you,” the teacher says. - Olya went out into the street, went down the stairs (plays the metallophone).

I saw my friend - she jumped very well over the rope. Like this. (Beats the drum rhythmically.) Olya also wanted to jump, and she ran home for the rope, jumping over the steps. (Plays on a metallophone.) You can continue my story or come up with your own story. "

The game takes place in the afternoon.

GAME "Complete the task"

Target: develop a sense of rhythm.

Game material: flannelgraph; cards with the image of short and long sounds (the game "Walk"); children's musical instruments (metallophone, harp, button accordion, triol).

Game progress: the teacher-presenter plays a rhythmic pattern on one of the instruments. The child should lay out the cards on the flannelgraph. The number of cards can be increased. In this case, each player lays out a rhythmic pattern on the table.

GAME "Define the tool!"

Target: develop timbre hearing.

Game material: accordion, metallophone, harp (two of each instrument), bell, wooden spoons - 4.

Game progress: two children sit with their backs to each other. There are identical musical instruments on the tables in front of them. One of the players performs a rhythmic pattern on any instrument, the other repeats it on the same instrument. If the child performs the musical task correctly, then all the children clap. After the correct answer, the player has the right to make a riddle. If the child is mistaken, then he listens to the task.

GAME "Musical Riddles"

Target: develop timbre hearing.

Game material: Metallophone, triangle, bells, tambourine, harp, cymbals.

Game progress: children sit in a semicircle in front of a screen, behind which there are musical instruments and toys on the table. Child - the presenter plays a melody or rhythmic pattern on an instrument. Children guess. For the correct answer, the child receives a token. The winner is the one who has more chips.

The game is played during free time from classes.

GAME "Loudly - quietly drunk!"

Target: develop diatonic hearing.

Game material: any toy.

Game progress: children choose a driver. He leaves the room. Everyone agrees where to hide the toy. The driver must find it, guided by the loudness of the sound of the song that all the children sing: the sound increases the closer to the place where the toy is, or weakens as the distance from it is. If the child has successfully completed the task, when repeating the game, he has the right to hide the toy.

The game is played as entertainment.

GAME "Pass the Rhythm"

Target:

Game progress: Children stand behind each other and put their hands on the shoulders in front of the one standing. The presenter (the last in the chain) strikes out the rhythm on the shoulder of the one behind. And he transmits the rhythm next child... The last participant (standing in front of everyone) "transmits" the rhythm by clapping his hands.

Note. The presenter can be a music director, educator, or a child.

Children stand in a train or sit one after another on chairs, on a bench.

GAME "Musical chairs"

Target: develop rhythmic perception and musical memory.

Game progress: The chairs stand in a circle, each with a noise or musical instrument. To the music, children walk in a circle around the chairs, and with the end of the melody they pick up the instrument that lies in front of them on the chair. The presenter beats off a rhythmic pattern, which the children repeat.

Note. The teacher can accompany the children's play with musical accompaniment. When a new tour starts, one chair is removed.

GAME "Drummers"

Target: develop rhythmic perception and musical memory .

Game progress: Children are lined up one after another in a column. They walk through the hall to the sound of a march. As soon as the rhythmic pattern changes, they stop and turn to face the center. They take turns imitating drumming or simply clapping their hands at a given rhythm. The one who more accurately conveys the rhythmic pattern is given a real drum. He walks in front of the column and plays the drum.

GAME "Freeze"

Target: learn to identify major and minor scales.

Game progress: Children move freely around the hall to a certain (for example, major) melody. As soon as a minor one sounds, they instantly freeze.

GAME "Icicles"

Target: develop a sense of rhythm.

Game progress: Children are divided into three groups of 4-5 people each.

The first group performs movements in quarters: tilting the head to the right and left, up and down, accompanied by the words "cap, cap".

The second group - on the account of the eighth: movements of the hands up and down, accompanied by the words "drip-drip, drip-drip".

The third group - on the account of the sixteenth: movements of the fingers up and down, the words "drip-drip-drip-drip" are pronounced.

At first, the game is played in turn with each group of children. Then the groups are connected.

Note. You can use musical accompaniment.

GAME "Chizh".

Target: musical and didactic game based on folk material.

Game progress: Children one by one go in a circle and hum:

You will knock on an oak tree -

A variegated siskin flies out.

At the siskin, at the siskin -

Red-haired crest.

Siskin, siskin, fly out,

Choose a pair (three, etc.) for yourself!

Children become in pairs (threes, etc.), go in a circle and sing again.

GAME "Choose an instrument".

GOAL: to develop in children an idea of ​​the visual possibilities of music.

Game progress:

The teacher talks with children about music, explaining that she can not only convey different feelings, but also tell with her expressive means about what is found in life.

Two pieces are performed for children, in which characteristics the sound of different musical instruments. the first piece ("The Squirrel" by N. Rimsky-Korsakov) sounds gentle, in a high register, reminiscent of the sound of a metallophone or bells; the second ("A guy plays the accordion" by G. Sviridov) resembles the nature of the sound of an accordion.

After listening, children should choose the appropriate instrument.

GAME "Funny Train".

GOAL: to consolidate the ability to distinguish between changes in the tempo of music.

Game progress:

The teacher performs a piece of music in which the image of a moving train is conveyed: at first it moves slowly, then faster and faster, and at the end of the piece, the movement of the train gradually slows down and it stops.

When the play is re-performed, the teacher invites those who wish to move the toy train, listening carefully to the music in order to accurately convey the change in tempo.

GAME "Piggy bank".

GOAL: fix words artistic vocabulary characterizing the mood of a piece of music and a musical image.

Game progress:

After listening to a piece of music, the teacher asks the children to put their hands in a “cup”, then turns to the children: “What a capacious piggy bank you each have! Let's collect beautiful words that will correctly tell about the music we listened to. If the word suits us, we will close it in the piggy bank, if the word that I will name does not correspond to the mood of the music, you spread your palms to the sides so that it does not end up in the piggy bank. "

The game ends with the repetition of all the words from the piggy bank.

Height

Rhythm

Timbre

Dynamics

Perception

Prepare.

group

Musical

ladders

Bells

Wonderful ladder

Scientist Grasshopper

Cheerful train

Our trip

Complete the task

Musical riddles

Musical instruments

Whom did the gingerbread man meet?

Sea

Who is the most attentive

Our songs

Whose march is this

We listen carefully

Fun-sad

Older

group

Who sings?

Ladder

Music Lotto

Pipe

Guess the bell.

Repeat sounds

Identify by rhythm

Musical square

Walk

Dance of water

Carousel

How many of us are singing

What do I play

Musical house

Choose a tool

Who sings

Learn a fairy tale

Ringing bell

Loudly and quietly

House for music

Gingerbread man

Pinocchio

Song-dance-march

Pick up the music

Listening to music

Make a song

The sun and the cloud

Color-mood

Which line to choose?

Middle group

Guess

Steps

Echo

Swing

Learn to dance

Who goes?

Who's going how?

Funny pipes

Magic package

Guests have come to us

Who lives in the house

Decorate the music

Loud quiet

Hush louder in the tambourine bay

What are the children doing

Find a toy

Draw a song

Think and guess

Junior group

Hen and chicks

Bird and chicks

Find and show

Hares in the meadow

Playing with a tambourine

Pictures and names

Thread games

Button Games

In the woods

Teremok

Cheerful and sad hare

Quiet and loud bells

Who approached the house

Magic pouch

IN THE YOUNGER GROUP

Birds and chicks

Game progress: Each child has one toy or picture. The teacher plays low and high sounds on the metallophone. Children listen to sounds, if the sound is high, children raise the picture with the chick, if the sound is low, they raise the picture with the bird.

Game material:Pictures or toys with a large bird and chicks.

Find and show

Game progress: an adult shows a picture of mom, accompanying the show with onomatopoeia on a low sound. The child finds a card with a cub and answers with a high sound.

Game material:5-6 sets of paired cards with mothers and babies of different animals

Hen and chicks

Game material.House, doll Masha, metallophone. Everything is laid out on the table. Children hold toy birds

(chicken and chickens).

The course of the game. Children sit around the table. The teacher takes the doll and says: “The doll Masha lives in this house, she has many chickens and chickens. It's time to feed them, but they scattered. Masha, call your chickens. Listen, guys, who is Masha calling ”, plays the second octave D on the metallophone. Children with chickens in their hands stand up and put them in front of Masha. The doll feeds the birds. The teacher asks the children to sing in a thin voice, like chickens, "pee-pee-pee." Then the doll Masha calls the chickens - the teacher plays the first octave D metallophone. Children put figurines of chickens on the table in front of Masha and sing "ko-ko-ko" on the same sound.

Playing with a tambourine

Game material:Any musical or noise instrument.

Game progress: The teacher plays, the children listen or clap their hands; the teacher invites the child to play; “Concert (the player goes to the middle); the child passes the tambourine to whom he wants (development of communication skills); one child plays the tambourine, the other leads the toy across the table. One to four instruments are brought to the lesson gradually.

Pictures and names

Game progress: The child pronounces his name loudly and clearly, then slaps it: Ta-nya, Se-ryo-zha ... The child calls himself affectionately: Ta-nich-ka - and holds out some syllable. Claps the rhythm with her hands. The same with pictures and toys. For example: Cat-ka, k-shech-ka.

Thread games

Game material:A ball of bright, thick, woolen threads. Scissors. Table.

Game progress: The teacher pulls the thread and sings: "Oo-oo-oo". The sound is cut off, the thread is cut with scissors and placed on the table. Thus, threads of different lengths are cut and laid out in any sequence. The teacher, running his fingers along the threads,

sings either long or short sounds. The sound disappears between the threads. The options are:

The teacher lays out the threads, the children run their fingers over them and sing the sound "oo-oo-oo"; several children are holding threads in their hands, the rest, passing by, run their fingers along the threads and sing sounds; the children themselves lay out the threads and sing their own rhythmic pattern.

Button Games

Game material:Buttons of different sizes (large and small, of the same diameter).

Game progress: Large buttons are sung with long sounds, crayons - short ones. The game is played in the same way as the game with strings. In the future, the buttons are given "names": big - shim - "ta", small - "ti".

Complication: laying out rhythmic patterns from buttons and pronouncing them, chanting and patting them.

In the woods

Game progress: Children, look what a beautiful forest, there are birches, fir-trees, berries. Tanya came to this forest, and someone is hiding behind the tree. Let's help Tanya guess who is sitting there.

Listen to the riddle song (RNM plays "Bunny"), the children guess together with Tanya, for faithfulness Tanya looks behind the tree, there is a bunny in a pocket. The teacher imperceptibly changes the picture behind the tree, chooses another child, and he, together with all the children, determines who is hiding behind the tree again.

Game material:Christmas tree with a pocket, pictures of a hare, a bear, a cat.

Musical repertoire:"Bunny" rn.m., "Bear" M. Sarkov, "Cat" A. Reditov.

Murka the cat and musical toys

Game material:Musical toys: pipe, bell, musical hammer; cat (soft toy); box.

Game progress: B The dweller brings a box tied with a ribbon, takes out a cat and informs the children that Murka the cat has come to visit and brought musical toys as a gift, which he will give to the children if they recognize them by their sound.

The teacher, unnoticed by the children (behind a small screen), plays musical toys. Children will recognize them. A cat gives a toy to a child, he rings a bell (taps a musical hammer, plays a pipe).

Dynamics games

Happy and sad hare

Game material: a picture with a funny bunny (with a carrot) and a picture of a sad hare (in a winter forest).

Game progress : The music director shows pictures and plays songs that match the nature of the pictures. After listening to each piece, its sound will be determined (fast, funny, loud or slow, sad, quiet).

Quiet and loud bells

Game material:Rattles or noise toys according to the number of children.

Game progress: Rustamov's song is being performed.

1.You are the links, the bell, quieter,

Let no one hear you. 2 times

2. You are stronger than a ring, a bell,

So that everyone can hear! 2 times

On the 1st verse, the children are ringing quietly, on the 2nd - loudly.

Music Perception Games

Who approached the house

Game material:A picture made of cardboard with a picture of a tower. On a pull-out paper tape on the side of the grater, fairy-tale characters are drawn: a fox, a bear, a wolf, a frog, a bunny, etc.

Game progress: An adult begins a fairy tale: "There is a teremok in the field, it is not low, not high, not high." Turning to the child, he asks to listen to the melody and guess who will run up to the house and ask to enter it. The child shows the answer with a pull-out tape.

Magic pouch

Game material:A small bag beautifully decorated with applique. There are toys in it: a bear, a dog, a cat, a bunny, a cockerel, a bird. You can use bibabo dolls.

Game progress: An adult tells the children that guests have come to them, but they are hiding somewhere? He offers to look for them, shows the bag. She plays a song on any instrument, and the children guess who is hiding there. A child takes out a toy from a bag.

Pictures and toys with musical instruments

Game progress: Children name a picture or a toy while simultaneously hitting a drum, tambourine, triangle or piano. The teacher names the instrument the child is playing. In the future, the teacher asks the children what instrument they play. In this way, children unobtrusively memorize the names of the instruments.

Game material:Pictures with the image of musical instruments, musical instruments.

DEVELOPMENT OF MUSICAL ABILITIES

IN THE MIDDLE GROUP

Pitch Hearing Development Games

Guess

Game progress: Each child has one card and two chips. Educator pronunciation

sit "ha-ha-ha" (Up to the 1st octave). A child with a picture of a goose covers it with a token.

The game is carried out until the children cover all the pictures with chips.

Game material:Cards with the image of a goose and a gosling, a cow and a calf, a cat and a kitten, a duck and a duckling, chips.

Steps

Game material:A ladder of five and three steps, toys (nesting dolls, hares, birds), musical instruments (flute, metallophone).

Game progress: The child-leader plays a melody on any instrument, another child determines the movement of the melody and moves his toy up and down the steps or taps on one step.

Echo

Game progress: The presenter lays out a playing field in front of two children. Appoints which of them will look for a girl who screams with a high sound, and who - a girl who screams with a low sound. Then he invites the children to sing the song "Echo" and sing the sounds separately a, y. Further, the presenter plays sounds in turn and each time asks the children: “The girl sings and or at ? ". The game continues until both players find their girls.

Game material:The big card is a playing field on which four girls are drawn, lost in the forest, they shout "ah", two of them are just beginning to shout a low sound a tilting the head slightly, the other two - a high-pitched sound at lifting your head up. Four figures of Christmas trees, which cover the images of girls before the game. Glockenspiel.

Swing

Game material:Large card with an outline of the swing in the upper and lower position. Swing at the top - high-pitched sound; swing below - low sound. During the game, small cards-figures in the form of a swing are superimposed on the silhouettes of the swing of a large card. Metallophone, screen.

Game progress: Three children are playing, one of them is the presenter. There is a large card in front of the two players. The teacher appoints which of the players will recognize the sound of the "high" swing, who will recognize the "low" ones. The presenter offers to sing the song "Swing", recalls the sounds characteristic of it, playing them on a metallophone. The presenter takes a swing figure (the upper and lower swings differ in color), plays the required sound and asks: "Where is the swing now - up or down?" the one who recognized his sound must answer. The game continues until all the figures of the swing are put in their places. The child who completes the task first wins.

Games to develop a sense of rhythm

Learn to dance

Game material:Large matryoshka and small ones (according to the number of players).

Game progress: Children sit around the table. The teacher has a large matryoshka in his hands, the children have small ones. The teacher beats the rhythmic pattern with his nesting doll on the table, the children repeat it with their nesting dolls.

Who goes?

Game material:Illustration for the fairy tale "A friendly family", musical instruments.

Game progress: Using E. Koroleva's fairy tale "A friendly family", teach children to draw up a rhythmic pattern. Play any instrument with sounds of different durations,

thereby reflecting the steps of each family member. Let the child guess who is walking. Simultaneously

to play another instrument with the child, the child must guess who is walking

home with him.

Friendly family

Once upon a time there was a big friendly family:

Great-grandmother *

Two grandmothers * *

Mom and Dad * * * *

And the kids * * * * * * * *

They often went for a walk in the park together. And then one day, to make it more fun to walk, the guys came up with something to do: count their steps. The alley in the park was long, they had to take many steps, and they could only count to four. They thought

thought about how to lengthen the account, and came up with: after each number the guys decided to add the letter "and". No sooner said than done.

Children are running along the road

And they count the steps of the rascals,

And it turns out like this:

* * * *

You see how fast they run.

Mom and Dad heard them

And in a moment they counted their steps:

* * * *

One and, two and, three and, four and

Here's what they did.

Well, and grandmothers, so as not to lag behind,

Like this:

* * * *

One and, two and, three and, four and.

Then the great-grandmother said quietly:

And I also counted the steps:

* * * *

One and, two and, three and, four and

Oh, how slowly she walked!

They walked, walked,

And we went home to rest.

So it's time to end the fairy tale.

Who's going how?

Target: to train children in perception and discrimination of accent in three rhythmic patterns.

A) 2/4 ♩ ♩ ║

B) 3/4 ♩♩♩ ║

B) ℂ ♩♩♩♩ ║

Game material:Three cards with a contour image of animals, with sticks: on one - a bear; on the other, a fox; on the third - the wolf. The same cards with color drawings, cut into 4 parts. Metallophone, screen.

Game progress: Four children are playing, one of them is the presenter. He distributes one non-colored picture to the players. First, the children sing a song, slap the rhythmic patterns of melodies, conventionally reminiscent of the slow tread of a bear, the impetuous movements of a wolf, the smooth footsteps of a fox. The cut parts remain with the presenter, he mixes them, puts them in a pile with the pattern down and, together with the metallophone, covers them with a screen. After that, he takes the top card one by one, plays the rhythm on the metallophone and asks: "Who is coming?" The child must answer whose card matches the played rhythm. After the correct answer, he receives a card and covers part of his card with it. The one who is the first to cover the big card wins.

Musical material:"Who's going how?" G. Levkodimova.

Funny pipes

Target: Exercise children in the perception and difference of three rhythmic patterns, conditionally corresponding to the rhythm of the sound.

A) the bear plays on the trumpet;

B) the fox plays the pipe;

C) the mouse plays the flute;

Knowledge of the song "Merry Pipes" by Levkodim is required.

Game material:Three cards with a contour image of animals playing wind instruments: a bear on a pipe, a fox on a pipe, and a mouse on a pipe. The same cards with a color image, cut into four parts.

Game progress: Children sing a song, listen to how animals play their instruments, and begin to play. The question of the presenter, who is playing, is answered by the one who has a large non-colored card corresponding to the performed rhythmic pattern.

Games for the difference in timbre coloring.

Magic package

Game progress: The teacher tells the children that in Kindergarten parcel arrived, and not simple - magic. "Guess what is in it, and then it will be yours." Behind the screen, the teacher alternately plays an instrument. If the children correctly guessed the name of the instrument taken from the package, the teacher passes it on to them. You can end the game with Orkes-Trom.

Game material:Large package box, metallophone, tambourine, drum, spoons, bells, small screen.

Guests have come to us

Game material:Bibabo toys (bear, hare, horse, bird). Musical instruments: tambourine, metallophone, hammer, bell.

Game progress: The teacher tells the children that guests should come to them today. There is a knock on the door, the teacher goes to the door and discreetly puts a toy on his hand.

NS. “Hello guys, I came to visit you to play with you and dance. Lena, play the tambourine, and I'll dance. " The girl hits the tambourine, the bear dances. Etc. Bunny gallops to a metallophone. The bird flies under the bell. The horse gallops under the hammer.

Who lives in the house

Game progress: The teacher seats the children around the table and shows them the little house.

He says that a cat with a kitten, a bird with a chick, a dog with a puppy live in it. Explains that mothers live on the first floor, and children live on the second. Once, everyone went for a walk, and when they returned, they confused who lived where. Offers help to find their rooms (distributes pictures to children). Plays songs in different registers. Children listen, determine whose music is playing, and insert a card.

Game material:Teremok with windows, cards with animals (cat, kitten, bird, chick, dog, puppy).

Think and guess

Game progress: Pictures depicting a hare, a bird, a bear are displayed on the board. M.R. invites children to listen to familiar pieces and guess whose music is playing. Children are given cards, they listen to the play and raise the desired picture: "Bear" by V. Rebikov, "Bird" by M. Krasev, "Bunny" by M. Starokadamsky.

Game material:Cards according to the number of participants with the image of a hare, a bear, a bird.

Decorate the music

Game material:Recordings with vocal music familiar to children; musical instruments (triangle, pipe, bell, tambourine, maracas, etc.)

Game progress: The child listens to a piece of music, determines the mood in the music and chooses a musical instrument that matches the nature of the piece in its timbre. Plays along with the selected instrument, decorating the sound.

Games for the difference of dynamics.

Loud quiet

Game material:Two cards depicting a large accordion and a small one. Colored cards: red - loud, gray - quiet.

Game progress: Children are invited to sing a song or listen to a song in the recording, after listening, the children put a dynamic picture of the song on the cards.

2nd option: Loudly or quietly say your name, meow, grunt. M.R. performs loudly the 1st part and softly the 2nd. At the fort, children clap their hands, at the piano they perform

"Flashlights". Any movement can be used. The game is played at first only when shown by the teacher.

Hush, louder beat the tambourine.

Game material:tambourine or other musical instrument, metallophone.

Game progress: Introduce the song "Hush, Louder Bey Tambourine." An adult performs a song with children on a metallophone. Children, whose name is sung, strike the tambourine loudly or quietly.

Music Perception Games

What are the children doing?

Game material:Cards by the number of players. On one half, children are depicted (they are singing, marching, sleeping), the other half is empty.

Game progress: Children are given one card at a time. The teacher performs the acquaintances musical works: lullabies, dances, songs, marches. Children, who guessed the melody, cover the empty half of the card with a chip.

Find a toy

Game material:Toys or pictures that match the content of the songs: bunny, bear, kitty, cockerel, etc.

Game progress: The teacher offers to listen to the play and choose a toy. A child by nature determines who it can be. Children play until they run out of toys.

Draw a song

Game material:Any song, scrapbook paper, pencils or markers.

Game progress: Invite the children to convey the content of their favorite song using a drawing. While drawing, this song sounds.

DEVELOPMENT OF MUSICAL ABILITIES

IN THE SENIOR GROUP

Games for the development of pitch hearing.

Who sings?

Target: To develop in children the ability to distinguish between registers (high, low, medium).

Game material:Three cards made of cardboard with the image of mom, dad, son.

Game progress: The teacher talks about musical family, shows pictures and says that everyone in this family loves music, but they sing in different voices... Dad is short, mom is medium, son is thin, tall. The teacher performs three pieces and explains that the piece,

sounding in a low register, called "The Pope's Tale" (about a military campaign); the piece in the middle register is called Lullaby (mother sings to her son); in high register - "Little March" (the boy hums and marches). After repeating each of the pieces, the children guess whose music they played, choose the desired picture and show it, explaining their choice.

Musical material:"Dad's Story", " Lullaby"," Little March "G. Levkodimov.

Ladder

Target: Distinguish the pitch of sounds and the direction of the melody up, down.

Game material:Two square cards (7cm) depicting a five-step ladder. One card shows a girl going up; on the other - down.

Game progress: After getting acquainted with the song "Ladder", the teacher plays the piano and invites the children to find out where the girl is going, and then show the card with the corresponding image.

Musical repertoire:"Ladder" by E. Tilicheeva.

Music Lotto

Game material:Cards with the image of five rulers, circles-notes, musical instruments (balalaika, metallophone, trio).

Game progress: The child leader plays the melody up, down or on one sound (on one of the instruments). Children should put notes-circles on the card from the first ruler to the fifth, or on one ruler.

Pipe

Game material:8 lotto-type cards with a colored stripe at the bottom (2 with red, 2 with blue, 2 with green, 2 with yellow). Each card has 5 cells, in 3 - the image of a pipe tilted down or raised up. All cards have two empty cells, they differently interspersed with those on which there is a drawing. A downward pipe denotes a low sound, upward means a high sound. Cards with colored pipes.

Game progress: The presenter distributes two long cards with stripes of the same color to the children. Small cards are stacked one on top of the other, pictures down. The teacher with small cards and a metallophone sits down behind the screen. Asks the children to sing the song "Trumpet" and says that the sound "G" is a lowered trumpet, and the sound "C" of the 2nd octave is a raised trumpet. The presenter takes the top card with the picture towards him and plays a sound corresponding to the image of the pipe. The child who has such a pipe on the map answers. If he answers correctly, he receives a card and closes the drawing on his card with it.

Guess the bell

Play material: Kartoys according to the number of players, each has three rulers drawn, colored tokens-notes (red, yellow, green), a shooting range of musical bells or a metallophone.

Game progress: The child presenter rings alternately with one, then another, then the third bell, or plays three different sounds on a metallophone, children place circles on the corresponding rulers. Red is a low sound, yellow is a middle sound, green is a high sound.

Repeat sounds

Game material:Cards with the image of three bells: red - "dan", green - "don", yellow - "ding"; glockenspiel; three large cards with the image of the same bells.

Game progress: The leader-educator shows the children a large card with bells and tells that each bell has its own color, its own height and its own name. The red bell sounds low and sings "Dan Dan". The green bell sounds higher and sings "Don-don-don". The yellow bell sounds high and sings "Ding-ding-ding". After that, the teacher invites the children to sing like each bell and distributes cards with the image of bells to everyone. The teacher sings and plays a certain sound on the metallophone, the children find out which bell sounds, sing and raise the cards corresponding to this sound.

Games to develop a sense of rhythm

Identify by rhythm

Game material:Cards depicting the rhythmic pattern of a song familiar to children, part of the card is empty.

Pictures illustrating these songs, musical instruments: spoons, triangle, hammers, drum.

Game progress: The child leader performs the rhythmic pattern of the song on one instrument. Children determine the song by rhythm and cover the empty half of the card with a picture.

Musical square

Game progress: The game is played to any melody. On “one” - clap your knees with both hands, on “two” - clap your hands, on “three” - turn your hands, palms up, on “four” - turn your hands, palms down.

Walk

Game material:Musical hammers according to the number of players.

Game progress: The teacher tells the children: “Now we will go for a walk, and musical hammers will help us. Here we are going down the stairs (slowly strikes with a hammer), the children repeat the rhythmic pattern. And now we went out into the street and began to run (quickly strikes with a hammer), the children repeat. The girls started playing ball (slow kicks). But then thunder rumbled and frequent rain began (frequent blows). The children got scared and ran away (very frequent blows).

Dance of water

Game material:Cards with the image of various lines: "fence", "wave", "line", "drop", "snowflake".

Game progress: Ask your child to play the role of a musician or artist and draw or play the water dance depicted on the card. Children should jump, swim with their hands on the keys, draw a rain or a river, snow.

Carousel

Target: Teach children to feel the change in pace from slow to moderate and fast, and then from fast to moderate and slow.

Game material:A small toy carousel that can be easily propelled.

Game progress: A piece is performed in which the change in tempo is clearly traced. The teacher draws the attention of children to this feature of the work and, when repeated, invites one of the children to convey a gradual change in tempo in music using a toy carousel. Rotating by hand upper part the carousel, the child swings it either strengthening or slowing down the movement of the carousel in accordance with the changes in the tempo of the music.

Musical material:"Carousel" G. Levkodimov.

Games for the difference in timbre coloring

How many of us are singing

Game material:Flannelgraph (tablet with insert pockets), three nesting dolls (on flannel), cards according to the number of players, musical instruments.

Game progress: The child leader plays one of the musical instruments one sound, two or three at the same time. Children determine the number of sounds and raise cards with images of singing children (one, two or three). The summoned child lays out matryoshka dolls on the flannelgraph or inserts them into the pockets of the tablet.

What do I play

Target: Exercise children in distinguishing the sound of children. muses. instruments: xylophone, flute, maracas, etc. know the song "Merry Instruments" by Levkodimov.

Game material:Cards: on one half there is an image of a musical instrument, the other half is empty, chips, musical instruments.

Game progress: Children are given several cards (3-4). Children sing a song, the presenter resembles the sound of instruments. The child presenter plays a melody or a rhythmic pattern on an instrument behind the screen. Children guess it by sound and cover the other half of the card.

Musical house

Target: Develop the ability to distinguish between the timbre of various musical instruments.

Game material:Musical instruments, cards with the image of musical instruments, a fairy-tale house.

Game progress: Children sit in a semicircle, there is a fairy-tale house on the table, the teacher says that musicians live in this house. If you listen carefully, you can find out who lives in the house. Children listen carefully to music, determine by ear which instrument sounds, one child finds an instrument on a card and shows it through the window.

Choose a tool

Target: To develop in children an idea of ​​the visual possibilities of music.

Game material:A set of small square cards depicting children's musical instruments - metallophone, zither, accordion, drum, cymbals, etc. You can use cards from the Musical House manual.

Game progress: The teacher talks with children about music, explaining that it can not only convey different feelings, but also tell with the help expressive means about what happens in life. Children perform two pieces, which convey the characteristic features of the sound of different musical instruments. The first piece ("Squirrel") sounds gentle, in a high register, reminding in its sounding of a metallophone or a bell; the second ("The guy plays the accordion") - resembles the sound of an accordion. After listening, children should select cards with the corresponding image of the instrument.

Musical repertoire:"Squirrel" by Rimsky-Korsakov, "the guy plays the accordion" by Sviridov.

What a musical instrument will tell about itself

Game material:Two identical sets of musical instruments. Box for one set.

Game progress: One set is put in a box, and the second is arranged. A storyteller is selected, chooses an instrument, begins to tell what she is, what she can do, what kind of toy or instrument she has appearance, the form, how sounds are produced on it, what are the colors (zither - gentle, metallophone - ringing, drum - thundering), what the sound of an instrument looks like. What sounds from nature can be depicted on it. Children can ask the narrator questions.

Who sings

Target: To develop in children the ability to distinguish between registers (high, medium, low).

Game material:Three cards made of cardboard, which depict dad, mom, son.

Game progress: The teacher talks about the musical family, shows the corresponding pictures and says that all family members love music and songs, but sing in different voices. Dad is short, mom is medium, son is tall. The teacher performs three pieces, sounding in different registers. Explains that the piece, played in low register, is called “The Pope’s Tale” (the Pope tells about a military campaign); the piece in the middle register is called Lullaby (mother sings a song to her son); the piece, played in high register, is called "Little March" (the boy sings and marches to the music). After the repeated performance of each of the pieces, the children guess whose music they played, choose the desired picture and show it to the teacher, explaining their choice.

Musical repertoire:Pope's Story, Lullaby, Little March by G. Levkodimov.

Dynamics games

Learn a fairy tale

Target: Distinguish the contrasting nature of parts in music in connection with its content and the development of the musical image.

Game material:Two cards with the image of Little Red Riding Hood and the Wolf. Two cards each, green and orange.

Game progress: 1st option. After listening to a piece of music, in which there are three parts (different in character), the children lay out the cards in the order in which the parts of the piece were played.

Musical repertoire:"Little Red Riding Hood and the Gray Wolf" by G. Levkodimov.

2nd option. Children perform almost the same task, but the nature of the parts of the music is indicated by squares of different colors. Little Red Riding Hood is an orange square, Wolf is a green square.

Jingling bells

Target: To develop in children the ability to distinguish dynamic changes in music.

Game material:Tambourine with bells, hoop with bells, bell. The cards are divided into three parts, small cards that define the dynamics.

Game progress: The teacher explains to the children that the tambourine with bells sounds loud (forte), the hoop with bells does not sound too loud (mezzo forte), and one bell sounds quiet (piano). The story is accompanied by a show. Distributes cards, divided into three parts and invites children to close the "windows" on the card in the sequence in which the dynamic shades of the music they listened to have changed.

Musical material:"Ringing Bells" by G. Levkodimov.

Loudly - singing softly

Game material: Any toy.

Game progress: Children choose a driver. He leaves the room. Everyone agrees where to hide the toy. The driver must find it, guided by the loudness of the sound of the song that all the children are singing: the sound of the song increases as the driver approaches the place where the toy is or weakens as the distance from it is. If the child successfully finds the toy, when repeating the game, he has the right to hide the toy itself.

House for music

Target: To consolidate the ability to distinguish the dynamic shades of music: quietly, loudly, not too loudly, not too quietly.

Game material:Cardboard cards of the same color, but different tones (lighter or darker shades). The color corresponds to the hue: pale colored - quiet sound, brighter - louder, bright - loud.

Game progress: The cards are handed out. Musical director performs a short and flowing melody, first softly, then louder, then loudly. Choose houses for each melody.

Musical material:The choice of a music director.

Gingerbread man

Game material:A bun cut out of paper, as well as several small objects depicting a haystack, a log, a stump, an anthill, a Christmas tree, a mushroom, etc. Pointer. A table as a playing field or a sheet of paper tinted with green colors. All items are located in any order on the playing field.

Game progress: Participants in the game examine the figures on the playing field. The selected driver walks out the door. The participants of the game hide the bun for the chosen figure and call the driver. Before the start of the game, the text is pronounced:

The bun rolled away, the bun-ruddy side,

How can we find it, bring it to grandfather and woman?

Come on, Olya, walk along the path, walk,

And find the merry kolobochka song.

The players sing any familiar song, the driver takes the pointer and leads along the path from figure to figure. If the pointer is far from the figure behind which the kolobok is hidden, then everyone sings softly, if it is close - loudly.

Music perception games.

Pinocchio

Game progress: The teacher explains to the children that Buratino came to visit them and brought with him songs, and which ones, the children must guess. Children listen to the songs and guess; to check, they take out the corresponding picture from the box. The game can be played on muses. classes in order to consolidate the material.

Game material:Pictures to pieces of music, box, Pinocchio (bi-ba-bo).

Song - dance - march

Target: develop an understanding of the main genres of music, the ability to distinguish between song, dance, march.

Game material:1st option: Long white cards, divided into three squares. Small cards depict a flute, tambourine, drum (song, dance, march).

2nd option: The squares of the large card depict: a singing girl, a dancing girl, a marching boy with a drum.

Game progress: Children take turns listening to three plays of different genres. After listening, they take a square with a drawing (corresponding to the genre) and put it on one of the empty squares of a rectangular card or cover the corresponding drawing with a chip.

Musical material:"Trumpet" by Tilicheyeva or "Two Teteri" rnp, "Under the green apple tree" rnm, "Marsh" by choice.

Pick up the music

Target: Teach children to distinguish between the nature of music (lyric, heroic, comic)

Game material:Three cards, they depict a clown's hat, crown, budenov-ka, chips.

Game progress: Children listen to musical pieces: "Cavalry", "Waltz", "Clowns" recognize them, call them. Chips are received for correct answers.

Listening to music

Game material:4-5 pictures illustrating the content of familiar songs / instrumental /, audio recordings of these songs.

Game progress: Children sit in a semicircle, pictures are placed in front of them on the table so that they are visible to everyone. Some kind of work sounds. The called child must find the appropriate picture, remember the name and composer. If the answer is correct, everyone claps.

Make a song

Target: Develop the ability to distinguish the form of a piece of music.

Game material:Multicolored circles and white rectangles.

Game progress: The teacher plays himself or allows the children to listen to the song in the recording, then offers to determine if the song has a lead, a chorus and how many verses there are. Explains that any song can be uploaded. For example using geometric shapes: circles - choruses, rectangles - choruses. After the second listening, he invites the children to lay out the structure of the song.

The sun and the cloud

Target: P Develop an idea of ​​the different nature of music (cheerful, cheerful; calm, lullaby; sad, sad).

Game material:Cards depicting a smiling sun, a sun covered with a cloud, a cloud with rain. A set of three cards according to the number of children.

Game progress: Children are given one set of cards at a time and are asked to listen to pieces of music that are different in character. Children define the character of each of them by covering empty squares on a rectangular card with squares with a conventional image.

Musical material:“Rondo-march” by D. Kabalevsky, “A month walks over the meadows” by S. Prokofiev, “Winter” by M. Krutitsky.

Color-mood

Target: Distinguish the contrasting nature of music and express it through color.

Game material:The cards are different in color, corresponding to the mood in the music:

Blue - calm, confident;

Green - proud, solemn, strength;

Red - cheerful, energetic, cheerful;

Yellow - light, light, warm, affectionate, gentle;

Purple - dreamy, friendly, sensual;

Black - negative, gloomy, sad, mournful, disturbing;

White - hope, faith.

Game progress: Children are given cards and invited to listen to musical fragments. Children take turns determining the mood in the music.

Which line to choose?

Game material:Markers, paper.

Game progress: an adult invites the child to draw lines under the sound of a piece of music: smooth, wavy under the slow and calm; straight,

curved - under the decisive; intermittent - to light, abrupt music. The lines can be of the color that the child thinks best suits the mood of the piece being played.

DEVELOPMENT OF MUSICAL ABILITIES

IN THE PREPARATORY GROUP

Pitch Hearing Development Games

Musical ladders

Game material:Four sets of cards - on both sides of the red, yellow, Green colour... One set includes 12 cards (6 pairs). Each pair consists of a card on which a ladder is drawn, cards with the image of circles correspond to the steps of the ladder. Only two cards with 3 steps up and down; 2 to 4 steps; 2 to 5 steps. Metallophone, screen.

Game progress: Play from 3 to 7 children, one is the presenter. The presenter divides all the cards equally: folds the cards with circles in front of him, distributes cards with ladders equally to the players. Then he shows a card with circles, the children sing sounds in a certain order up or down. The question of the presenter who has such a ladder is answered by the one who has such a card. The winner is the one who is the first to pick up the paired cards.

Bells

Game material:12 paired cards. On their staff there are notes of C-2, A-1, F-1. 12 cards with the image of bells on the rulers corresponding to these notes. Cards with single notes and bells: red, blue, green and yellow. Metallophone, screen.

Game progress: The presenter distributes multi-colored cards with bells to the children. Cards with notes and a metallophone are hidden behind a screen. Children sing the song "Bells", then the presenter shows the card from the back, plays a sound, invites the children to guess which note it is. The child guesses and covers the image on his card. The winner is the one who first collects the paired cards.

Wonderful ladder

Game material:Ladder with steps, each step is of a different color, 5 tokens corresponding to the color of the steps.

Game progress: The teacher plays a certain melody, the children lay out this melody on the ladders (moving up, down, over a step, on one sound, etc.)

Scientist Grasshopper

Game material:Picture depicting flowers and a learned grasshopper, metallophone.

Game progress: Here is a learned grasshopper. He jumps over the colors as he is directed. Come on, grasshopper, jump to the third flower, and from there - down. And now to the fifth flower - and down again. And now to the second flower - and down.

Note. Singing the words "Dap, Dap, Dap!" accompany with a hand movement. The movement of a grasshopper in colors is accompanied by a melodic instrument. The child at this time carefully looks at the pictures and chooses the one that suits the music played by the adult. A grasshopper can be cut out of cardboard and attached to the tip of a pointer. While singing, the child will be able to control the grasshopper, singing the words "Dap, Dap ...".

Games to develop a sense of rhythm

Funny train

Game material:Small toy locomotive with carriages, piano.

Game progress: The teacher performs a piece of music, conveying the movement of the locomotive: at first he moves slowly, then faster and very quickly, by the end of the piece the music slows down and stops. A feast for the re-performance of the play, the teacher invites children to imagine themselves as a steam locomotive and carriages and move in accordance with the music.

Our trip

Game material:Metallophone, tambourine, spoons, drum.

Game progress:The teacher invites the children to come up with a story about their journey, which can be depicted on some musical instrument. For example: Olya left the house and ran down the stairs, then jumped on a rope, and when she got tired of jumping, she decided to go home again and ran up the stairs to her apartment (showing on a metallophone).

Complete the task

Game material:Flannelegraph, cards depicting long and short sounds, musical instruments (metallophone, button accordion, triol, piano).

Game progress:The teacher plays a rhythmic drawing on one of the instruments, the child must put this drawing on the flannelgraph. Children sitting at the table lay out the rhythmic pattern on the table.

Games for the difference in timbre coloring

Musical riddles

Game material:Metallophone, triangle, bells, tambourine, harp, cymbals.

Game progress:Children sit in a semicircle in front of a screen, behind which there are musical instruments and toys on the table. The child presenter plays a melody or rhythmic pattern on one of the instruments, the children guess. For the correct answer, the child receives a token. The one with the most chips wins.

Musical instruments

Game material:8 lotto-type cards with colored stripes at the bottom (2 - red, 2 - green, 2 - yellow). 4 cards of each color have two empty cells. The rest have one empty cell. On all other cells, the contour image of musical instruments, repeated 4 times, on 28 small cards depicts the same musical instruments, the reverse side of which corresponds to the color of the stripes on the large cards. Musical instruments: triplet, accordion, drum, tambourine, zither, domra, metallophone.

Game progress:Four children and a fifth presenter are playing. After singing the song, the presenter resembles the sound of each instrument, and everyone starts to play. The question of the leader: “What instrument is playing?” Is answered by the child who has the corresponding stripe on the card to the color of the driver's card. The winner is the one who is the first to cover his drawings on the cards with a colored image of musical instruments.

Whom did the gingerbread man meet?

Target:Develop an understanding of registers in children (high, medium, low).

Game material:A card made of thick cardboard, divided into two parts: on the left there is a merry kolobok; a window is cut out on the right. On the reverse side - sealed. A strip of cardboard is inserted into the slot in the form of a ruler, divided into four equal parts, each of which depicts a particular character of the fairy tale (hare, fox, wolf, bear). The ruler must move so that one of the characters appears in the window each time.

Game progress:Children remember the fairy tale "Kolobok", enumerate all the heroes that the Kolobok meets on the way. Then the teacher performs musical pieces in different order that characterize the characters of the fairy tale. Each piece sounds in a certain register: "hare" - high, "fox" - medium, "wolf" - low, "bear2 - very low. After listening to a play, children guess who is depicted in the music (whom the bun met) and move the ruler.

Musical repertoire:"Whom did the gingerbread man meet?" Levkodimov.

Games for the difference of dynamics.

Sea

Game material:Three cards depicting the sea - calm, agitated, raging; gramophone.

Game progress:The teacher invites the children to listen to Rimsky-Korsakov's play "The Sea" and says that the composer vividly expressed the pictures of the sea, how it can be quiet, calm, agitated, raging. When re-listening, it invites children to lay out the pictures in the order in which they sounded.

Who is the most attentive

Target:Exercise children in distinguishing the four dynamic shades of music: loud, moderately loud, moderately quiet, quiet. Know the song "Loudly-Quietly" by Levkodimov.

Game material:Three sets of accordions, varying in size: large (red), medium (blue), small (green), very small (yellow). Incentive tokens, children's accordion, screens, cards with tasks - with the image of colored bricks arranged in a different sequence: 1) red, blue, green, yellow; 2) blue, red, green, yellow; 3) yellow, green, blue, red; 4) yellow, blue, green, red.

Game progress:4 children are playing, one of them is the presenter. He gives the children one set of accordions and a screen. First, the children sing a song, listen to the sound of each accordion, trying to correctly correlate the color with the strength of the sound. Then the presenter asks to listen to the assignment. Children behind screens lay out accordions of different sizes in accordance with the proposed sequence of dynamic shades. After that, they check the completed task. Per correct execution the child receives a token.

Music Perception Games

Our songs

Game material:Picture cards illustrating the content of familiar songs, metallophone, recordings of songs, chips.

Game progress:The melody of the song is played on the metallophone, played in the recording, the children, by the melody they hear, recognize the song and point to the desired picture. The one with the most chips wins.

Whose march is this?

Target:Expand in children the idea of ​​\ u200b \ u200bthe genres of music, develop the ability to distinguish the nature of the march.

Game material:Rectangular card (38-13cm), divided into three squares. The first depicts the marching pioneers; on the second - marching soldiers; on the third - toy soldiers. Three cardboard chips (multi-colored).

Game progress:Children listen to three different parts of the march, performed in turn. By the nature of the sound, by the expressive features, children should guess whose march it is and close the corresponding picture with a chip.

Musical material:"Children's March", "Soldiers Marching", "March of Toy Soldiers" G. Levkodimov.

We listen carefully

Game material:Recordings instrumental music, familiar to children, children's musical instruments (piano, accordion, violin).

Game progress:Children sit in a semicircle in front of a table with children's musical instruments. They are invited to listen to familiar pieces of music and determine which instruments perform this piece. Find them on the table.

Fun-sad

Target:To develop in children an idea of ​​the nature of music: cheerful, calm, sad.

Game material:A card made of thick cardboard or wood is divided into three squares: the first one shows a child with a cheerful expression on his face; on the second - calm; on the third - sad. Three chips with numbers 1, 2, 3.

Game progress:Children listen to a play of a cheerful, calm or sad nature and cover the corresponding picture. You can listen to two or three pieces, covering the pictures in the order in which they sounded.

Musical material:"Three moods" by Levkodimov.


GBOU Beloretskaya special (correctional)

comprehensive schoolVIIIof the kind

Music lesson in 2nd grade

Topic: "Musical Ladder"

Teacher: Mershina N.Yu.

BELORETSK 2013

Target: introduce the name of 7 sounds of a musical scale; to give an idea of ​​the pitch position of sounds in the scale; give the concept of "gamma".

Tasks: 1) teach to purely intonate the sounds of the scale; understand the pitch difference between sounds; to consolidate knowledge about the duration of sounds, about registers;

2) develop pitch hearing, singing skills, musical abilities; auditory and visual perception, cognitive processes;

3) foster interest in the art of music.

Equipment: visual aids, computer presentation, audio recordings, synthesizer.

During the classes

    Organizing time

Musical greeting.

Guys, today we will go to the wonderful musical castle (slide show), but this castle is located high on a mountain, a high staircase leads to it. We cannot do without helpers, but who will help us? Guess the riddle and find out:

Seven silver bells

Together, they live merrily

They sing songs loudly (sounds, notes).

Yes, that's right, guys - these are notes, sounds. How many sounds are there? (7 sounds). But each note has its own name and each note "lives" on its own floor. Now we will get acquainted with the notes, and the notes have prepared for us tasks, having completed which we will climb the stairs to the wonderful castle.

II. The main stage

- Here is the first noteBEFORE , she “lives” on the lowest “floor” (slide show). Listen to the sound, sing: "before" is kind.

Exercise:

Identify musical registers by ear.

Guys, we coped with the task and can safely climb the first step of the palace staircase.

We draw a schematic staircase on the board, a note is placed on each step.

And here is the second notePE (slide show). Pay attention to its location on the staff. Singing "re" is decisive.

Exercise:

Articulating, breathing exercises, pre-chorus on the pronunciation of the sound "er""Watchdog".

Place the note on the second step of the "musical ladder".

Here is the third noteMI . (slide show). We sing: "mi" - sweetheart.

Exercise:

What are the durations of sounds? (long and short) (clue on the board).

Clap the rhythmic pattern written on the chalkboard. Pay attention to the fact that in the word "rhythmic" there is "hidden" the note "mi". We place a note on the "ladder" step.

Next noteF (slide show). We sing: "fa" is fantastic.

Exercise:

And we invite us to listen to the Fantastically beautiful piece and tell about it to the note "fa".

Putting a note on the "ladder"

Listening to the work (with a presentation) PI Tchaikovsky "Waltz of the Flowers"

Analysis of the piece at the blackboard:

What whale?

The nature of the melody? (choose the required characteristics from the proposed ones)

Okay?

Here comes the noteSALT (slide show). We sing: "salt" - solar.

And the note "salt" asks us to learn and perform some bright, sunny song.

III ... Learning the song G. Struve "Song of the scale" - showing a song, working with the text (to draw the attention of children to the "notes in words"), learning the 1st verse.

We place the note on the "ladder".

And here is the noteLA likes to hum "la-la-la" and dance and invites you to dance too.

IV .Physical minute.

Musical and rhythmic movements to the music of a waltz.

Here we are almost at the top of our ladder, the last noteSI (slide show). Sing: "si" is pretty.

All 7 sounds are lined up in height, pay attention to the fact that each sound sounds higher than the previous one, so a "ladder" is obtained. The musicians call her"gamma" ... Explain the origin of the word "gamma".

Now we will return to our song, which is called that.

"Song of the scale" - performance of the learned 1 verse of the song.

V ... Outcome

So we went up to the wonderful castle (slide show), sing the whole scale?

What tasks did we complete to climb the musical ladder?

Solve the crossword puzzle (by time).

Musical farewell.

From the editor. With this material, the editors tried to answer numerous search queries of Internet users related to visual aids on solfeggio for children's music schools. The manuals most popular in pedagogical practice are needed both by the teachers themselves and by the parents of students, whom teachers usually ask to make some of them. The material can also be useful for students of music educational institutions who are beginning to teach solfeggio in the sector of pedagogical practice. For ease of use by young teachers, all manuals are briefly described and attached in PDF format for download.

E. Copies

In solfeggio lessons, various visual aids are of great importance in the assimilation of theoretical material. From the first lessons in kindergarten, it is suggested to use the "buttons" manual. These are two staves with treble clef and bass clef. Fishing lines are pulled vertically on them. Two buttons are put on each line - white and black. As a result, a row of white buttons is lined up at the top, and a row of black buttons at the bottom. Buttons move freely along the line, short sounds are indicated in black, long sounds - in white. This manual first helps to study the notes, and in both keys, then with the help of buttons the simplest and even more complex melodies are "recorded". Since there are many forms of work in a solfeggio lesson, and small children are poorly and slowly at writing notes, this manual saves time.

It is well known that the use of flashcards makes Solfeggio lessons very lively. In kindergarten, first and even second grade, it is advisable to tell children small fascinating stories, the heroes of which are musical terms... The tales of V. Kiryushin are very suitable for this purpose. Introduce the guys at different intervals, give them a bright emotional coloring you can use the example of "Tales of the stupid giraffe Octave" and "Tales of the two brothers Consonance and Dissonance." On the other hand, no one prevents a creatively oriented teacher from composing his own fairy tales and suggesting another character, depicting him on a card. With the help of fairy tales, children easily remember the names of the intervals. Of course, the teacher should accompany his story with music. After mastering the material, children love to play "interval tracks", using cards, "guess" intervals on the piano, while the whole group demonstrates the answers-cards.

The manuals help in the development of modal, harmonic, inner hearing, contribute to pure intonation. Three more manuals can be proposed, which are used from kindergarten onwards in subsequent years of study.

The first manual is LESENKA. The ladder is offered as a textbook for the preparatory class M. Kotlyarevskoy-Kraft. It is based on a relational way of studying the ratio of pitch-sounds in a mode, which has proven itself very well for the development of pure intonation, helping to expand the range of a child's voice. It is proposed to accompany the study of the ladder with hand signs. It is recommended to start the first intonation exercises on the ladder with tunes and songs on two stages III-V (VI-ZO), then VI-stage RA is added to these tunes, only then I stage (E), the concept of tonic is given, then all the rest. The steps of the ladder are proposed to be differentiated in color and to associate the color of the ladder with fairytale characters... The LESENKA, which we use, is painted in the colors "beloved" by the protagonists of V. Kiryushin's fairy tale "In the Land of Harmonious Functions". It is better to tell the tale when the level E (I) - Tonic is introduced, according to V. Kiryushin's fairy tale - the Queen of the country of Harmonious Functions, who lives in an eight-story palace, on the first floor there is her throne room, and on the eighth floor there is a rest room. There is one more in the tale main character- Dominant - Chief Minister of the Land of Harmonious Functions, who wears a red cloak and a red hat. The fourth step is painted yellow, since the head chef of the Country - the Subdominant, who prefers yellow in her outfit - "lives" on this floor in the palace. The rest of the coloring of the steps of the ladder is also associated with the characters of the fairy tale. Thus, already in the preparatory class, it is possible to acquaint children with the names of the III stage - Mediants, VI stage - Submedians, linking them with the heroes of the fairy tale and giving a certain functional belonging to these stages. Using the example of LESENKA, it is advisable to study the structure of the major scale, and with the help of the extended Ladder, the minor one. It is proposed to sing songs, showing the movement of the melody along the Ladder.

The second textbook, which is well known to teachers of solfeggio, is the Bulgarian Capital. It is recommended to present the main degrees of the scale I, IV, V in the same colors, as on the Ladder, that is, use blue, yellow, red. On the Column, it is advisable to use arrows to show the gravitation of unstable steps to stable ones. The resolution of the steps is very useful to duplicate with hand signs in intonation exercises. With the help of the Column it is convenient to fix the structure of the major and minor scales in the minds of children. Even the designation of the steps in Roman numerals is good at studying the Column. On the Column, you can chant, when a student acts as a teacher, improvise, sing familiar songs, "make riddles" from melodies, thus developing the inner ear of children. With the help of the Column, students are clearly introduced to intervals, chords and their deeper study in high school. For the study of chromatisms, types of minor, major, it is recommended with right side from each step put down sharps and bekars, and on the left side - flats and bekars.

The third proposed manual is the SOUND KEYBOARD. In this manual, the main steps of the fret are very clearly highlighted, and in the same color scheme as in the Ladder and in the Column. Since the black keys are not colored in the colors you want, then the children are encouraged to guess the key signs on their own.


It is common knowledge that learning all scales, intervals, chords is important in connection with the PIANO KEYBOARD. It is often impossible to call all children to the instrument in a group solfeggio lesson. Therefore, this manual is extremely useful in all music school classes in solfeggio lessons.



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